In the most basic language you can use, what does "High Precision Mouse Input" do

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Make mouse much good.

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It reads your mouse clicks based on your polling frequency, so you can shoot faster than your FPS, but only when you are clicking and releasing click so hitscan flicks.

So when you move the mouse, the game registers where you’re pointing over a certain amount of milliseconds. This causes “gaps” when you quickly move the mouse, where even though you’re pointing at a certain spot it could register inaccurately. High precision uses your mouse’s native polling rate instead of a capped one, so if you have a nice gaming mouse you can get the most out of it.

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Better pew pew.

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It lets your mouse control how often it registers input (potentially 1000 times per second, depending on your mouse), instead of always updating at the same fixed rate that Overwatch normally provides (62.5 times per second).

If you haven’t already, check out Derek Mulder’s explanation, complete with videos to demonstrate.

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Essentially, if you have a fast mouse, it lets you break the game’s speed limit.

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So a common aiming technique is to flick the reticle over your target when you shoot them. But when the mouse moves super fast, and the game only has so many frames, there are “in between” points where the possible trajectories are gapped

This basically allows the game to register any shot as the reticle travels, erasing the gaps

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Closest thing yet to raw mouse input.

Makes it so your shots hit during the animation frames, instead of just on the animation frames.

Something that should be in ANY HITSCAN SHOOTER ANYWAY.

It means 60hz is a viable option for every player now, instead of only higher hz monitors.

In simple enough terms: It makes mouse-precision more accurate in between [frames] of the game.

It only has much of an effect on “higher quality” mice that detect where you’re sliding your mouse at a faster rate than the game.

That’s about all you really need to know for simplicity without explaining stuff you probably don’t care about. d:

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