The title is indeed misleading and should be changed.
Youâre countered plus you obviously donât have the skill to kill him. Itâs a you problem more than anything.
If a DF player keeps killing you youâre now throwing p much by not switching to a support where he wonât be able to pick you off so easily.
The problem with Doom is that his abilities are too forgiving, most of his abilities will hit you even when they shouldnât. Seismic slam will hit you if you are off to the side of him, uppercut will hit you even if his fist doesnât hit you in the animation, rocket punch will hit you even if you are to the side of him.
Not to mention that he has too much leeway in his rotation during abilities, he should have to commit to an angle of attack not be able to make last second decisions to turn completely to the side or to turn around during a punch.
Upper cut makes it so you have 0 mobility, yet now that they changed his shotgun blast itâs like being hit by a super accurate torb.
Yeah. There was a change in early DF times, where they made hitbox of his rocket punch smaller, so players had to actually aim with it (which seems like a good thing, considering you are basically aiming a death sentence ability).
All bugs aside - it seems like for once, all those âpro gold DF playersâ coouldnât grasp the concept that they can no longer instakill people by aiming on the empty air, so it was changed back.
#ForceDoomAimAgain
Yeah doom was more fair when his shotgun blast wasnât insanely accurate. Itâs a death sentence to get upper cutted now when you had the chance to survive before. I remember playing doom before his buffs and I could still kill people with his shotgun during an uppercut but people had a chance to survive which is fair.
The current hitbox isnât even close to what it was originally.
Well, from my experience of countless deaths, it is still pretty BS.
People will say that it has to hit you but it doesnât, I have been cheesed countless time by each of dooms abilities that magically seem to hit you even when they shouldnât.
Thereâs not any rational balancing here, these people just want him nerfed into the gutter so they donât ever have to see him again, like back when he was bugged.
Yeah. Heaven forbid a character who can perform well under the right hands not have bugs.
Well, thatâs what having an ability to one-shot does to you.
People are not going to like you. Big surprise.
Edit: Stun-locks and One-shots will give you much more hate than praise. You canât avoid that.
It wasnât changed back though. The hitbox was made slightly bigger (weâre talking a few pixels) so Doomfist stops going through people. Itâs still not even close to the way it was when he was released.
Yeah, I know. Also someone already answered this one.
Still - even if itâs not âthe sameâ as before, there are a lot of instances where he should go around but instead, he punches air and you die. Kinda just adds salt to injury.
Arguably its a two way street. When youâre doom and are in the air from an uppercut, youâre also vulnerable and unable to move (unless you use RP or slam). Iâve been hooked out of the air and headshot a number of times during an uppercut. Iâve also done the same to enemy dooms.
Yeah well anybody is vulnerable if you put yourself in a vulnerable situation, it doesnât mean doom having a super accurate torb shotgun is the right solution. They should make it so the both the person getting uppercutted and doom ahve some air control if thatâs a reasonable way to make both sides happy now that his gun is so good.
Well, if it was any smaller he would go through people again, so Iâm not sure what you expect them to do. Latency is still a thing.
I would rather doom go through people if he didnât actually deserve to hit you then to gib you with a badly aimed rocket punch.
Preach. I canât remember the last time I died and didnât think it was BS. To anyone, not just Doomfist
If he went through you in the first place then he deserved to hit you.
I am sorry but no, itâs too forgiving when he is insta-gibbing people off to the side of him.