I just can’t explain it. Her perks make her a great hero to play more consistently now.
You know what would be cool alongside the major perk that grants her healing resource on primary hits? Inherently longer range on secondary. Just sayin’.
Personally, she still suffers a great deal of negatives. First and foremost, all of her value in the support category is in her burst potential. If you can’t aim, you aren’t doing much on her.
The other weakness is that her ability to support allies is pretty poor because she has to be insanely close to them to get healing which is a far cry from most supports that can have like a nutty ~30m effective range.
Which further emphasizes the requirement that most of your value is in doing damage to set yourself apart from other supports who can heal more safely, from further range, and more of it.
Illari can theoritically hit high healing rates, but it depends upon high pylon up time and proximity to allies. Lets be honest. When there is a dive or brawly meta going on, Illari is not doing many favors. She kind of becomes an off angle DPS that occasionally heals.
The -1.5sec deployment time really just reverts back to when she had 12sec cooldown (6sec) instead of the now 14sec/7sec. The faster deploy time is nice in the perk. Along with being able to say alternate between heal/shoot with extra heal charge, but again, in a heavy dive or rush era, Illari is not great.
Totally agree, same with Pharah.
IMO the first perks should be built in for every hero, and the second ones should be selectable when you pick a hero.
“Beam autolocks onto the closest ally”.
Bam. Mercy 2.0.
I like her perks, too. They just improve things I was already doing frequently. I always take the faster pylon and burny outburst.