IMO heals are part of the problem

Having 2 main healers on 1 tank sounds pretty busted to me. It’s like having 2 mercys on pharah but she also has damage mitigation abilities followed by a huge pool of health.

To the people saying just kill the supports i also think that maps are not designed for that. Maps are designed for 6v6 and choke fights. Paladins (also 5v5 and A LOT more healing) handled this pretty easily by having simple mirrored 3 lane maps (one of them is 2 lane i think which sucks imo) and a cauterize system where it scales longer the match goes.

I feel like this is pretty much the same problem with double shields but instead you get ultimate charge for shooting the said target. I feel like 5v5 was a mistake and it instead shoulda had in game role lock of 1 shield per team rather than just going the complicated part of changing ton of heroes to reduce the tank role by 1.

Everything in this game was designed for 6v6 from maps to DPS to healers to tanks and this change ruined a lot of things in the game in my opinion.

Healing can be balanced around what it needs to do, so having 2 of anything on anyone could be balanced.

Also, OW2 maps are much more open in some cases and the old maps have more cover in certain ways.

If anything, I’d say burst damage is too high right now.

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B F F R !

Heals is the problem when BURST DAMAGE is right there? :clown_face:

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I agree that it’s hard to kill healers most of the time, but right now, support is the least played role for a reason: you can’t carry games like you can with dps or tank

Ah yes, the OW2 maps. All 3 of them.

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Did you even play Overwatch 2 or are you just trying to be funny? Pretty much the way to play the game is kill the supports first otherwise tank can stay alive forever with a proper support. Even genji with his right click can’t deal with an orisa that is getting pocketed right now.

Some people would have to disagree with you i’d assume. Good tank with bad healers can’t carry but a bad tank with good healers can carry the team. If enemy team can’t get in your backline good enough that game is just over you just won as long as the enemy team doesn’t have a better healer and tank combo.

I wasn’t trying to say that maps are not open/doesn’t have enough cover. My point was that paladins did it well with 3 lane mirrored maps while overwatch’s maps were designed for 6v6 and choke fights.

A 3 lane map would include :
Left Flank
Right Flank
Middle

Basically having 3 lane maps means that you can always flank behind where in OW it’s a bit different.

I’m up for trading some of Bap’s raw healing power for more reliability.

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Wow you took that personally

That’s probably what they should do. Nerf healing and buff survivability/damage of healers so they can contribute more than just healing. Game wouldn’t be boring with unkillable tanks and healers would add more damage to the team.

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my exact thoughts when reading your bogus thread

Best clown thread so far today.

I mean if they are focus healing a tank with both healers, attack the support directly or take out their DPS.

Adapt to the situation instead of tunnelling into a heavily healed tank.

If your goal is to kill the tank first, Genji is very much the wrong DPS for the job.

Once again with the “Just nerf healing output 4head” argument.

That wouldn’t work. Or at least it wouldn’t for part of the support roster. That part being supports who can only heal or do something else at a time.

Because the issue with a “battle support” playstyle is not that supports don’t do enough damage. It’s that sometimes your team takes so much damage you literally have no time to do anything else but heal.

So if you nerf healing output too much you don’t get supports healing less you get supports NOT healing at all. Because it’s simply not worth the time as opposed to doing damage and getting picks.

You’d have to rework every support to passive healing methods. And good luck with that kind of overhaul without breaking the game worse for months if not years.

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Dang , i guess nobody taught you matters

See this :

Your point of healing to purely win the combat doesn’t really make sense. Healing on 6v6 was fine. 2 tanks to worry about healing , 1 more tank to worry about doing the damage.

As for the passive healing rework once again wrong imo. Paladins (again yes) has cauterize and at a certain point it reaches up to like %60 or %70 or something and it pretty much works fine. Supports are bootleg DPS where they can deal damage but still get outdamaged by the actual role.

My point is that healing should not be enough to keep something alive healing instead should be enough to give an advantage. I don’t want 5 people shooting a tank and then said tank surviving. I literally saw a reaper getting full ult charge from a roadhog but roadhog still survived (Reference video : https://youtu.be/rKYFZPc7Azo?t=446 notice that he managed to hit %70 ult charge before zen transed. Just to remind you tanks give %50 less ult charge aswell)

Like i said on my previous post supports should not just get nerfs they should get better damage and survivability while getting their heals nerfed.

That was an example. See the video link i posted on this post.

What I’ve learned so far. Is people are too focused on the tanks instead of concentrating on dropping the supports first. As a part time support player I see it almost every match. The team that kills the supports first, easily wins the match. So bypass the tank, kill the supports and the rest fall quickly.

I think 2 healers is important to the gameplay identity of Overwatch. Less healing would mean everybody has to play more conservatively. I want to be able to make aggressive plays with healing support.

I already said that it’s kinda hard with the current maps because they are designed for 6v6 choke fights. Less flanks etc. Also do not forget that supports can heal each other to mitigate damage as long as you are not playing someone who can just ditch out a big chunk of damage quickly like widow , genji , hanzo etc.

Widow for an example is what works best from what i’ve noticed (also sojourn or however you pronounce her name) because you can just pop anyone instantly however someone having to learn how to headshot as widow vs tanks and healers pressing couple of buttons is absurd. You either go for a complete redesign of maps to include flank routes all the time or you just rework supports to dish out more damage and have more survivability while nerfing their healing (i think off heal healing is fine my problem is pretty much with main healers)