After only 2 games so far I’ve DEFINITELY noticed myself being far more impactful already. I STILL think she could use one or more of a couple things:
Full 60 HPS back
Increase Valk Healinig to 65-70
Instant or Reduced cast time for Res during Valk, possibly with a cooldown reset on activation.
If they add the Res back into Valk I think they’ll need to tune back her charge rate a bit. Right now it actually charges pretty fact and feels more like Tracers Pulse bomb being a fast but lower impact Ult rather than a slow charge big impact like Trans.
Nope. Super jump is a hella important piece of her kit and one of the few mechanically skillful things about her. If anything I’d like to see them solidfy it better like they did with her bunny- hop/target-disconnect on spacebar. Maybe give it a better animation so she doesn’t look so derp.
More hp/s hurts the damage over time heroes the most. The ohko heroes really aren’t affected, as a big portion of them can get behind the defensive locations and ohko there anyway.
Yea, its a tough balancing act. Contrary to popular beleif, slow and steady does not beat bursts of impact. Honestly, I still think I’d like to see a rework of mercy to be more burst-oriented rather than slow and consistent. I think it would mesh with her mobility more. But I can settle with this.
Its not the other healers I’m competing with though, its the enemy DPS. I think keeping 55 would be fine if you could get 65-70 HPS in Valk since we get faster Valks now with 55 HPS, or add the Res thing so to give it a little more impact. Right now Valk definitely feels more like a cooldown than an Ult.