To test your game knowledge on the character you main/play the most, give a quick run down of their technical aspects (i.e Damage numbers, Cool-Downs, Durations, AoE, etc.). I’ll go first.
Widowmaker🥖🥖
General
Widow's Kiss
General
-
Ammo: 35
-
Reload Time: 1.55 Seconds
Scoped
-
Damage:
- 6-12 (0% Charge)
- 60-120 (100% Charge)
-
Falloff Distance: 60-85 Meters (50% Maximum Damage Loss)
-
RoF: Up to 0.9 seconds charging a shot with a 0.5 recovery before weapons starts charging. (1.4 seconds total)
-
Movement Speed: -65% Scoped In
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Casting Time: 0.33 seconds scoping in/out
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Miscellaneous: Headshot Multiplier: 2.5
Headshot Kill Charge Thresholds:
- 150 Health: 45% Charge
- 200 Health: 63% Charge
- 250 Health: 82% Charge
Unscoped/Assault Mode Fire
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Damage: 6.5-13
-
Falloff Distance: 20-40 Meters (50% Maximum Damage Loss)
-
Spread Angle: 3.00 degrees
-
RoF: 0.1 per bullet | 10 rounds per second | 130 damage per second | 455 total damage per clip (No HS)
Grappling Hook
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Cooldown: 12 Seconds
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Movement Speed: 20 Meters Per Second (Pulling Speed)
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Max Range: 20 Meters
Venom-Mine
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Damage:15 Damage Per Second
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Duration: 5 Seconds (75 Damage Total)
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Cooldown: 15 Seconds
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AoE: 3 meter interact radius
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Miscellaneous: Enemies affected by Venom-Mine are visible through walls to Widowmaker for its' duration.
Infra-Sight
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Ultimate Charge Cost: 1540 Points
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AoE: Map-Wide
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Duration: 15 Seconds
Here, I’ll leave a list of links to a hero’s Gamepedia page so you can see the actual stats and numbers of their kit and abilities.
Gamepedia Links
All Heroes
Tanks
D.VA
Orisa
Reinhardt
Roadhog
Sigma
Winston
Hammond/Wrecking Ball/THE RAT
Zarya
Damage
Ashe
Bastion
Doomfist
Echo
Genji
Hanzo
Junkrat
McCree
Mei
Pharah
Reaper
Soldier: 76
Sombra
Symmetra
Torbjörn
Tracer
Widowmaker
Support
Ana
Baptiste
Brigitte
Lúcio
Mercy
Moira
Zenyatta
Thought it would be cool to see if you know the numbers or not!
the only main I got wrong was zarya, I just go by the 80 make a play rule
1 Like
Junkrat
Health : 200
Mines : 2 charges 8 second each 120 damage with min damage of 30
Trap : 1 Charge 10 second cd, does 80 damage
Grenade Launcher : 0.6 shots per second (Turns out it’s 1 shot every .6 seconds, so that’s a bust), 120 damage per shot, 40 impact, 80 explosion.
Tyre : 1500~ damage to hit max charge Moves at 12m/s and does 600 damage at epicentre.
I am feeling cinfident about everything except the Tyre statistics.
There's a second opinion for you.
1 Like
Doomfist: spread of… 2.something idfk.
66 max dmg, 11 bullets, 6 dmg per bullet. Falloff? Idk 15/20m-40/45? 0.33s firerate. Wait 1s to reload and 0.5s per bullet?
Uppercut 50 dmg. 6s cd. 0.35s recovery time
( ͡° ͜ʖ ͡°). 1s loss of air control???
Slam 6s cd 15m max range. Max 125 dmg. Idk the loss of air control imma say 0.25s???
Rocket Punch 4s cd 1.4 charge up. 100 dmg impact. 150 dmg wall impact. Max 20m distance. 40mps?
Edit after checking stats: nope lol
1 Like
Winston
Role: Enemy ult feeder
Health: Not enough
Armor: Also not enough
2 Likes
Roadhog
Scrap gun:
Ammo: 5
Reload speed: 2
Fire rate: .85
Damage per pellet: 6
Pellets: 25
Chain hook:
Damage: 30
Range: 20 meters
Cooldown: 8 seconds
Take a breather:
300 health
300 hps
50% damage reduction
8 second cooldown
Ultimate:
Whole hog
2230 ? cost
4900 total damage
1 Like
Remember, I left a list of links to each hero’s gamepedia page if your unsure. 
