Immortality Field Rework Idea

Have came up with this idea that I personally believe would make this ability a more fair and interesting change for Baptiste:

Baptiste

  • Immortality (Cant think of a new name for it, you decide lol) Field no longer prevents ally deaths upon usage. Now provides a fixed 50% damage reduction to Bap and his allies within the field.
    • Area of Effect radius increased from 6.5 meters to 8 meters.
    • Health increased from 150 to 250.
    • Cooldown decreased from 25s to 15s.
    • Duration increased from 5s to 6s.

Feel free to comment on what you think about this if you want :slight_smile:

7 Likes

Your post is proof on that 50% damage reduction in this game amounts to nothing. Good focus fire can level anything with 50% damage reduction.

50% damage reduction is a joke.

Your suggestion would make IM field useless.

Why can’t players figure out how to bait out IM field?

How about this...

Just shoot at it.

3 Likes

Like I said in some other post, that is not always an option. Baptiste can toss down Lamp right as a D.Va Bomb or Sigma Flux is about to shred his team, and if he hides it around a corner, you can’t shoot it.

Really, what they need to do is balance IF around having a lower AOE range so you can’t affect so much of your team with it so easily and hide it around corners so darn easily. They can increase the health, reduce the cooldown, etc. if needed once they fix the main reason that IF is so strong; it’s AOE range.

4 Likes

It just sounds like a player skill set problem to me.

For some players, it may be just easier just to ask for nerfs rather than use intelligent thought to counter IM field.

My Orisa has pressured Baptiste to throw IM field out just to save himself. Force him to use IM field when he doesn’t want to.

2 Likes

Uh what? 50% damage reduction is what made bastion op.

4 Likes

This was not made because “i cant deal with it.” I made this suggestion to make it more fluidic and not as problematic as before. The issue with bap IF is how it negates everything, even ults without putting much thought into it. Especially how good baps dont preemptively just throw out their IF like its nothing and usually time their IF tosses when an ult is about to kill someone for instance. So pretty much “just shoot at it” defeats the entire purpose of countering IF.

What makes Bastion appear to be OP is fragmented, lone wolf styles of play that don’t work against Bastion; Especially when he has a shield to work with.

1 Like

Field is fine, it legitimately baffles me how many players seem to lack the basic skills of shooting it or tracking cooldowns ahead of time and planning appropriately. You’re acting like you can deal with it and its just Bap being “broken”, but your complaint makes it obvious you don’t know how to outplay the possibility of IF being used. You can’t just ask for something to be nerfed because you don’t want to learn how to outplay an ability with plenty of workarounds.

2 Likes

Bastion had like 90% damage reduction back in the day. There wasn’t a 50% cap back then. That was the reason they added the cap in the first place

1 Like

I’m an advocate for this change

3 Likes

How am i nerfing this ability? This is literally a rework to make it a damage reduction ability while improving its core components of the ability to still make it a relevant ability? I didnt make this change because “hurr durr i cant deal with it.” I’ve made this suggestion to give immortality field a rework so it would become a more fair and fluidic ability throughout. did you even read this? :man_facepalming:

No way you just said 50% damage reduction for the WHOLE team is a joke. no way.

1 Like

What I think would be better would be the field takes damage equal to 80% of that dealt when they reach the immortality threshold.

For example:
Immortality field is behind a corner. Bap steps out on 40HP. He is hit by helix rockets, immortality field takes 96 damage.

This would help with it being immortal round corners imo while still letting it be an immortality field

2 Likes

The problem I see is why am I picking someone like Ana (a support with single target damage reduction) over this?

Bap’s window is as easy, if not more so, to get as Nano and combined with this literally just becomes ‘Nano but for the whole team’. When Ana is being powercrept, there’s a problem since she arguably started the huge amount of powercreep way back when she first launched

completely destroys the saving grace that his life saving ability is. with the sheer number of team wipe ultimates i really don’t see why one character with a low hp lamp that say’s “no” for like 5 seconds is a bad thing

2 Likes

I kind of like that because you don’t necessarily need to wait on a big moment to use it and it can last longer in fights. You can use it more often and just use it in a normal team fight and slowly turn the tide of the battle through attrition as your team mates and healers can invest less resources to survive.

(oh, it would also put your team in an ultimate resource lead)

1 Like

balance-wise, i actually like this idea. it puts immo in the same power/value range as other support abilities. (besides rez of course)

i don’t really like the current use of immo. it feels like i just time the ability with my tank having low health. the way it currently denies kills, feels artificial to me

the only thing i don’t like about this change is that it doesn’t feel very unique. even if no one else in the game has this type of ability, it just seems uninspired. i do think this rework is better for the feel and balance of the game though.

1 Like

As a Bap player, I wouldn’t say no to that. I think a lot of people would hate it just as much as the current IF, though.

2 Likes

Two changes and it could work:

Make the lamp invincible.
Make lamp provide headshot immunity or further damage reduction (ie only 50%more damage from headshots).

Yeah personally the intention was to make this rework more fair and fluidic so that it can provide more strategies to bap’s team. Let alone it will provide more usage for the ability instead of downright just saving it for a long time just to save an ally from death. I wanted the new reworked ability to create new strategies, whe have allies and the Bap last longer instead of fully negating everything instantaneously.

2 Likes