I'm fed up with 50/50

I’m just tired of being forced to lose a game.

(I am talking about the qp)

Even if I give the best I can, the stupid alghoritme said that this game is going to be lost for me.

I don’t even need to play I know it’s going to be lost, I can do a team kill or whatever you want it will be lost because overwatch chose it.

I play either against really low level players or ultra high level players.

I can’t even carry most of the time because I play mercy.

In short, I always have exactly the same number of defeats and victories.

If you don’t do anything about it I’ll quit the game because I’m really tired of being forced to lose when I’m giving my best, especially if it’s to get run over and not even have a tight game.

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The worst thing about the forced 50/50 is the win and loss streaks.
When a play session starts with 3 lost games I can tell I’m gonna lose the next 5 aswell. And the same for win streaks.
It is really unnerving.

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It’s honestly kinda crazy. Try doing a tally mark for win/loss, and include streaks. I’ve done it numerous times, and it’s usually like win once, lose 2-3 time, win another, lose 1-2 times.

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Play with friends or players you know that are good/above average and then go for the 60/40

This “forced 50/50” crud is one of the more moronic ideas conceived by this community.

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This is why PvE and single player games are superior to PvP games. PvP just gets too frustrating and toxic.

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50/50 is a myth, and even if it was real it would be redundant at least to anyone below diamond due to the SR adjustment system which we know is actually real.

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no it’s not a myth. (

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The game only balances around 50% wins and 50% losses if you are staying at the same skill level over time.

If you continue to improve, the matchmaking system will continually underestimate your impact on the game relative to whoever else might have filled your spot.

Are you still playing the same as you were a month ago? Two months? A year? If the answer is yes, the next question is: are you ok with that?

There are always little things you can do to provide a little more impact like where you stand during a fight, who you prioritize to keep alive or to help kill, when do you chase after the last few survivors of a teamfight to stagger spawns vs. securing an objective and moving to defensive positions.

Over time, these little things can add up to a lot.

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Hold up there are people who actually think forced wins/losses are a thing? Hold up lemme get y’all a clown wig.

If you’re constantly at 50/50 chances are you’re simply at the rank you belong at. Shocker, if you get better at the game you climb.

My win/lose rate is like 1/12+ so if anyone is getting literally 50/50 win/lose rate, consider yourselves either very lucky or very good at the game.

‘Forced 50/50’ is just another conspiracy theory weak-minded individuals cling to because they can’t admit that they’re just not as good as they think they are.

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I’m sure this isn’t quite what you meant by “level,” but QP still functions off of MMR to some degree from my understanding. Also, yes it’s really difficult to carry as support. Have you tried countering with other supports other than Mercy? You might need to look into trying other supports to fit the needs of your team based on team comps. Mercy can’t always work unless you have some crazy technical skills.

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As crazy as it sounds, I suspect the quickplay matchmaking system uses some kind of streak-breaking “MMR validity” testing system every 5 or every 10 games, actually.

If you win >4 in a row, your 5th game will test whether it should make larger adjustments to your rating by putting you in a game that assumes you are slightly higher than your expected skill rating.

I do not think it does the same thing if you lose 4 in a row.

Since quickplay MMR does not reset every so often in seasons, it would become very stagnant and slow to respond to changes in a person’s skill level if there are not checks and adjustments like this going on behind the scenes.

This is one of the major flaws in traditional ELO rating systems that leads to upset victories and I strongly doubt that a game designed with so many math/statistics majors on the team has not taken this into account or implemented some kind of self-correction.

I know what I’m talking about, don’t insult like that

1 Like

I said what I said :nail_care:

toxic genji otp here ?

What’s Genji got to do with anything?

most toxic player are genji otp

Is it me who is bad? No it must be the game algorithm which is wrong.

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