In The Minority - Goats Meta Patch

I know goats wasn’t the most popular meta, but as a plat/diamond in OW 1, I didn’t really play a lot of goats. That was reserved for stacks and higher ranks.

So, I’m not going to comment on goats as much as I’m going to comment on the game itself during the goats patch.

I thought after the classic and moth Meta that I might be wearing rose colored, nostalgic glasses when thinking about OW1. This patch has completely showed me That I have not been romanticizing OW1. It was absolutely the game that I BOUGHT and loved.

Outside of goats, here are my takeaways from playing the patch:

  • Tanks actually die without the obligatory Ana (though she is still incredibly strong).
  • DPS are strong enough to merc, especially Cass
  • Points can flip, who knew? KoTH maps in OW 2 seem to go to whomever captures them first.
  • I love 2CP (but I know most people don’t, so I won’t stress that one, other than to say it’s better than push and flashpoint.
  • Support feels good, too. I can heal and DPS, dare I say better than OW2.
  • This patch 6v6 requires way more skill than the nonsense we have in 5v5.

This patch has showed me that mistakes, like positioning, were hugely punished. If I’m not playing with my team, or playing a highly mobile flanker, then I am probably going to be walking back from spawn in every few seconds.

Contrarily, in 5V5 Orisa can walk through my team and kill me as a support with little consequence. Playing with my team in 5V5 makes less difference, though not no difference, because outside of Ana, there’s no way to stop Orisa if she’s being healed by her supports.

If Orisa tries this in the 6v6 patch, she’s going to get shredded unless her tank partner is peeling for her, and her supports are doing their job.

The oddest thing that’s come from this, is that the game is actually fun. I understand that I made a mistake or was outplayed when I die. I wasn’t just rushed by some high HP, high DPS tank devoid of counterplay (other than Ana).

This isn’t only about Orisa, I feel this way about 99% of the tank lineup in 5v5.

Gameplay and positioning, make a huge difference in the 6v6 patch. And that is what I remember about OW 1 that made me want to play it even though I was middle of the pack.

My unpopular opinion is this: the current 6v6 patch is far better any OW2 patch by a wide margin.The game feels indescribably better overall.

It’s not perfect, but it’s better than what we have.

Though I’m speaking only from the perspective of the 90% of the players that occupy low diamond and below. High rank problems are not my concern. That’s like complaining that you have nothing to wear with a closet full of clothes.

19 Likes

Except that in OW2 5v5 you dont have broken DPS Doomfist

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You’re absolutely right in what you’re saying. I’ve been trying to explain this to people for years. 6v6 is exactly how it should be! A game with a low TTK, low health pools, and where even the smallest mistakes are fatal. It requires more skill and ability. There’s no forgiveness for mistakes. Moira being a DPS with 5 gold medals, all healers feeling like real healers, and also dealing good damage when they want to, tanks not being god-like in durability, and DPSs feeling strong enough in this chaotic and energetic environment. (must be 2-2-2)

This was the real Overwatch, and it still is for me. 5v5, on the other hand, has tanks being god-like, DPSs shooting for hours to get kills, and healers not feeling like healers at all, it’s a soulless game.

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Doomfist was a quite fragile character with 250 health, and the moment he missed his punches, he became the target of all 6 players and could be eliminated in seconds. Only skilled players could play him. Honestly, the tank Doomfist is a bigger nonsense, and it’s the tank version that’s truly broken. Punishing the DPS version is much easier.

3 Likes

Stopped reading at obligatory Ana

Tanks definitely die without Ana, Ana is just a crutch that makes the game easier

Good doomfist players dont miss punches because punch wasnt used to secure kills. He used slam+uppercut to just instantly wipe a target support or DPS player from existence in 0.2s and then used punch+jump tech to fly back to his team around corners before anyone can react.

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Doom is still absolutely the most broken hero in the game on tank. Most people are just bad with him, so the problem isn’t widespread enough to give him the sledgehammer nerfs he needs.

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You should have finished reading. It was a good post.

