If you want my sr just take it

And take it faster. If the mmr thinks I’m too high sr and it’s time to force a massive loss streak, I say just take more sr per loss. Because there’s nothing worse than knowing yesterday was my win day so today, tomorrow, and the next day will be miserable loss streaks. Not competitive at all. Just stomped. The only thing I gain from this game is humbleness. Id prefer if you just took the hundreds of sr you think I deserve to lose in a few games instead of wasting a few days of my time. I’d like to get back to winning and having fun. Right now the way I see it is ok here comes the forced loss streak. Maybe I could help expedite this process and get back to winning/fun if I just left matches knowing they’ll take twice as much sr. I’m helping the system get me back to where I belong right? I don’t do that because I think it’s wrong to sabotage my 5 teammates(worthless scrubs during the loss streaks) games like that when they could be leaving and getting the double sr penalty. It’s too selfish of me to take that fast track down from someone who wants it more than me. And I certainly don’t want to get banned. But if they got teamed up with me during the forced loss streak it’s safe to assume that means the game thinks they need to lose sr too. So maybe I shouldn’t feel bad about wanting to leave. Right now I just feel like I’m wasting way too much of my time losing in this game just to get back to where they think I should be. Just take it in a few losses so I can get back to winning and having fun. Does anyone ever feel this way?

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This doesn’t exist, stop blaming a system for your own shortcomings. Nothing forces you to loose other than the fundamental nature of a ranked ladder.

You play against better people the more you win until you can’t win anymore, that’s all it is. There’s nothing “forced” about it. If you actually wanted to climb you would stop shifting the blame onto a company that gains literally nothing from you loosing, and start improving your play.

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You’re missing the point. [quote=“Spartem-1725, post:2, topic:296162”]
You play against better people the more you win until you can’t win anymore, that’s all it is.
[/quote]
I’m saying when we reach that point, the point you yourself just acknowledged, can they please take more sr per loss so it doesn’t take days of my time getting back to where it believes I belong. That is all. The system is broken and I hate it but that’s not what this post is about. This post is about taking my sr faster than it does when it believes I’m at a rank I don’t belong. Just do me a solid and get it over with. Here have some lube and get it over with. Currently all this game is, is a test of patience. How long can I handle being teamed up against competence while teamed with incompetence before I snap. The answer is, not as long as it takes to get me back to where the system thinks I belong. Just take my sr faster! Stop wasting my time.

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Yes, and my point (the one you conveniently ignored) is that the system doesn’t do this at all.

It matches you against the closest sr players to you, and tries to make the most fair match it can. So ill say it again: it DOES NOT put you into loosing match ups and it DOES NOT “think” you’re at a rank you don’t belong in.

It does’t matter why you made the post, all I’m trying to point out is that in this post you blame a system for something to doesn’t (and honestly can’t) do.

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This may be true and I can agree with this. [quote=“Spartem-1725, post:4, topic:296162”]
and tries to make the most fair match it can.
[/quote]

By teaming me with incompetent 10 year olds that insta lock dva before we get a main tank and then ask the team to switch to main tank? That’s not fair at all now is it? And it’s certainly not fun. I shouldn’t have to lose hundreds of sr in order to earn competent teammates.

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THAT’S THE POINT, the matchmaker has no way of determining if a player is going to throw. The ONLY thing the matchmaker uses to match people is in game stats and SR.

And if you consistently dont throw, then its much more likely that the enemy team will have these toxic players.

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Maybe match against with similar stats but I completely disagree that I’m being matched with teammates with similar stats. They match good players with bad players because they’re goal is 20 minute games. If they matched teammates of the same skill level then the games would be shorter and they won’t reach the 20 minute match goal.

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Putting people of similar SR together is really only 1 part of creating a team. The matchmarker also knows what heroes everyone is playing in comp and it could avoid matching people up who all want to play the same roles together.

It would not be perfect but it would help avoid situations where no one has any idea how to play anything but the 1 dps hero they like. It could also slot people who just want to play 1 hero into teams they could function in rather than teams which will tilt when they select the 4th DPS hero on the roster.

Where does this info even come from, Ive never heard them mention it at all. All they’ve said about their matchmaker is that it tries to make the closest match in skill it can.

