Invincibility abilities

Why not make invincibility only negate non-ultimates? It ruins gameplay. It doesn’t create gameplay. People work to get their ults and then have a 12 second CD negate it? There is nothing good about that in any form. If you were going to allow 1 button on a 12 sec CD to instantly eliminate an ultimate then why did you kill Cree’s flash bang? It makes no sense from a game development perspective. Stop screwing up our games with invincibility crap.

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Wait till you learn how many ults can be stopped by Rein’s shield.

It does, people should have counterplay. Invincibility IS counterplay. I get it, it is annoying to use an ability, and for other people in the game actually get to do something about it.

But Mei’s wall, iceblock, Shields, Mobility powers, Torb hiding behind a turret, Shooting the person doing to ult. Speed boosting the team out, Bubbling the target, etc etc… they are all things which happen in the game.

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Cass: “It’s high nooooon”

Sym: throws a turret in the air

Cass: “DRAW”

Sym: snickering as she runs away unscathed

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Okay, the sym Turret thing…that was is just funny to watch. Robot, Invincibility is not counter play. It’s anti-play. It stops everything in the entire game. That is not balance. That’s worse than the Brig fix for Dive.

I love stealing ults. Queen just anti’d my entire team? Suzu. Dva bomb in my face? Suzu. Mei froze my tank? Suzu. Empty lil simon!? Suzu. Big slam? Suzu. Piano man slam? Suzu. Horse fidget spinner? Suzu. Need I go on? All that hard work to build those ults, but I steal them for FREE. I don’t create gameplay doing this, I take it away. HAHAHAHAHAHAHAHAHAHA!

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Baptiste ruined the game for me

It REALLY does not…

“Oh no they are invincible while being booped off the map.”

“Oh no they are invincible while I hack the drone”

“Oh no they are invincible while I drop their health to close to death”

“Oh no they are invincible while I throw a wall behind them stopping them from leaving”

“Oh no they are invincible while I hook them out of the field.”

“Oh no they are invincible while I throw a Blizzard”

“Oh no they are invincible while I shoot their team mate”

“Oh no they are invincible while I reposition”

“Oh no they are invincible while throw CC at them”

“Oh no they are invincible while I heal my team”

It stops a very small subset of abilities, against a very small subset of things. They game hasn’t paused, your kill wasn’t stolen, your movement and abilities haven’t been switched off. It’s just counterplay.

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No it is not counter play. This isn’t even a debate. It cancels every ability in the entire game, period. There is no argument to be made. It’s just a debate of ‘Do we want this in game?’

You know you are completely wrong about that right?

Like, if you start from a position of being utterly wrong, then any conclusions you make from that are not likely to be right ones.

We can all hate immortalities but come up with better argument against it than “it stops ults”. Bro, so many things stop ultimates xD

Shields, bubbles, Matrix, Grasp, Javelin spin, Deflect, stuns and plenty of personal defenses like Wraith Form, Iceblock. Many ults can be stopped by Mei wall if you react quickly as well.

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They have moved on to “It cancels every ability in the entire game”

Which, you know isn’t a better argument, given that it obviously does not.

Suzu kinda does. It cleanses debuffs, makes you intangible (good against Doom and stuff) and gives you immortality frames. Also AoE so you can hit multiple people with it. Lamp has more meaningful weakness, if you get Queen or Mei ulted you will likely not get saved by Lamp. Suzu kinda saves you from everything.

I’ve never had it stop D’va Matrix, Dooms powerblock, The knockback from rocket punch, Jq’s Adrenaline Rush, Commanding Shout, Orisa’s Fortify… etc etc etc.

It does nothing to MOST of the abilities in the game.

I honestly I think most are fine but I don’t think Suzu should make someone invincible. I think cleanse is great (even if it say stops a shatter because it’s CC) and I also think the healing is fine. The invincibility to me is wild, damage should not be prevented. Honestly if they should gave it damage and just made it to an anti Ana nade (cleanse instead of anti). I feel like Kiriko isn’t very punishing. Like why does Kiriko need a way to be invincible when she can TP through walls?

I don’t think Kiriko is the only support that can use some tuning back. As a support player (and I like Kiriko) I can see why DPS are upset. What is the incentive to play DPS when supports can do their job and more?

Well people obviously refer to “it stops offensive abilities”. It prevents kills without weaknesses. DM can be bypassed by melee and beams. Lamp doesn’t cleanse and you are vulnerable to all boops and CC + of course you can be damaged until the treshold. LW can only save one person + it doesn’t cleanse + he can’t use it on himself which makes him more vulnerable to be targeted himself.

Suzu is the worst offender of all immos. It literally has no meaningful weaknesses

I mean, it’s short period of time, is a pretty big weakness.

You can say Hanzo’s arrows don’t have any weaknesses, or Mei’s wall doesn’t have any weaknesses, or Rein’s shield doesn’t have any weaknesses.

Lamp was mega controversial when it came out. It still is to this day in some ranks. But, there is counter play to it. Suzu there is none at all. It just cancels every offensive ability in the game. Robot talking about self abilities and passives sounds like trolling tbh.

I play Mei and Sombra. I’ve never had it stop a wall, or a hack.

I honestly though you were trolling with the “It cancels every ability in the entire game, period.” line.

It’s not that short at all in the game where fractions of second matter. Just like old Flashbang wasn’t a long stun in literal sense (it was something like 0.7s) but it was enough to get free kills. Suzu saves you from SO MANY things in this game it’s genuinely boring to play against. And there is nothing you can do about it because she is also slippery hero on top of that so “baiting suzu” is not really an option. You have to chase this hero through her insane mobility and only then maybe she will use the Suzu on something not valuable.

Weaknesses can be exploited, being short time is not a weakness. Short time by what metric? In comparison to other immos which don’t cleanse negative effects? People hate Suzu because it has no counterplay and is insanely effective. Bad combo.

Where I see it as counterplay to things that need counterplay.

Also it DOES have counterplay, but it is hard. (well, except if you are running D’va in which case it is easy… Nom Nom Nom)