I feel that the healcreep is insatiable and would target that over utility. Sorry garbage DPS mains, but I would probably compensate by making their damage more consistent. You would lose A LOT more duels.
I like that idea. Reduce a chore of topping near dead teammates who survived the onslaught but make it harder to sustain people through active damage. It was like that in TF2 and it’s pretty cool system imo.
Although not every support should have reduced their in combat healing. Lucio or Zen are very light survability boost even now. It’s mostly main healers like Ana who can pocket tank through hell.
I think the weakness of supports should be that they are weaker alone/isolated.
Removing the support passive globally is the simplest way to achieve that. That said I doubt it’ll happen because OW2 supports are no longer designed with it in mind.
Hmmm. Numbers are just whatever sounded good to me in the second, do not take them seriously.
Change Anti to an HPS limiter instead of denier. EG: Anti now limits healing recieved to 30hps (1hps if we can’t do 0 for Queen Ult), Mercy’s beaming you? Same as a Zen. Moira Coal? Zen orbs for the Kamehameha’d.
Illari’s beam HPS reverted, but her beam HPS drops significantly if Pylon is deployed I’m talking 120hps->40hps. Retool her recharge rate and beam resource as needed as well as allow her to self destruct the pylon. Maybe have a mid-ish tier like 60-80hps for a short period after an enemy destroys her Pylon. Lower her self healing from Pylon.
Baps needs his post OW2 buffs reverted as a start.
Lower Weaver’s new dash regen, nerf his ult charge rate a bit. Tree’s pretty solid, it warrants a longer charge up.
Sleep Dart doesn’t put Tanks to sleep but gives them slowness for the duration of what Sleep is supposed to
Anti-Nade only suppresses weapon healing. Other sources of healing like abilities, overhealth and passive still heals their target.
Bionade works similar to Illaris ult. If you hit a single target and shoot them three times then the allies near to the target will get a small amount of healing. It does not apply healing boost anymore
Ana can Nano herself
Nano doesn’t give you damage boost anymore and works more like Fortify. The Nanoed players can not be stunned and slowed and get 300HP amount of instant healing instead. Discord Orb, Sunstruck and critical hits still work against the target as usual.
Baptiste:
Smaller fire rate between bursts
Exo Boots functioning by holding jump instead of crouching. Still slows you down in the process
Primary has a worse accuracy midair
Inside Immortality Field those who got their deaths prevented have a minimum of 10 HP globally
AMP Matrix boost reduced to 150%. Staying near the ult gives you 10HP/s healing
Brigitte:
Rally:
Does not change the shield in size.
Does not give passive health boost and overhealth anymore but still triggers Inspire.
The shield becomes invulnerable during the ult.
Both Bash and Whip Shot can stun but only for a very small duration compared to other stuns.
Has unlimited Repair Packs.
Illari:
Greatly reduced hitscan hurtbox
Secondary beam starts to regen faster if it ran out
Pylon has reduced range and throwing distance
Solar Outburst gives a small amount of healing to nearby allies
Ult can be cancelled and if you don’t shoot in time then it gets automatically cancelled
If you use your secondary fire when ulting then instead of damaging, you put down a healing aura to your allies. The aura heals over time and deflects beam weapons but lets hitscan bullets and projectiles in
Greatly increased Ult cost
Kiriko:
If you have allies between you and the target you Teleport towards, they get a small amount of healing
Increased Teleport cooldown
Suzu cleanses you and teammates on impact like now but instead of instant immortality it gives them a “Blessed” status effect. It protects them from the next incoming damage whether its a 1HP stray bullet or a D.Va Nuke.
Lifeweaver:
Constant critical blows with Thorn Volley poisons enemies
Teammates can come out from Life Grip by using the Interact button. Upon release it gives them 20 HP
After the Tree getting destroyed everyone loses the Overhealth the ult gave them immediately
Dash has multiple triggering options in the menu:
The current one
Rapidly tapping the direction you want to Dash towards twice
Holding down Jump
Lúcio:
Enemies close to his ult have their sound volumes halved for a short duration
Crossfade gets disabled until a stun/silence is in effect except if Amp it Up was used right before it.
Mercy:
Decreased pistol fire rate. Damage boost starts to lose power if used on one target for too long
Guardian Angel upon arrival gives 25HP to the target
Superjump skill check disabled
Valkyrie changed to an ult called “Biotic Overflow”. The new Ult merges Health and Damage boost. Her pistol and regeneration rate doesn’t get benefits
Mercy needs LoS for Resurrection. The target gets revived to half of their HP but Mercys wing hitbox takes 50% the damage for a short amount of time
Moira:
Fading through a teammate cleanses them
Can’t fade during Coalescence
The smaller the Orbs become their heal/damage gets lower as well
Health packs based on their size fill the healing resource meter
Zenyatta:
Critical hit multiplier reduced
Can hover over ground threats like Junkrats trap
Discord orb instead of making an enemy more vulnerable to incoming fire weakens them and they deal less damage. Has a smaller range.
Zenyatta can float slightly faster if both of his Orbs are using their effects at the same time (Actively heals someone and an enemy deals less damage at the same time)
You essentially just gave Zen a conditional speed buff, completely removed his only good ability for a garbage one and then to “counter buff” you made it so he can walk over Junk traps.
The sad this is you aren’t even joking and you actually typed this out thinking (or not) seriously.
How do you deal with a hypothetical situation of people healing through the 50% anti heal. What I mean is, imagine if a tank is moving at your team, so Ana antis them, but it doesn’t matter because the tank still got healed and didn’t have to stop?
How long until that becomes so annoying that tanks have to be nerfed? Or heck, imagine that with any hero. Bastion’s being double pocketed with a Soldier healing him too, and so you anti him to cut the healing, but it simply does not matter.
Didn’t he need that because he was underperforming in OW2?
I was not sure about how to change Zen because, to be honest. I haven’t seen one single Zen since the end of S5 But im glad you’ve read through all of them and only Zen was the really glaring problem.
Ive said it multiple times, easy task:
1 - Support passive is now 30% more speed when not shooting/healing anyone
2 - Immortality with no trade offs is reworked to 50% DR.
This didn’t work either, by the way. We tried 50% damage reduction, and people could just be killed through it. Though, I suspect that’s why people want damage reduction instead of immortality.