That’s why players need to wake up and realize when game companies are bad at providing us with enjoyable experiences due to not paying attention to the player experience and stop giving them money. If enough people did that, then Game Design would start working like that and it’d be better.
This actually goes back to something you yourself said. If your producing something for a client and you use blue, but they want red… well you use red. If you don’t use red, convince the client that blue is better, or come up with a compromise of purple that the client is ok with, the client will stop using you.
Blizzard is the producer. We are the client.
Their internal rules/guidelines should be modified or abandoned if it becomes clear that they are at odds with what the clients want. I don’t know how anything could make that clearer that that was happening than the massive backlash the Mercy rework caused.
I’ll admit that that may have been a bit much on my part, but I have ran into way too many people that just look at the surface of Mercy pre and post rework and say “90% of her is the same, so she must still be the same”. So, what you said bothered me immensely.
As a designer of programs that aren’t games, I get the whole pride thing. I absolutely do. But… Mercy’s state has been a constant (if sometimes low volume) topic on the forms ever since her rework, making it obvious that there is still a lot of discontent there. The Mercy Rework simply did not work out… so at that point it is on the designer to go back in and take another crack at fixing it… begrudgingly if necessary.
It goes far beyond annoying. In general Humans are not and cannot be infallible creatures. Companies are collections of humans working together so they aren’t infallible either. So a company refusing to ever go back on decisions comes off as arrogant and pig headed.
The recent posts of yours that I’ve read has hard core come off as you defending Blizzards actions.
Alright… so I get it. Video Game communities are always going to find something that somebody doesn’t like. I get that.
However… there’s two serious problems with that position.
Firstly, the video game industry is part of the entertainment industry. That industry is built on the subjective opinions of of people who are willing to give money to be entertained. So while making people happy is difficult and inconsistent, it is literally their job description. The fact that they can’t make everyone happy is no excuse to not try to make more people happy.
Secondly, regarding the Mercy fiasco in particular… they never even tried to make Mercy players happy. Not. Even. Once. Of course you’re not going to make people happy if you never even take a shot at it.
Ha.
I haven’t played in almost a year. I am not coming back and I refuse to spend any money on anything Blizzard related. People are stubborn. If a company pisses them off bad enough they will 100% leave and never come back and bad mouth the company at any opportunity.
Also… this is the first time I’ve ever seen someone describe making a hero a 100% must pick a success. That’s not a success. That’s an abject failure.
I mean, pre rework Mercy wouldn’t want attention and go out of her way to avoid getting attention. The fact that at the time she could gain enough value without directly inflicting damage on the enemy helped her immensly, but yeah.
Now though? If you still can’t get people’s attention as Mercy, then you need to use her blaster more. People stop ignoring you after you kill them.
That’s some hard core gate keeping you’ve got going on there. It’s not a good look. It is especially not a good look when you try to pull that on somebody who has been here the whole time.
Just because you don’t recognize me doesn’t mean I haven’t been around. I had a few thousand posts on the old forums too but I think those got archived and don’t feel like doing more digging.