Is BOB overpowered?

I’m a tank main and I think Ashe’s kit is generally pretty balanced; however, BOB seems to be an issue for one specific reason.

These are the things that make BOB an extremely powerful ultimate:

  • High health (1200 HP)

  • High damage (112 DPS)

  • Aimbot in addition to high DPS

  • Knock-up stun (Dealing 120 damage)

  • Lasts 10 seconds

  • Ability to capture points

  • EDIT: Ashe can also charge another BOB ult while one is already out.

The first 5 in this list obviously make BOB pretty powerful, but it’s not infuriating. What frustrates me is his ability to be used to capture points. He can be used in overtime scenarios to allow a team to make it to a point while simultaneously dealing a load of damage.

It just seems pretty cheap to me. It is the only ability in the game that allows a team to cap a point without having any actual team members in range of it. Sure Mei can freeze herself on the point, but that’s still her physical self, and it doesn’t last nearly as iong.

Even if this aspect is critical for Ashe’s kit, maybe other areas of him could be nerfed (less DPS or less health) to account for it.

Of course, I phrased my post as a question so I welcome arguments. Let me know what you guys think.

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I’m not sure. I mean the defense people used to use is “just use shields”, but people refuse to use that as an argument for hog now, dont see why they’d use it for bob. As well, ashe was originally a kinda mediocre sniper, but now that her kit is so good I’m not sure such a powerful ult is necessary. Though I wouldn’t wanna take Bob’s ability to cap points away from him.

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Not even close, your picking the wrong part of her kit to call OP

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Hes the new level three torb turret

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Yea and I understood that defense when shields were more common, but with all the nerfs, I feel like something has to change with BOB as well. Defintiely not a huge nerf, just something to make it less taxing to deal with him during a fight.

bob is weakest part of her kit imo

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B.O.B. has on of the most unique kits in Overwatch. Most of the time, you play as another hero, Ashe, who can shoot stuff and throw dynamite, and then for your ultimate, you come out and start shooting with auto-aim, but can still control Ashe while doing so.

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Like making him vulnerable to sleep, stun, knock-up, boop, hook, freeze, hack, and every other CC in the game?

Also he has a giant head hitbox and after his initial charge doesn’t move. That 1200 HP sounds like a lot, but every hit on him should be a headshot or a direct-hit explosive. There’s no reason to miss such a large motionless target.

I’m sure I’ll be called biased for being an Ashe main, but honestly, Bob isn’t all that powerful against a coordinated team.

If one person stands in the open body-shotting him, Rein turns his back on Ashe herself, and everyone else runs for cover then he makes a mess of things, but honestly, a team with no coordination will get destroyed by any threat coming from an unexpected angle.

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I completely agree with this.

That’s true, he is vulnerable to pretty much every stun. Though I feel like freeze, hack, and sleep are the only consistent counters.

Also yea, you are able to ping headshots on him like crazy. What bothers me is that to compeltely melt him down, it takes most of her team shooting into him giving the team so much time to make a point that they otherwise would not have made it to.

And nah, your reply doesn’t seem that biased.

BOB isn’t overpowered. He’s just a lot of deal with if your teammates aren’t playing the right heroes.

His real strength is pressuring objectives while Ashe is chilling out in her optimal range so she doesn’t need to suicide to touch point like the other Snipers.

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Nope, he is good boi that bob sleeps a lot.

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Bob can be easily dealt with. Sleep and lining are usually more than enough to just ignore his existence or you can dps him down in a few seconds. The part of Ashe’s kit that needs to be addressed is her dynamite.

One change that might work is make it where if you boop him while hes running, he stops running. That way you can more easily intercept him.

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My only issue with Bob is that he’s up every single teamfight. No ult should have so little downtime in my opinion.

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Oh intersting, what do you think is wrong with the dynamite?

No, he just seems that way since there’s no main tanks around

I agree with that, although Ashe seems to be more effective at close range than the other snipers, so why should she be the one with this ability? But I don’t really have an issue with BOB itself, I just think his ability to cap points is too much.

I think the damage could be toned down a bit now that shields aren’t as prominent.

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With how versitile Lucio is, I’m pretty sure this change would mean no more Bob charges ever again. Every Lucio would stop him.

That said, doesn’t Ana’s sleep dart drop him on the spot?

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