This has probably been suggested before, I’m sure, but could we get an increase amount of teammates to avoid? Half my games consisted of at least one thrower or griefer, and there is not enough opportunities for me to avoid them. I had to play with the same guy two games in a row cause I didn’t want to remove the other three I had on my list.
Well, there’s three new ones on there now. I reported every single one of them, and I’m sure at least one of them I had avoided and reported before. It might extend my queue times a bit with a longer avoid list, but I play tank and support, so I’m not usually in a line to queue into a game for long. Besides, with crossplay, especially on console, it’s a bigger pool of players (being low ranked also helps). I think an increase to 5 people to avoid would be a good start.
Please blizzard, I just want to play the game properly. I could care less if my team sucks. Honestly, at my ranking of silver/gold, I’ve accepted my place and know where I belong. That I suck, and the teammate who’s complaining about heals also suck. Sucking while having an intentional handicap just sucks even more.
6 Likes
I don’t think it’s a good idea. It just encourages players to avoid everyone they lose with (and let’s be real, that’s how half the people use it anyway). It increases Q times unneccessarily which can be considered a real problem right now. And it’s just a band aid fix for addressing the root of the issue. If hackers and throwers are so prevelant, then that’s not an avoid issue, that’s a lack of moderation and enforcement issue form their current system
1 Like
I have been an ADVOCATE specifically for what your post says.
The folks that argue against it are ALWAYS the folks that are TROUBLE MAKERS. And the thing is. Is if we brought back “AVOID THIS PLAYER”. It would perhaps cull the situation, just for the fact that if folks are acting bad and suddenly their Q times are not that great anymore. Maybe they would LEARN that the next time they pick up that account. to be much NICER towards others!
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We do need 20 or 25 AVOID THIS PLAYER SLOTS.
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UNLIMITED Time that a player remains on the list. Eventually there are other toxic folks to fill those slots, and a person has to decide whom they never want to see or face again in a match.
I come across some weeks where the same person keeps popping up in a match and they do NOT act civilized.
I know someone is going to come along that reads this and will reply saying “that it will damage the Q times,” or some excuse like that. My message to them: But I am terribly sorry if someone is not willing to play with you in a game. There’s a valid reason why and that most likely is bad behavior.
4 Likes
Yes please. So many of the same people play QPC and TDM, and 3 avoids is just not enough. I’d like 6-10 and they really only need to last 12 or so hours. Would also like at least 3 permanent avoid slots. People that just stay there forever until you take them out. Thank you.
2 Likes
There’s no reason why they cannot increase the cap.
3 is too few. 5 would allow you to avoid an entire team. Other times I’d like to avoid my entire team, as well as the enemy team. But that would mean you need 11 slots. And that seems like too many. So maybe 9 is more realistic?
For the general population, you don’t really need numerous avoid slots. That primarily applies to T-500 and GM players who don’t have enough peers to game against.
2 Likes
I can maybe see upping it to 5, but at the same time it shouldn’t be very many because people already think that teammates are throwing just because they’re having an off game, or just because their style of play doesn’t exactly match theirs, or simply because they’re not paying attention (love those games where you’re flamed for not healing and you end up with the heal card).
Limiting avoids keeps them on important people. Not to mention, after 1 game of them being avoided (15-25 minutes) the odds of you being matched up with the same person are really low. At that point you can normally unavoid them anyways and not even notice the difference. The only exceptions are if you’re in off hours or in a small bracket (eg T500).
Games even in gold and below would take another 10-20 minutes long.
I wish they would though.
while an increase might help and not break the game if it’s low enough, say 5 or 6 people. What I would really love to see is the ability to avoid a player without removing and old one. It just automatically takes away the oldest avoid.
Trying to avoid some one and then finding out you have to remove some one first, which means opening up the recent player menu is rather tedious. Especially in most cases you only really want to avoid them for the few hours you play that day. It’s not like there is a permanent avoid option either. Even if you run into some one all the time you can’t just say never see them again.
At best if they are breaking rules you can report them… and they might get a 48 hour ban.
Not going to happen especially with a dwindling player base plus they had a system before where a Widow player literally had to wait couple of hours to play. Not sailing that ship again
I agree with your lack of moderation and enforcement with their current system. I’m sure a lack of action from the community also contributes as well. I’ve had games where I point out an obvious griefer or thrower, then was told to “get good.” Now, I’m not completely sure whether they reported that person or not, but getting that kind of reply doesn’t give me the greatest of hopes. Of course, the person that said that was on the opposing team.
I can’t control what other people do. However, blizzard can give me more (or better) tools to disparage these players into their own little pool of crap.
As far as how people use the avoid system: people already have to choose to avoid a player that sucks or a player that intentionally sucks. Having a low limit is a good thing, as to not abuse the system. It’s just, 3 is far too low, even with a smaller player base. They can always adjust the number or revert it back. I’m doubtful they have that kind of raw data. What I’ve found is that a lot of the community have made it clear that there’s a serious problem with the abundance of throwers and griefers and smurfs, and something has to be done to fix it, even if it’s just a band-aid one.