Incredible Mercy Changes

The below changes are:
(1) Aimed at making Mercy have more impact on the outcome of a match, because the overall value she provides is lower than the other Supports.
(2) To make Mercy feel smoother and more impactful to play.

Mercy

Caduceus Staff

  • Damage Boost increased from +25% to +30%

Caduceus Blaster

  • Ammo reduced from 25 to 20
  • Damage per shot increased from 20 to 22 (100 to 110 DPS)
  • Projectile speed increased from 50 to 55 meters per second

Guardian Angel

  • Jump and Crouch cancel charge bar removed
  • Jump and Crouch cancel distance traveled set to 7.5 meters (was 2.5-12.5 meters)
  • Jump and Crouch cancel active ability state duration reduced from 1.5 to 1.2 seconds

Resurrect

  • Distance from target to interrupt Resurrect increased from 7 to 9 meters
  • Cast time reduced from 1.75 to 1.6 seconds
  • Movement speed penalty while casting reduced from -75% to -70%
  • Cooldown reduced from 30 to 28 seconds

Valkyrie

  • Duration reduced from 15 to 12 seconds
  • Ultimate Cost increased from 1820 to 1900 points (4.4% nerf)
  • Healing increased from 60 to 75 health per second
  • Secondary Fire now increases allies’ attack and reload speed by +10%, in addition to the +30% Damage Boost
  • Now reduces Resurrect’s cast time by -50% (1.6 → 0.8 seconds)
  • Activating Valkyrie now reduces Resurrect’s current cooldown by 8 seconds

Overall, these changes would still leave Mercy at a much weaker state than 2017 Mercy when she was a must pick; the game has also changed a lot since then. I am sure Mercy players would love the feeling of playing with these changes.

If my changes were to hit live, of course a thing or two could be adjusted a little later if needed, but overall these changes would make Mercy feel so much better to play.

3 Likes

Make Mercy super strong when she’s already overpowered? Impossible.

12 Likes

jesus christ dude…

:person_facepalming:

8 Likes

What does he have to do with Mercy buffs?

I play Mercy. A good bit.
What are you doing? You literally brought back all the things she ever had that people could have possibly complained about.
Except another rez in ult. That’s about all you missed (you can edit your post if you want, I forgive you)

3 Likes

It would be pretty cool if… We got mass rez back. :sunglasses:

6 Likes

I remember thise days… lets not. I still think solo Rez needs removed as well.

1 Like

if you think about it…

he’s an angel, so is mercy…

he DOES have an inclusion with mercy buffs!!

2 Likes

Except she’s not over-powered right now. Mercy is bottom of the barrel right now. She provides lower overall value than other Supports from a mathematical standpoint.

There’s a reason Pro’s don’t use Mercy with anything besides Pharah, it’s because Mercy is weak enough to where the other Supports are better in many more situations.

No I didn’t bring back all the stuff people complained about. There is no instant Rez outside or inside of ult, no Bonus Rez Charge, her mobility would still be weaker than before, Damage Boost being +30% does not change any 1-shot breakpoints, it just gives Mercy a little more damage over the course of the match (and she has had a 30% damage boost since OW1’s launch).

My changes are nothing like MOTH Mercy. I intentionally made sure Rez during Valk is not instant, and that you cannot pull off 2 Rez’s during Valk. Mercy simply was over-nerfed in 2017 + 2018, and my changes are amazing changes both for game play feel and power level.

I want to be able to play Mercy without feeling like I’m at a clear disadvantage and have to swap to another Support. I’m not a Mercy main, just someone who cares about having fun to use and well-balanced heroes.

  1. she was a must pick bc it was 3 other “support” (one of which did not heal, sym) and she was a heal bot since there was VERY little healing output from the other supp or none when playing with a sym.

  2. I have almost 400 hours on mercy (not really a lot but enough to know what im talking abt) and she would be op. tbh the only change i think she needs is either a ow1 revert or the 20% less movement with sj and backwards ga to be reverted. I understand the ga nerf in season 3 and that it was needed and the 30%-25% nerf for db. just give her, her ow1 movement back or the 20% stuff back.

1 Like

I don’t want to impose my own opinion, but I can’t do anything even though I unloaded a magazine on the Mercy, which is shooting fast in front of my eyes, or this is my skill problem. She already has a passive that glides over hills and constantly regenerates his health. I don’t need to mention the size of the blaster projectile.

All the more reason why Mercy can be buffed right now without being OP. Lots of Support heroes have been added since then, like you mentioned.

My changes are mostly a lot of small buffs across Mercy’s kit, with even a couple nerfs in there, and then balancing Valk around being a 12 sec duration ult, instead of 15 seconds. Not sure how anyone who thinks through my changes would say that these changes are outrages. Would Mercy be stronger than before? Sure, but not leaps and bounds.

I dont think buffs and nerfs are really the right approach, she needs a massive rework imo. Based around something less pocket based to make her presence reliant on herself and not an extension of a DPS or teammate.

2 Likes

Actually you can go like 22 meters with the slingshot and crouch tech. You go way beyond beam range which is 15 m

I think they do your changes but cap it at 10-12.5 meters like OW1 slingshot was

2 Likes

If healing an ally counts as being “pocket based”, then you want every Support reworked to no longer heal. lol

Mercy Damage Boost is not an issue like people think it is. Zen’s Discord being a +25% team-wide damage boost AND he can still shoot and heal while it’s out? That’s insane. Simply shooting the enemy with another Support is more effective than a +30%, single target Damage Boost. The exception is when Damage Boosting certain ultimates, or Damage Boosting Bastion Sentry Form.

If you rework Damage Boost, it would probably become an explosive projectile-based attack like they showed Mercy having when showing stuff they worked on for the talent tree system OW2 PvE was going to have.

Well from my testing, doing a full charge bar Super Jump or forward hop on live right now goes 12.5 far/high. When going forward, I made sure I was not pressing the W key so that I can see how far pressing space while having a fully charged bar sends you.

whenever I see supports doing only heals and I see a lot of Mercys at the end of the game with less than 500 damage then thats an issue, equally so to how if a support is doing less than 500 heals.

Its a balancing act and a middle ground, no support should be encouraged to solely heal (which is precisely what pocketing is), nor solely damage, thats an issue in design.

How about every time a Mercy buffs a Bastion, they both die and take 20 seconds to respawn.

I think they just need to make valk a normal ability and then rez the ult.

They can keep valk the same but lower the duration and keep it on a cooldown around the other supports

Keep rez a single target, reduce the cast time, and make the ult charge low.

This way she should feel more fluid since rez isn’t on a super long cooldown with a high cast time while also making her more impactful with more bursts of valks

plz explain this bc its not clicking for me rn tbh

Also how abt leaving mercy where she is bc she isnt under performing at least i dont think so and she isnt overperforming but she’s in the middle. Also let her be a pocket healer. her and lw (for the most part) are pocket healers and if u dont want to play a pocket healer play the 8 or so other supp there are. you dont HAVE to pick mercy.