Why cant we have more of an individual scoring system in competitive? I am in to many competitive matches at Gold level whereby the rest of the team aren’t playing to that standard. To many are being carried up to ranks that they shouldn’t be with the team scoring system. Also people aren’t being penalised enough for throwing a match. We lost a match due to a tank throwing a tantrum as we didn’t have a mercy he sat idle in spawn point typing and moving the odd bit to stop him being kicked or just leaving the match. The game is no longer fun for me it’s volatile and some in the community are very quick to throw insults.
Cus the devs are dumb and dont realise ranking your individual rank not on your individual performance but on team performance is stupid
It doesn’t matter how much you try and balance the game, match quality will still be awful until people actually start being ranked on their individual performances. You can make every hero equally balanced, game will still be unplayable with the current matchmaking systems
Once you push all the negative KD dps and double death tanks down the ladder suddenly you’ll see people actually enjoy the game knowing people in their rank arent going to drop 3/18 on widow. If they do they will be plummeting down the ladder.
There needs to be repercussions for people performing badly and rewards for people overperforming and there just arent at all. You can be doing everything right, outperforming everyone, still lose and lose the same rank as your negative KD dps
It doesnt matter if every hero is good if my tank cant stop running in by themself and i get punished for it
100% agree with you on that one, if people knew they were going to loose score based on their individual performance they would actually do something. I’m a sucker to because I actually like to spend money on the game getting skins etc That doesn’t mean I should be rewarded for doing so but I would love to see more balance particularly in open Q where rank range is sometimes huge
They used to. It boosted people who shouldn’t of been, so they binned it.
Now it’s based on your ability to work with your team to complete the objective.
But you can only do so much if your teammates are not going to payloads or taking the point and going on a kill rampage and just dying instead of sticking together. And asking people to group up and then going off on their own to many times I’ve been left on a point on my own only to be killed by the opposing team because my team left the point and split up chasing kills for them all to die.
If you ever play and think “who should be on payload”. Then you need to just do it.
But that’s the skill of the game. Knowing how to adapt to different players and using that to maximise your chances of winning.
I think a lot of people hyper fixate on “cap point” and " push the payload" they forget about useful things like map control, and momentum.
The last thing you want to do is win a fight, then stand their comparing notes. Go take map control and push the advantage.
I agree with you there but in my experience when my teammates all split up they aren’t dominating they are dying and the match is a loss. It’s objective based after all get the point and then dominate as a team I’ve seen it work really well done this way on my team and on opposing teams. I’m not complaining about that so much more about ranking system as it stands.
Ow1 had it until diamond and it worked great. Each elo felt unique with different skill sets and play styles. You didnt have someone going 1-10 on dps in higher ranks either. It boosted smurfs and alts out of lower ranks aswell
First comment I actually liked of yours. It’s very true that there are actions/value in this game that is not measurable.
For example how do you measure the value in zoning, providing speed buffs or just working more as a team. How do you measure peeling for a teammate?
You quite often get games where the losing teams stats are far higher than the winning team, in this scenario would you have the losing team gain SR and the winning team lose SR? Once you consider this you realise how performanced based SR doesn’t apply to Overwatch.
Play with the one you deem the strongest option then. If still lose, you lose. You can’t win every game after all.
One of the things that differentiates OW from other “shooters” is that running around like a headless chickens, shooting everything in sight and stat padding, isn’t going to win you the game.
It’s why people feel “stuck”. They think if they just shoot more they should win. But you can win games and have 0 across your whole stats line.
There are maps and modes where you’ll see people chase kills and get “good stats” but lose. When all they needed to do is sit on the high ground and control the map (the Portuguese push map is always a good example of this)
Completely agree with you and that’s my point that it’s not about chasing kills it’s about strategy but sometimes I feel like have to constantly remind ones of that hahaha. You’ll always get the ones that go and solo and that isn’t gonna change.
I miss that SR better this this steaming load of dung
That’s fair.
SR is still there, it’s just presented in this mess of a coat called divisions and %
They say that but it’s really just win loss it’s always same amount of xp between team mates. Compare with players in chat how much you get it’s always same never big differences with the skill side
“yOuRe tHe oNly cONsTAnT” better find a way to control your 4 other teammates
/s
Wasn’t perfect or so great but better than now. Nowadays you can have a team consisting of a carry and a potato and both will kinda have the same result as long as they were on the same team
Because its impossible to recognize a good player for some heroes/roles.
Without reading the thread and it’s probably been already answered, but in a nutshell; farming stats and actions are not equivalent to skill, plus can be exploited and have unintended consequences. The best metric in a team game is how well people play as a team or carry, and the best way to measure that is by the amount of wins because better players win more often.
Simple, effective, correct.
Exactly, all they had to do was improve upon the existing system. Not make it worse and remove features
It was removed like 6 years ago. What we have now has been the norm for nearly 70% of the games life.
If it was worse, they’d of changed it by now.