Bastion
Role: Not the right one for its size
Health: Pretty alright
Armor: Not enough (needs a role swap)
Abilities-
Reconfigure: A hindrance that ends up getting the player killed because this kind of playstyle is not viable in Overwatch.
Self-Repair: All around a pretty decent self healing ability. Quite reliable (might need to be reworked or nerfed if a role swap occurs)
Configuration: Tank: A disappointment.
1 Like
How pessimistic, yet oddly accurate.
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Exactly what I was going for
1 Like
Mei
HP 250
Ammo 120
Primary fire 20 per second, damage 2.75 per tick. Slows at 20% from the first tick up to 70%. takes 31 to fully freeze a target.
Secondary fire fires at a rate of 0.8 rounds per second dealing 75 damage, moving at 115 speed units with a 0.2-0.3 size projectile
Cryo Freeze, cooldown 12 seconds, healing 200 HP over 4 seconds, and 15 ammo per second.
Ice wall, cooldown 12 seconds places 5 pillars with 400 HP each upon firing up to 35 meters ahead.
Blizard, cast time varied as a thrown item. has an area of 10 meter radius AoE dealing up to 85 damage over the duration and slow/freeze. 50% slow for first tick and adds 20% slow per second, freezing after 70% slow. lasting 4.25 seconds.
Blizzard’s ult charge req, throw speed I don’t know actually… nor do I know the exact size of Mei’s ice wall in game terms. But that’s a pretty decent summary of what I know about Mei’s stats.
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If you want, you can check the Gamepedia links I left at the bottom of the OP. Just click “Gamepedia Links”!
I can never remember these sorts of details when asked about them, outside of a few memorable cooldown times or damage numbers. I have no problem remembering them instinctively when playing but if you asked me the cooldown of a certain ability, I probably wouldn’t know.
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That would be cheating. I’m only going off what I know.
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It’s not cheating once you’ve already answered. 
Just clarify your fact checking.
I suppose… though I also don’t remember for sure… I’m not sure if Mei’s shot is 0.2 or 0.3 in projectile size. It’s one of them, but I don’t remember which. I THINK 0.2
1 Like
Symmetra:
100HP 125 Shields
70 ammo
primary fire:
lvl 1 = 60dps lvl 2 = 120dps lvl 3 = 180dps
charge increased for every 1.33 seconds dealing dmg? charge decrease every 1.5 seconds
secondary fire: max charge reached at one second
can be held for 2 seconds
fires projectile at 25 mps
consumes 2-10 ammo
teleporter: 10 second cd
2 second cast time, 35m range
sentry turret: 10 second cd, 3 charges
travel speed 15 mps
40/30 dps
photon barrier:
4000 hp, lasts 12 seconds
1 Like
Genji
Health: 200
Swag: 100
28dmg per shuriken
Primary fire: 3 straight (don’t cancel them) shurikens in a line
Alternate fire: 3 shurikens fired horizontally with a spread of 9
Cooldowns both on a 8sec cooldown
Deflect: swag on your enemies with their own damage, healing and ultimates
Damage: 0 to infinite
Swiftstrike (dash): resets on a kill confirm (doesn’t have to be a final blow)
damage: 50
Passives: double jump and wallclimb, NOT get out of jail free cards, wallclimb is for positioning and double jump is to gain the upperhand in close combat because genji sucks in medium and long ranges
Dragonblade or how the forums like to call it the “instant 6k OP weeb stick” has 120 damage per swing with a recovery of 1.17 sec and has a 5m meter range while genji is 1.70m so uh…yeah
2 Likes
Pharah
self harm per rocket: 40
suicide via rockets: 4.2 seconds
suicide via ult: 0.7 seconds
flight speed: 0.0000000000000003 mph
concussive: only boop to do zero damage in game, also longest cd at 9 sec
2 Likes