It’s true that snipers are annoying but we also have to deal with annoying things. Better to learn positioning and playing from safe ground or counter snipers.
Being an effective sniper requires some skills, I do well with Hanzo but I’m still a quite terrible Widow. Making Widow useless by nerfing her damage would mean plain deleting her. There is nothing that could balance such nerf. You cannot tweak her kit, it would be a complete rework.
Personally I find Junkrat much more annoying, you can be hit by a random granade he threw on top of some walls and… boom! Nothing you can do about it. Not even know where it comes from or avoid this random damage sometimes.
I thought about it too because I came from TF2 as well. But snipers in Overwatch need mobility unlike sniper from TF2 because dive tanks exist. In TF2 sniper could one shot literally every class with full charge and half of them with quick-scope. In Overwatch even fully charged Widow shot doesn’t one tap Winston or D.Va, so if she didn’t have any mobility, she would die extremely easy to slight dives. That’s the reason why they have mobility - to be able to escape some threats instead of dying with 0 reasonable counterplay.
They still are frustrating on open maps though. I blame maps more than heroes themself, it’s not like Widow pops off on maps like Oasis that tend to be brawl heavy. It’s always about map geometry and long sightlines where Widow can safely control a lot of space just by existing, like Circuit Royale, Junkertown, (old) Havana, Dorado, New Queen’s Street or Colloseo. Open map sucks in Overwatch, they just don’t have enough cover to safely close the gap to those snipers.
Widow is just extra frustrating, because of her one shot capabilities which shows the issue a lot more evidently. But it’s not like you can freely move around the map when Ashe is watching you. You just don’t instantly die by peaking. But still crossing the gap is often awkward task against good Ashe on said maps.
Idk man, judging from the video it’s not really harder. Just because you have to predict the bullet balistics, doesn’t mean it’s harder. Sniping in OW is tough because of movement acceleration, fast moving heroes and a lot of pressure. This dude in first minute just sniped people across the map with zero pressure on him. He can take all the time in the world to aim properly. Much different from sniping in OW. Also being on the other end must suck, you get sniped by something you don’t even see lol.
I don’t. But 9 out of 10 times. You can’t see the sniper. But because the maps funnel you in the same places all the time. A sniper doesn’t need to see you. So it’s easier for them to blind shoot.
Me personally. I just want to be able to have clear indicators of Hanzo’s sonic arrow being active. And a deactivation noise of Widows ult. Some design decisions the devs make no sense. Like Cole’s Ult. It has a clock ticking down for its duration. But its so god damn low. You can only hear it. If basically no one is shooting. Why isn’t that ticking loud as Widows heals?
I don’t see the point of nerfing snipers. Yes, a one-shot is powerful, but you’re allowed to switch heroes. Remember that. Any dive character can easily kill a sniper.
I was saying this for years. Double sniper become the dominant meta with hanzo/widow for like half a year and nothing could beat it till goats tried a hail mary and invented goats. Anything that was able to overpower goats like pharmercy, spam rat, triple dps couldn’t be played because a swap to widow would delete it. So it all became goats.
They made goats impossible and immediately we went back into double sniper. That’s when the meta switched to double shield with mei or sym as dps for an extra barrier, the next best alternative to goats.
Biggest problem is you can’t nerf snipers without making the characters useless and we still don’t have a hero that can smoke out sight lines or blind snipers.
take this and apply it to every fps game in existance, im sure there are a lot of ppl who hate snipers, deal with it. take cover and play well. good snipers are dominant in general, it’s always been the case. widow was actually too weak when they nerfed her HP, she needs 200hp, or else shes just locked to the pros, which is lame.
I think this is the biggest steaming pile of propaganda and also false lol.
GOATS would’ve existed regardless because it beats literally everything. Oh no they have a pharah → insert one of the many counters to pharah that exist.
We have every hitscan, DVA, another Pharah, Echo, like 80% of the dps heroes…
People just wanna blame snipers for stuff it’s dumb.
Snipers did not cause GOATS. Tanks being beefy DPS with better utility and supports being OP if you stack enough AoE healing did.
