there was a Doomfist on my side. Especially one that just wouldn’t switch.
These guys seem to be more stubborn than your usual one-tricks and it seems like the matchmaking even uses them as a strategy:
Needs to lose? Get a Doom OTP.
They get countered and stay on Doom, they are just not good and blame us instead and what’s even worse, even if Doomfist should be good against the enemy comp, other tanks could do his job better.
He is a worse Winston / other dive tank with a Ramattra block. As far as I know, a full charge punch can’t even one punch a Tracer! He needs some serious help.
And his OTPs, they do too.
Because a lot of doom players arent actually tank players.
They spent years playing a dps they loved and he ends up in the tank roster.
Meaning they dont play the other tanks
(Not saying they are right, but thats what it is)
I dont play a lot of comp these days, but I see the same thing in qp: doomfist jumps in prematurely, constantly dies, our team is loosing badly. The Doomfist ragequits, a new non-doom tank comes in, and the game completely turns around and we win.
The punch damage is dependent on pushing them into walls. If it does not connect the victim to a wall, it does minimal damage, if it does, it does major damage. And the closer the wall, the more the damage.
He on the same rank as u so u as bad as he is