It’s absolutely ridiculous that it’s the average size of a projectile with all the benefits of it being hitscan.
It feels impossible at points to miss with her due to how ridiculously easy it is to hit your shots. She should have to be as precise as Cassidy, Ashe, or Widowmaker to hit her shots, she shouldn’t have a built in handicap.
And in comparison to say a Hanzo arrow before someone asks I’ll simply say this, projectiles need to be lead to be precise with aim where as hitscan always goes where your crosshair will be pointed at basically it’s more consistent hence why having the average size of a projectile on a hitscan is kind of ridiculous.
Kiriko is a projectile hero tho so it kind of makes sense, they could go for a 0.15 instead of the current 0.18 tho. Would put her more in line with heroes who have that size of projectile.
The issue with that though, is that she can fire without receiving any movement penalties (while a hero like Hanzo who is also projectile that has the same fire rate/travel time does have MPs), has a larger projectile size, and she has a 2.5 multiplier for crits.
It’s just stacked why too much in her favor. You should see the size difference in game as it helps paint a better picture of just how easy it is to hit these shots. I believe Metro did a video on it recently.
They don’t have to go that far. Even half of the radius would be a substantial skill bump. I don’t play her but I don’t think it should be pinpoint even though I do think it is a little too big.
It’s only 1.5.
It’s whatever Hanzo’s is, and I know his is not 0.18.
That’s crazy that you’re out here blatantly just making things up. Her crit percentage isn’t 2.5 and it’s not even 2.0 how do you even mess up that bad cause if it was 2.5 she would one shot tracer and widow
It seems the devs decided to make the bullet hitbox bigger and bigger in OW2.
Sojourn, the first OW2 hero, has introduced the concept of the sized hitscan.
Kiriko, there is no reason she should have bigger primary fire than Zen’s but the devs did it.
Illari, another series of sized hitscan. Unlike Sojourn, it’s now spammable and the bullet size is fixed regardless of charging.(Sojourn railgun has the size of Hanzo arrow when its charge is over 95)
Junkrat bullet size bigger
Ana bullet size bigger
I find people have much better aim now than some years ago, but the devs made it even easier. Idk why.
Don’t assume every support main is defending Illari’s hurtbox. I for one wouldn’t mind her primarily fire hurtbox being more aligned with other hitscans. I’d rather have than than her damage fall-off be nerfed.
You’re really comparing Kiriko with Hanzo rn
They both have their strengths and weaknesses.
How many times do I have to say that it’s still easier to land headshots on Hanzo in long-range? His projectile speed is much faster than Kiriko’s when fully charged (90m/s vs 110m/s). Literally try it yourself: Open up workshop code (VAXTA), aim at strafing target on both Kiriko and Hanzo from a long distance. 9/10 you’ll have easier time landing headshots on Hanzo.
Kiriko only has the advantage in very close range. Not to mention Kiriko’s burst damage has been nerfed; whereas Hanzo still has his one shot potential.
Yeah it’s incredibly stupid, I’m a good Sojourn so my aim is disgustingly cracked with her and it doesn’t feel right at all when you get the charge for literally doing nothing at all but waiting a second.
Beams in OW have always had volume while their damage is applied instantly. Only difference with Sojourn’s and Illari’s is that they’re single shot and semi-auto instead of full auto like Zarya’s and Sym’s, and Illari trades DPS for range.
It says 2.5 on the wiki brother mans. Pretty sure Illari is the one with a 1.5x headshot crit though
I didn’t. I said that those were the generic auto-excuses people used. No where in that statement did I specify only Supports/all Supports think that way. I don’t do generalizations
Exactly. That’s why I’m comparing their DPS to each other because they’re similar. The problem being exactly that, she has DPS capabilities on par with Hanzo while also being able to do 130 hps. It’s stacked in her favor and that’s without even considering her abilities.
Well I would hope it would be easier on Hanzo as he is the one-shot guy. Doesn’t mean its any less stacked. I’d say making a Support be on par with one of the best DPS in the game is a bit unfair (especially when they lose nothing in return from their own role).
I think she’s one of the best deterrents for snipers, especially Widowmaker since she can shoot twice before Widow shoots even once. I think she’d be far less infuriating to deal with if she did more damage after her kunai hit a certain range than doing massive damage up close too. That would probably be uncomfortable to use though, so maybe not.
This is the meme answer that unironically people have thrown and got crazy upvoted. Times we live in folks, when we all know, if a SINGLE Tank was as busted as Illari, the forums would burn in T minus 5 …4 …3 …
Bonus meme to those claiming she has a “low” DPS, while dishonestly forgetting how easy it is to hit her shots on anyone’s head.