I play a different hero every game or so, and i gotta say, Hanzo seems like the hardest hero to hit with IMO, so i’m ok with him. Widow is too easy for a 1hk though.
you should only leave cover to shoot, or help teammates. get hit less, and do more dmg. dont rely on the tank, hes just a damage sponge to slow the match down. hes distracting them, but if you’re dying then hes wasting his efforts.
it’s not tho, ppl here are always saying “goats existed cuz of snipers” and that’s just simply wrong. It always shows up in sniper hate threads too lmao. might as well blame everything on snipers at this point. World hunger? It’s the snipers in OW lmao. Makes as much logical sense.
Look at other games where snipers are far more common AND far stronger. Heck look at TF2. The answer isn’t Medic + Heavy comps lmao.
It really is. Look at what the meta was before goats, after goats and after double shield. It always defaulted back into double sniper. The only thing that proved to work against getting 1 shot was stacking as much hp and healing as possible in order to not get one shot. Those are facts whether you choose to admit to them or not.
Another great fact is there’s video documentation of goats getting stomped by spam damage comps in OWL. And it was always immediately shut down the second somebody would swap to a Widow. Because that’s what one shots do. They delete those counter picks.
What about those other games. You have far more natural cover. Tight sight lines. Flash and smoke to break LOS and for the vast majority of those games, every body is capable of picking up their own sniper rifle if they so choose. Those other games are not Overwatch and it’s silly to even try and compare them.
Double Sniper was a niche meta that was a blip on the radar compared to Nano Blossom (beyblade meta), Nano Shatter with Rein (and never really died completely ana + rein combo seems eternal), Dive with Dva and Winston, Double Barrier, and GOATS. As soon as Double Sniper was a thing it seemed there was nerfs to snipers and mercy too. Funny how Double Sniper didn’t win out vs any of those other Metas I mentioned. It’s almost like your entire “only stacking up shields and health is good against one shots” rhetoric is blowing smoke. Dive and Double Barrier both had far more time in the game for far longer than double sniper. Yet by the way you guys talk about it double sniper ran overwatch for years at a time. That was not the case. Dive certainly did though.
I was playing back then and wished double sniper lasted long enough I could’ve seen ppl run it in comp games so I wouldn’t get yelled at for picking widow finally. But it was pretty short lived compared to MANY other metas.
The whole “only lots of shields and healers is the only way to beat snipers” is other crap because lots of things won out over double sniper over time. It’s still mostly considered a meme quickplay thing.
Hell the Zarya + Hanzo meta lasted longer than double sniper ever did.
Tell me how many times triple tank appeared on this list
and then tell me how many times double sniper did.
h ttps://imgur.com/gallery/SBoYg1t
Anyone who thinks the primary cause of GOATS is double sniper is drinking kool-aid.
You’re willfully ignoring the facts of the matter. Yeah, goats and double shield became the meta for a very long time. You can continue to point it out as much as you want but if you’re going to ignore the reason why, it’s not worth a discussion. You think 3 tanks and 3 healers working together would scare a pharamercy or rat comp? Like free ult charge is a bad thing to them? No.
Because this never happened. The closest thing to a nerf on Hanzo was a rework that made him even more viable, and damage boost stopped affecting his ult, which changed nothing. Can you even name a nerf to Widow? What a second on grapple?
Nothing changed about the fundamental problem with snipers in Overwatch. They were the counter that countered the counter way too hard.
It’s a great thing you have that list of meta’s because it details a very clear cut trend where brawl gets dove, dive gets bunkered and bunker gets brawled. Then what happens? 2 years later or so and people get good with snipers. Suddenly you can’t counter brawl with dive and spam anymore because key hero’s for those comps get deleted by one shots.
Look, it’s clear you’re a sniper main. So just answer this question for me. When you see a pharmercy or a spam rat comp on the enemy team, how easy is it for you to control that game with minimal support from your own team?
Exactly. I’ve had Genjis try to play frontline rather than flanking and doing pretty much nothing the entire game. Half the problem is people being entirely incompetent at their job, I should not have to fly up there as Mercy and murder her myself.