First off, the stuff I think most people will agree on. His secondary fire should have a critical hit marker and sound effect when triggering critical hits on body shots. His E, Cardiac Overdrive, should apply some kind of effect to the player’s model to make it more apparent that it’s active. The little timing bar is nice, but it feels underwhelming and is hard to keep track of mid-dual minigun rampage.
Next is the more… opinionated stuff. Mauga’s too effective against tanks, and not effective enough against squishies. His dual guns shred large hitboxes like paper, but the large spread makes them much less efficient against small targets. This itself isn’t an issue, but combined with the fact that his only sustain is reliant on dealing damage and he’s a tank, and I’m not a fan.
The hindered effect is too powerful and too polarizing to put on his ultimate. One some heroes it disables all of their abilities for up to 10 seconds, on other heroes it doesn’t effect them at all. I think Cage is doing too much, and this is the first thing that they should consider removing. Confining heroes to a small space is already very effective enough against mobile heroes.
Finally, a bit of a lessor note about Cage. It’s going to be used to stagger heroes for a stupid amount of time. I have no idea how you would fix this, but I’m getting annoyed just thinking about it.