I’ve been thinking about Tank on E a lot and while I really liked the idea at first and tested it a lot in custom games (by tweaking damage values in unlimited ult mode) something just kept nagging away at me and the whole concept isn’t sitting right with me.
Okay, Tank on E sure seems like an obvious solution:
- Bastion yet doesn’t have an E ability, so why not move his ult to E.
- Projectiles are skill shots that Bastion doesn’t get to practice very often, so ability time
- Bastion has a problem getting around without being kilt, this could help
What worries me is this is too much of a “simple rework” that actually ends up way too complicated when you try to figure out a way to implement it. Reworks are very very risky. Too often they don’t really solve a problem but just create a whole new paradigm with it’s own new problems that don’t become apparent until it’s too late.
Okay, lets look a bit more specifically what is the problem, the problem is surviving and being useful in recon mode. Tank on E doesn’t actually address the problems with being in recon mode. It just proposes a de-facto alternative mode to Recon mode at the cost of there being three standard modes!
This isn’t a very holistic solution, this is giving up on recon mode as a lost cause or just so excessively leaning on a Tank on E as something to wait to come off cooldown while Recon remains too hard to use.
This “simple solution” of putting tank on E actually causes more problems of “well now what the heck do I put on Q!?!?” frankly, I am far more afraid of what the developers would put on Q which will lead to more instability of “too powerful, nerf bastion!” and he gets over-nerfed in the backlash or they just make something really tedious.
No, the situation needs to remain focused on most of the gameplay just switching between Recon and Sentry mode. Then an ult mode when it’s earned.
There is actually other precedent in Overwatch of solving the bastion tank-mode problem: heroes don’t all gain Ult charge at the same rate. Rein’s ult charge he needs to gain is only about 1300 “units” compared to 2000 for Bastion. Similar with Tracer, smaller ult charge for a smaller ult. Part of the problem with Tank on Q is that it’s a big investment that you have to cash in all at once.
What if Tank stays on Q but is earned much quicker but much shorter. That’s going to do a lot:
- You’re far more likely to have the Ult if you need it as a backup
- You can use it fairly sure you can quickly gain it back again
- It’s far more of a surprise attack weapon to be used in frequent short bursts
The problem with Tank on Q right now is that it’s rare enough and telegraphed enough that the enemy generally is able to readjust themselves to essentially neutralise the Tank Ult. And it’s hard to get much use (I mean literally much, literally fire off many rockets and advance very far) out of it. There’s the weird case where you may want to use the ult to rocket jump up to some high point where 10 rockets would be far more than needed yet you’re only about 60% of your way to an ult charge.
This of course assumes also many QoL improvements like sorting out the transformation problems, the sound telegraphing problems, etc. So it would be something like 6 seconds (6 rockets) but you’d only need to gain 1300 ult, so mow down 1-2 tanks and a bit of self healing and boom, got your mini-ult. Yeah, the battle whistle sound really shouldn’t sound so soon in the transformation, but rather only after Bastion has fully transformed into Tank mode should there be that distinctive “bastion ult whistle” that is heard AS he launches his first attack.
Something needs to be put on E but it has to be something that helps solve the troubling transition from Recon to Sentry and back again. Bastion can’t really be made any faster in mobility without huge animation changes, he can’t be made tougher without becoming a tanks, he can’t be made more powerful in recon mode without simply overshadowing Soldier/McCree… There’s only one thing self: Detection.
What Bastion needs on E is something that perfectly ties in with his design from day one. What is seen in his introduction trailer? His robot vision, how it scans for targets and locks on to threats.
There are already three types of enemy detecting wallhacks in the game:
- Widow’s ult which reveals everyone everywhere, to all on your team
- Hanzo’s arrow that reveals everyone in a narrow area, to all on your team
- Sombra’s damage wall-hacks (only visible to her after much damage)
Some sort of enemy detection ability is the perfect pairing to solve the problems with Recon. The problem with recon is how you have no idea what’s going to appear around the corner, that’s where it’s frankly too steep a learning curve for most players, it’s just too damn risky trying to set up in sentry mode.
How would such an E ability work, there are a few ways:
- Lock-on and track a single target
- A scanning “cone” like shining a torch through walls
- A 360 degree radius centred on Bastion
- A radius from projected probe (hhm, too similar to Hanzo’s arrow)
Downsides could be:
- Very long cooldown, even 30 second cooldown or 2 half uses each on 15-sec cooldown.
- Another resource metre that empties quick and refills slowly
- Only “pulses” of snapshots of wall-vision rather than continual view, like sonar pings, maybe at a faster rate of pings at closer range.
- Otherwise blinds Bastion’s ability to see level goemetry
- Doesn’t show enemy type/silhouette, only position.
But not anything like a very slow activation that leaves bastion immobile/impotent, as the whole point is trying to figure out when it’s safe to move in recon mode and transform and vice versa.
Such an ability would have synergy with all three modes. It would tell when is relatively safe to move forward in Recon mode and set up in sentry. When Sentry will be surrounded and it’s time to move, and when there’s an opportunity to use Tank Ult.
And what I’d think is far more valuable it’s an element of support.
Bastion kinda needs that as usually his team has no love for him. He’s the ugly duckling, the odd one out, he doesn’t talk, he acts different, no hero has any nice voice lines for him. He builds up many a nemesis on the opposing team and no friends on his team. Something like just a bit of wall-vision, especially if it was of a slightly different style so that everyone knew “ahh this is a gameplay advantage that our bastion is giving us” would really add to help the non-bastion players.
Many heroes outside of the Support class have some element of support to allies:
- Soldier sharing biotic field
- Hanzo sonic arrows
- DvA’ defence matrix shielding allies
- Rein/Orisa/Winston literally shielding allies
- Zarya giving Bubbles
- Mei Walls and arguably setting up easy kills via her endothermic blast
- Sombra hacking health packs
- Symmetra’s teleporters and her ult
- Widow’s ult
That’s essentially half of the non-support heroes have a way to directly help allies score kills other than just dealing damage to the enemy.
So, yeah… Bastion doesn’t need a “rework”.
He needs all his abilities to be fundamentally the same, so not reworked… what I’d call “re-tuned”. He needs the stats moved around a lot and something added… but adding an ability on top isn’t a rework - by my definition at least - like how DvA getting mini-rockets isn’t a rework, it was a buff (along with the nerf to her DM).
But mainly it’s a lot of QOL movements and rebalance Tank on Q from a big long ult gained rarely to be a short and sharp ult gained several times per game or very reliably gained early in the game.