Yes it could do that, but there’s so many other factors to include. Like wait time relative to how many people are currently a possible match. A good matchmaker has to make compromises. Im not going to try and assume how many people still play comp, but as a game programmer I can tell you that even on a good day, a matchmaker that would only match you with people of different roles would have wait times of 1-2 hours per game. And that’s in the most populated ranks, imagine what GM would look like when they already have around 20 minute waits.

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I read it somewhere during my thousands of hours of pointless research trying to get better at this game. I’ll try and find that for you…

Since when is there a rule you can’t pick an off-tank until a main-tank is selected?

There’s no nice way to put it: this is delusion to protect your ego. You, your teammates, and your enemies all have (basically) the same MMR. The games matches 12 people with as close as MMRs as possible. Of course everyone gets bad luck occasionally, but you aren’t targeted with worse teammates.

It’s really easy to blame others, rather than focus on your own issues, but not only does that lead you to incorrect conclusions, it stops you from getting better. This is referred to as an “external locus of control” in psychology. It’s not just games, it impacts real life in a variety of ways. People who tend to blame everything around them don’t act on what they can control, and worse outcomes in academics, jobs, health, everything. Think the classmate who says the teacher is unfair, even though they are one of only a few people failing. Or the coworker who is morbidly obese, but says they hardly eat. Etc.

We can hash out details about Overwatch’s MM, but the truth is it has nothing to do with Overwatch. Half of all players in a game have to lose. Some of those players will not be happy about it, and let very normal, natural human biases trick them. Don’t let your own mind deceive you.

Do you honestly think the game targets you in particular with bad teammates? As if you are so good, there aren’t enough players at your skill level (or above) to match you with? It’s an obviously childish, egotistical idea.

The nature of the competitive game is to try to make equal teams fight each other while at the same time it tries to fit you in a way that both of your stats are fit for the group.

Yesterday i had a match where the difference between my sr and the teams avarage sr was 120 points. This means that someone in the enemy team was soo good in a previous match that the system has to “drag” down someone with higher sr to fight him to make it “equal”.

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You’re making a mistake here, that SR is used in anyway for matchmaking. Hidden MMR is all that matters. What the average SR difference likely meant is that someone had a hidden MMR different from their SR.

I’ve personally played in games where one player had SR 1000 below every other player, due to decay. SR doesn’t matter, and this has been officially stated multiple times.

You can get annoyed that you can’t see MMR directly and instead get SR (which generally follows MMR closely but not perfectly), but that’s a separate issue entirely from match making.

Just because I blame my teammates in overwatch does not mean I blame the world for my problems in real life.

What this most likely means is that the system had to compromise on a slight SR difference to keep the wait time manageable. This happens because if it only allowed perfect matches, you would have 2 hour wait times. Yes it could seem like it was on purpose because you only had a short wait time, but someone else in that game was probably waiting for around 10 minutes. Its all about balance.

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That’s good! So you recognize it’s flawed logic in real life. Now recognize you’re using the same flawed logic in this game. Heck, competitive is more meritocratic than real life.

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This game has admitted time and time again their goal to have a 50% win rate. Which means guess what people? There will be forced losses. The delusional people are the ones thinking there are no forced losses in a game designed to have a 50% win rate.

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  1. They have specifically said they don’t use win-rates or try to force 50% win-rates. Let’s not throw out silly lies, please. If you look up how MMR works anyway (and Overwatch uses an MMR system), it doesn’t use win-rates, and win-rates wouldn’t even make sense in MMR for obvious reasons. We can got into it if you want.

  2. Any properly functioning ranking system will push all players to 50% win-rates over time, excluding the extremes of players so good/bad there aren’t 11 other people at their level. That’s not a conspiracy, that’s proof it’s working.

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I’m a developer myself and I hear you on wait times. But the fact remains you can do something quickly or you can do it properly. If people’s wait times are very long that highlights a need for people to play something else.

The alternative of sticking 6 people, 5 of which all want to play DPS into a bucket and expecting them on average to hash it out in a civil manner is to completely ignore human nature.

Imagine a matchmaking system for any type of sports team that works in this manner. It just matches people of equal skill level up, lets take hockey - shame you didn’t get any defensemen or goalies this time! go on out there and enjoy yourself! How is putting me on a team of 5 people all of which want to DPS (and 3-4 of which will refuse to do anything but) nothing but an exercise in time wasting and frustration?