Have more options for what to do during queue. Skirmish is lame. Better would be deathmatch. Even better would be options between deathmatch, training range, an improved training range, or workshop modes (that have been flagged to allow people in queue, because they will be coming and going all the time).
If you queue, and your game gets cancelled due to a leaver, have that queue time count towards your next queue.
Have a ready check when queue pops. Otherwise, as a dps is in a long queue, they will wander off, queue will pop, they will get penalized, the rest of the team will get thrown back in queue.
If you queue multiple roles, you should stay in queue for all roles you are not playing while in game or queue. For example, if someone queues as tank and dps, they will get an insta pop as tank. They play a fifteen minute game, but that counts toward their dps queue time, so their next game will be an insta pop as dps. The practical effect of this would be that a person who queues for all three roles, would actually play all three roles, instead of play 70% tank, 25% support, 5% dps.
P.S. A lot of these ideas are borrowed from WoW. In WoW dps queues are much longer than tank and support, but you can still play the game while in queue, so it doesn’t feel like such a waste.
Really great ideas too bad the devs dont listen to the community or give a sh= about improving their base game. Only about cash grabbing Nintendo and owl… sad sad sad could of been way more
They had their little experiment, its terrible. OFC Blizz will ignore all feedback and double down…
Pretend its good everyone… they will detect fun and remove it.
Jeff is responsible for the “green hills of stranglethorn” quest, that should let you know how much of a terrible person we are dealing with. He doesnt even realise how much that is despised after all these years.
The dude is oblivious to his own terribleness. If he wasnt Vice President of Blizz he would have been fired.
Honestly I hated role queue. Ended up quitting during the beta. But I came back once I realized the new world this opens for me. I’m now trying hard to get as HIGH as I can in DPS and as LOW as I can in Support/Tank. My goal is an account with a Bronze Tank and Plat DPS. The result is a very different game, slumming it with the bronzes when I’m feeling trolly and only trying hard when I’m in the mood for it.
Of course, for the record, I’m never trying to lose.
Great ideas, I recognized the similarity to WoW immediately. Especially the part where you get to keep your spot in the queue if you get a leaver, just like dungeon finder queue where someone doesn’t respond to a ready check.
I really hope the devs read your post and consider making this happen.
Edit: Jeff Kaplan used to work on WoW before he moved to Overwatch, has he forgotten about those things?
Well thought out. Everyone should pay more attention to people like Kaawumba who contribute so much to the forums.
I’m hesitant about the staying in queue when you get a role other than DPS, but I think there should be something other than just Loot Boxes or Credits for queueing as a Tank / Support when you really wanted to play DPS. Maybe some sort of queue currency or karma that makes it so when you help out everyone by Queueing for the in-demand roles, you benefit in your DPS queues.
I’m thinking about systems like file sharing or slashdot where you build up positive standing by contributing to the system which you can then cash out to get what you want.
Wouldn’t this actually increase the queue times for DPS? On your proposals, you do not have any kind of deterrent for picking DPS. Instead, you actually incentivize it with more ways to kill time in queue.
Most of the developers have played WoW, so they probably know that features like these would be good for the game. But they are more likely to implement features if the community is agitating for the them (in addition to the developers thinking they are a good idea).
Unfortunately, though, even good and necessary changes take Blizzard a very long time to implement. I’m not sure why. My guesses are that either their core development staff is small, they have internal politics that slow down decision making, or they are running into bottleneck problems (nine women can’t make a baby in one month).
Posts like this are very strange. Have you been paying any attention the past few years? Blizzard has been making very steady and sometimes significant changes to the game. The majority of those changes were agitated for by some large segment of the community. You might not like the changes, but to say that they don’t listen doesn’t make sense.
Of course, Blizzard also ignores a huge number of ideas. This is necessary, because a huge number of ideas on these forums are very, very bad. Finally, there are also opinions on the forums that are in direct contradiction with other opinions on the forums and both sides of the argument can’t be implemented.
I don’t see why they don’t just add a standard/wild mode similar to Hearthstone. You would please both sides and allow the player base to decide what would actually be more popular.
This could work out as a sort of compromise, where 10 minutes playing as a tank knocks off 2 minutes of queuing as a dps, for example. And yes, it could be mediated by a visible queue currency. Blizzard trying to implement it behind the scenes would likely lead to various bad ideas of how it really works, which would cause people to not use it as intended.
My goal is not to get people to pick dps less. My goal is to make the game more fun, especially for dps players who are arguably the ones who got most shafted by the role queue update.
To strawman your argument, we could fix the dps queue problem by just having enough dps players quit the game. But that is not a solution that either I or Blizzard want. Queue time isn’t the central issue. The central issue is how to maximize fun.
A dps player who loves dps and hates other roles can deathmatch. A dps player who likes to flex can play a tank (but still be guaranteed to be able to play dps), etc.
How about the dps player who wants to dps and have everyone flex around them and play nothing but competitive with short queues? Well, that player has been deprecated, arguably because it made the game less fun for everybody else.
That’d be Priority Que and something that shouldn’t be too ahrd to implement since they already have a similar system for consecutive que for arcade/QP
You do get like 40 seconds before you have to “prepare” anything so you got plenty of time imho.
that couldn’t work because if you’re in game and get qued into another role it would, at best, cancel that que and remove you from it since you’re already in game.
Not saying 4 is a bad idea or that it would never work just pointing out how i could see it from devs perspective. The other 3 would be plenty enough anyways
I like the death match while you QUE idea, I was even thinking let them do qp also, even if it’s just the classic one. They have to do something since the QUE times can be long for DPS, if I had my bet this will he implemented soon enough
Yes, the player unwilling to ever play anything but DPS is definitely feeling the largest amount of pain in this system. It is proportionate to the amount of pain that was caused by that category of people all in the past. I think what is missing currently, and which is what is needed most is to make it so that the DPS player who changes their behavior by going ahead and queuing for Tank or Support is then rewarded by being able to play DPS with a shorter queue. Right now, they only get fast queues while doing what they don’t want to do…
One thought is that you could game the instant queue. Two pairs duo queue as 2 dps. If they are similar sr, its very likely they will be opponents. This would allow for win trading easily at high ranks.
I know I’m going to get nailed to the wall for this, but I think Overwatch should monetize hastened DPS queue times. And maybe they could also allow non-paying DPS to make queue reservations.
I think they put the “wild” mode in quick play because quick play is more popular overall than competitive. Also competitive players tend to want to play the same game that the pros are playing.
If four players collude in a queue with low population, there is nothing in the old system or my suggestions to prevent them from win-trading. Blizzard has to rely on reports, stats analysis, and bans.