I'm feeling guilty

I’m usually a support main, but when I don’t play support I mostly try to focus down the enemy supports.

I found myslef playing others roles very often during the Beta, so i’m making the life of the enemy supports miserable.

FeelsBadMan

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Me too. :smiling_imp: I don’t even waste sleeps or nades on tanks constantly like everyone on the forums complains about. Too much HP. Team is all scattered. Nobody cares that the tank is slept or anti’d. I just focus down the enemy supports as much as I can. Anti the backline, hope my DPS flanker notices and together we take them both or at least one of them out. Sleep the stupid Mercy trying to rez, that apparently not a single other person on my team notices. Get outta heeerrreeeee. Is that Moira coalescing? Take a nap. Take out the supports, watch the rest of the team crumble.

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I don’t feel guilty at all.

Eh, its always been the best overall strategy for a ton of characters. Despite people not wanting to healbot, healing is singlehandedly the only mechanic that keeps as many fights as intense as they are because without it the fights slow way down. Spawn advantage is far more powerful.

Which also means the moment you cut off both healers and the enemy team has 5v3 its pretty much game over.

Yeah my point is, it feels sad to use this playstyle, because i find supports more killable and diveable, and this doesn’t help Blizzard in their queue time battle… People will not play the respawn simulator role.
It’s no longer a simple gameplay strategy. I’m basically contributing to the downfall of this game.

I dont think that this PTR test of a beta is a good indication were the road goes. Most people are just used to stand in the open and never use the map for cover and eat to much damage.

Comp in October will be interesting were people will end up after one season. I agree that supports are currently in a bad position but I am 99% sure that its also mostly the fault of the support player in terms of playing “respawn simulator”.

Blizz need to turn back some DPS for OW2. Thats still something they need to learn…

Here’s my only gripe with this type of arguments.
Asking people to “adapt” and get better is theoretically logical, but it’s in practice not realistic.
Is the average player actually ready to adapt and try understand the right playstyle?
Isn’t OW already complex enough for the average player?
Is this adaptation we’re asking people to do, worth it in the first place? Why not simply playing the roles that are “fun” or quit the game all together?

There will certainly be people who adapt, but it’s the “numbers” battle that’s lost.
We had tank players in OW1 but they were very few.

Im a Flex mostly support. That‘s what you supposed to do, why feel guild. Being unneccessery considerate about support would harm them instead helping them. Blizzard has to see it.

The adapt argument is bollocks. It assumes support can‘t adapt while clearly they can within minutes or hours. eg. After the moira change Moira mains adapted by playing as healbot or queuing as something else the next day. Before the change there was a Moira in most of my games. Yesterday there was one; they already adapted. It‘s not like there will be a new mindblowing tech after a couple of month of reseach. Every class has to not „stand in the open and use the map for cover“ yet its only discussed for one.

It does not matter if you like this argument or not. If they dont play with the map then they eat damage and die more often. Thats it. The new players will learn to do this and the old players have to or they will not like ANY role because even tanks have to do this. Thats why they add more cover to other maps as well.

And to use cover is not some complex mechanic. Its simple as “dont stand in the middle of the street”.

Its something that will change. Its not about hero balance. Its about game design, and that changed.

Yeah and they will have to learn it if they queue as dd now to. I haven‘t seen to many threads where dps where told to „adapt“ to an oppressive sniper combo. You say supports don‘t do that. I say the probably already considered the additional cover.

It does not matter what role you play. DPS, tank or support. They all will die if you are at a stupid position. Positioning as a skill will be a lot more valuable as before… and more punished.

Supports have the problem that with this new way to play their healing is not as direct as before and makes the job harder. THAT needs balance changes.

Yet its only brought up when talking about the supports problems. Which is just nonsens and unfair. I played a lot of sniper too. Supports who have played the Beta for some time realise there is additional cover just likes DDs and Tanks too. Do we agree on that?

Yes we can agree on that. One of they key problems is that DPS need also to be turned down to make the game more enjoyable for every one. Their job is extremely easy now with one less tank. This has to be changed and Sojourn is a new problem…

Not if everyone adapts to newly added cover, rigth?

Its both. Damage to high and people standing in the open. The result? “It looks like deathmatch!”

That’s actually NOT it.
Covers are for everyone, tanks and dps included. The “just take cover” argument is also weak, because everyone takes cover.
What’s actually important is when the actual fight begins.
Remember that OW is not a traditional shooter where only gunfights matter. This is no Valorant. Not all heroes have AK-47s. When I dive the backline as Winston or Ball, no cover will help the supports.

I‘d say „standing in the open“ and „healers not adapting“ is a none issue in the regards of „feeling guilty“ while focusing them (like mentioned in the OP). The „High Damage“ agrument wasn‘t mentioned before i called the adapt statement bollocks which i still do.

Ok then I had something different in mind. That supports are now the no1 target is not something that will change at all. They just need a rebalance to be able to 1v1 heroes better like old Moira did.

Maybe; i‘m not to sure though. After all if a team focuses a healer with some coordination its not a 1v1 but a 3/5v1. Also consider in a perfect world a mercy attached to a phara will allways be focused and die instantly. Yet many DDs havent even adapted to that and shot the Phara or none of both. And theres not to much cover in the sky. Blizzard wanted OW2 to be more of a Deathmatch and honestly many players played a Deathmatch in OW1