Such backwards thinking that unfortunately matches the devs horrible idea of what OW should be.

In reality, they’ve created a game where you have to kill back line to front line, a method so unbalanced they’ve provided “carry potential,” instead of a teamwork based game.

Ana is the course correct for failed balancing. She isn’t a crutch. She’s the polestar.

OW was meant to be a team based shooter. Now that I’ve been reintroduced to what that was, I realize how far 5v5 has fallen.

4 Likes

Aside from the obvious cheese such as Doom/Flashbang/Pharmercy, I like how you can actually punish tanks, and things… die. Heroes aren’t shooting melons anymore, either. If anything, I miss pre-S9 even more. I have come to appreciate the support passive a little more, as well.

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The situation described above misses several important details!

  • In order to be in position to do all of the above requires significant set-up time or for the map layout to be favourable to the Doomfist player
  • To do all this consistently every fight requires a very proficient DF player which is rare or for the terrain to be favourable
  • The time to kill described is inaccurate unless the target was already low or max damage slam
  • The combo described is inaccurate as it requires knuckle shots in between
  • The claim that punch isn’t used to secure kills is untrue as depending on the terrain this can be effective

He definitely had some maps where he’d overperform and others where he’d be weak!

Personally I think having some characters be strong on some maps is how it should be!

:facepunch: :sunglasses:

DPS Doom is a hyper feast or harsh famine character. There’s 0 chance 6 players can focus anything behind them (which is where doom will always be), tanks aren’t turning around for him. At that point, you better have a Sombra, Brig, or Cass waiting to catch his attack, or he’s getting out scot free.

Only skilled players could play him against hyper skilled players, you don’t need a brain to mash buttons and get kills against most players.

I think there’s more answers to Doom tank in OW2 than there were answers in general to dps Doom in OW1. And the more players you have on a team, the easier it is to distract players and get away with things.

I agree with everything you said above, but I will unfortunately disagree with this, empirically of course.

Tank Doom will take over matches if the player is good enough because the hard counters that existed in OW 1 are gone. The CC has been dialed down too much in 2 for Doom to be properly punished.

.5 second hack is a joke. “Flash” is a joke. Shield bash is a joke. Sleep is the best option, but it’s hardly enough, especially with perks, to counter Doom hard.

The amount of multi player swarms have been apart of on DPS Doom makes me so happy. Every time I see a support, tank and DPS around a collapsing Doom, I feel joy. Joy that everyone hates this hero as much as I do.

2 Likes

Yeah that’s true. Maybe it’s a give and take, as the soft CC can still do a lot to mitigate Doom (though killing him is definitely an issue) as opposed to the hard CC that can kill him but has limited range and few characters with them.

I guess it’s more a case of:
-Tank Doom has to deal with more cases of soft CC that don’t pose as much threat but can mess him up
-DPS Doom has to deal with a few cases of hard CC that are very dangerous but outside of that, he can play pretty freely

All conjecture and ultimately, I don’t think it will matter in the end, I don’t think the devs are in any rush to bring DPS Doom back.

1 Like

You really don’t have to, damage outpaces healing no matter how much you think it doesn’t, so punishing reckless play is very much possible

On paper by the numbers only, sure. If you stand there and take shots with supports healing you, you’ll die. No one in any rank above gold is knowing doing that, though.

Damage mitigation, healing, barriers, cover, and walls balance out whatever damage/healing numbers exist.

By the numbers is all that matters dawg, you output more damage than supports can heal if you’re accurate and focus fire

LMFAO…No. maybe if you’re bronze and everyone is standing out in the open and doesn’t cycle abilities.

Again,

Barriers
Damage mitigation
Walls
Cover
Peeling
Over shields

All of this makes a difference when securing elims.

It makes a difference

It does not make anti necessary, you’d have to be bronze to think that lol

He’s not broken in classic either. There are so. many. counters.

Just because he has counters, doesn’t mean he’s not broken in classic. I guess the view is different when you are not on the receiving end of the punch.