title
Make mouse much good.
It reads your mouse clicks based on your polling frequency, so you can shoot faster than your FPS, but only when you are clicking and releasing click so hitscan flicks.
So when you move the mouse, the game registers where youâre pointing over a certain amount of milliseconds. This causes âgapsâ when you quickly move the mouse, where even though youâre pointing at a certain spot it could register inaccurately. High precision uses your mouseâs native polling rate instead of a capped one, so if you have a nice gaming mouse you can get the most out of it.
Better pew pew.
It lets your mouse control how often it registers input (potentially 1000 times per second, depending on your mouse), instead of always updating at the same fixed rate that Overwatch normally provides (62.5 times per second).
If you havenât already, check out Derek Mulderâs explanation, complete with videos to demonstrate.
Essentially, if you have a fast mouse, it lets you break the gameâs speed limit.
So a common aiming technique is to flick the reticle over your target when you shoot them. But when the mouse moves super fast, and the game only has so many frames, there are âin betweenâ points where the possible trajectories are gapped
This basically allows the game to register any shot as the reticle travels, erasing the gaps
Closest thing yet to raw mouse input.
Makes it so your shots hit during the animation frames, instead of just on the animation frames.
Something that should be in ANY HITSCAN SHOOTER ANYWAY.
It means 60hz is a viable option for every player now, instead of only higher hz monitors.
In simple enough terms: It makes mouse-precision more accurate in between [frames] of the game.
It only has much of an effect on âhigher qualityâ mice that detect where youâre sliding your mouse at a faster rate than the game.
Thatâs about all you really need to know for simplicity without explaining stuff you probably donât care about. d: