If you have no idea how to handle Hammond

Do us a favor...

Please don’t play DPS…

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Hammond isn’t quite the problem he used to be. If I see a Hammond in the enemy comp, I just thank God it’s not rein/zarya for the 900th time.

Hammond honestly has so many counters I’m kind of surprised people find him problematic. If you complain about him you’re probably the type of person who doesn’t want to switch to counter problematic heroes in the first place.

McCree, Brig, Ana, Rein, Mei, Sombra, Doomfist, Roadhog, and Junkrat are all such powerful heroes that shut them down. McCree and flash and fan, Brig can stun him and whip him away, Ana can sleep dart, Reinhardt can Earthshatter or just pin a wreckingball spinning predictably, Mei can freeze him repeatedly, Sombra can hack him, Doomfist can punch him, slam him, and uppercut him to throw him off, Hog can hook him, and Junkrat can mine him and trap him and his huge hitbox in place.

This isn’t even mentioning soft counters like Ashe, Bastion, Lucio, Orisa, Sym, Sigma, etc. who can bully him/boop him away/slow him down. Maybe a couple months ago he was more of a threat, but right now I don’t think he’s much of an issue.

The only times I find him extremely annoying is when I’m playing Widow, because she can’t really do anything against him other than try and escape. In which case I go any of the above heroes I mentioned who play a strong role in taking him out/immobilizing him.

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MCREE>>>MCREE >

No Mcree… Mcree is the worst against Hammond!

Any player that thinks Mcree is a counter to Hammond is a noob.

I am trying to earn a skin over here…

Please put Mcree on the shelf and play a proper Hammond counter.
Bastion
Sombra
Reaper may even work…

Not Mcree…

Are you nuts? His extra HP means that Hammond can’t kill him nearly as reliably, and McCree has the easiest stun to land in the game. It will completely throw off Hammond and interrupt him, and can even interrupt his slam attack if performed well.

You’re assuming people can play those heroes. If they main or are proficient with heroes that are vulnerable to the ball, then I can understand how they’d find him to be a problem and might complain.

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How many? How many losses MUST you see until you finally understand not to play Mcree against Hammond?

Hammond’s major issue is that most characters in the game that have counters end their engagement with the target being dead. Hammond sort of almost always has some option to return to neutral.

Its great you think sleep dart or shield bash or whip shot should actually shut hammond down, but it doesn’t really. Bash/Flashbang/Sleep Dart are short stuns that only kill hammond with concentrated power form multiple people. Ana/Brig will NEVER kill hammond off their own stun.

Even McCree has a hard time actually finishing hammond off on his own from a bang because the most you’ll usually get is like a fan the hammer off with maybe a couple of shots before his shields and ball form let him roll away at like 200 health.

A unit like Roadhog is kind of the same. Great getting that hook off that does only like 200-250 damage and a character that moves so fast its hard to accurate hit with all of your damage bundled up into a spread shot.

There are several soft counters, but Hammond is still the bulkiest and most mobile character in the game which is incredibly hard to pressure with a single character. Now, compare this to Winston and nearly every character can kill Winston because his shield can be bypassed, his headbox is always exposed, he doesn’t move on a passive at double speed, and has only one form of movement. He can evade CC more readily though. That’s Winston’s only advantage.

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Until your tanks pick Roadhog and Hammond and you just want to jump out a window…

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Sombra vs Hammond is like Dick Dastardly vs that darn pigeon sometimes

McCree is fine. Sombra I have always found is a bigger shutdown of him for most ranks and her + any other character in the game can always kill hammond due to 5-6 seconds of full headshots, no mobility, and no shields.

I think the simple idea is to realize that no matter what you can only take Hammond out yourself in very niche circumstances and every other time you need to take multiple people. Otherwise, the best is simply to deny him activity as much as possible. In the support slot, Brig will greatly mitigate much of what he wants to do. Whip shot can routinely stuff his pile drivers. Repair packs into people he’s targeting. Shield bash to stop him through your team. Even if you can’t kill him, your at least denying him completely uncontested value and making herself harder to kill as a dive target.

In the tank category, I think it really should be the other units to deal with hammond. Hammond wants to get into the backline more often and generally stir up trouble. Most tanks have short range and can’t deal with him.

Much of overwatch these days is damage mitigation to your team.

Why did you change your tune?

Mcree is horrible against Hammond.

Please, Please, for the sake of Overwatch, stop playing Mcree into Hammond.

Ana, Rein, and McCree are found in most games right now, and none of the heroes I listed are extremely difficult to play incorrectly if the goal is just to counter Hammond. Freeze him as Mei, hack him when he’s on your side, flash him when he’s rolling through, sleep him when he attacks, etc.

Sombra and Mei aren’t played as much as the rest, but the rest are also super strong counters.

I understand complaining about it, but asking for him to be changed because you don’t want to pick up a hero who can actually do something against him is a them problem, not a Hammond problem. Widowmaker/Ashe/Zen players should complain about Hammond if Hammond does his job right, because he absolutely can shred them if they’re playing with their pants down.

If you don’t want to swap when a Hammond counters you, fine by me. But don’t be mad at Hammond for you not knowing how to counter him. His counters are some of the most obviously recognizable in the game, and imo I don’t think he’s in a state where he needs to be changed further.

How did I not know about this things existence!?

I understand this point, but Mei/Sombra deny this completely. If either of them are on the DPS lineup, it’s a guaranteed win unless the Hammond swaps. Hammond can’t spend 5 seconds immobolized in the middle of the enemy team, especially crawling on his legs/with his hitbox out. So while he can escape easier against say Junkrat/McCree, if Mei or Sombra are out it’s an extremely hard shut down

I used shut down when I meant to say hard counter, I apologize there.

After realizing I meant hard counter, I hope you see where these points are wrong. Sleep dart puts Hammond out of the fight for 4 seconds or so, and can take him out of his piledrive/fireball state. It’s also incredibly easy to hit. Shield Bash is also very easy to counter Hammond with. If he’s close enough to get stunned, Brig is also close enough to heal her and other allies around her to negate Hammond’s damage. Stun puts him into his regular state, allowing teammates to gang up on him.

That should have been obvious. Shut down doesn’t even mean 100% kill. No support could take on Hammond on their own. Hammond preys on disruption/lone targets, so if you’re alone facing him that’s your own problem not his. Hammond is often alone in the backline taking out key targets. But no support should be alone when facing Hammond. If you make that mistake of letting yourself fight him alone, that’s your own mistake.

That’s how he’s supposed to be killed. No one can really win a fight against a tank, except maybe a few select people like Soldier, mcCree, Brig, etc. This point is rather pointless, I think.

Once again, if a DPS is fighting someone alone, they deserve to be killed. No one except Reaper should really be able to fight a tank solo. Well, maybe Pharah and Echo because they can fly above regular damage sources, but with barrier play you can easily out play them.

If he’s rolling away, that gives you at least five seconds. He would have to go back to his team to get healing, or find a large healthpack to sustain him, which even at his speed take time. Use this to your own advantage to get with your team/heal yourself up. If he has to leave, you won the exchange, even if he lived.

This is a team game. Why do you keep acting as though everyone is fighting alone? That makes no sense when discussing a hero meant to take out lone targets/disrupt teams. If you’re fighting alone and they have a Hammond you deserve it. I also think your underestimating a hook. Roadhog often plays with his team, and a hook can pull a large, even if highly mobile hero such as Hammond close to him and his team. If you get a hook on anyone, it’s bascially an instant kill. That’s what makes hog deadly. He pulls enemies from the enemy team and kills them. If they don’t die, they’re now on your team. Your teammates should help you. Plus, you disrupt Hammond and his active abilities (other than shield) when you hook him. He loses his hook if it’s active, and he’s pulled out of ball form, meaning you can’t get a sweet headshot for extra damage. and with a target as big as Hammond, you would have to be stupidly bad in order to not hit all of your shots, even if it isn’t a headshot, which makes your point about spread shot irrelevant.

It’s actually incredibly easy to pressure him, which both you and I have mentioned now. You can pressure a hero without killing them each time. Hog can pressure a Hammond to play safer because of the threat of a hook, Brig can use her stun to make him have to avoid her, you have to wait for Ana to use cooldowns, etc. You can pressure him quite a lot.

And once again don’t fight him as a single character unless you can handle it (Reaper, Soldier, another tank). He’ll win because of his HP and shields, plus mobility. That’s why he’s a threat to the backline. But if you’re playing like a team, he has to work a lot harder to get you vulnerable enough for a kill.

So we’re going to pretend like all of your points towards Hammond being better don’t apply towards Winston as well? High mobility, high health, a form of protection that Winston can also use to bypass damage, a combo to deal damage quickly/finish off targets, and an ult that can be used to survive. Yes, Winston isn’t quite as tanky/has a headbox, but he’s actually more of a threat because of his shield. Winston can go into/out of his shield and still damage through it, and enemies have to constantly in and out of the barrier to keep up. Winston can shoot through it.

Winston is more of a pressure to the backline, while Hammond is more of a disrupter/killer. Although they function similarly, they play differently in game. Winston isn’t nearly as threatened by a Mei/Sombra, because of his barrier he can use for instant protection. I would agree that Hammond is better than Winston overall, but I don’t think it’s because of the reasons you provided.

Weird, I found the most success in dealing with Hammond from playing Brig and Lucio, not DPS.

Let me tell you as a Doom main. Nothing brings me more joy than just bullying Ball. He tries rolling full speed? Bonk him right back the way he came, you can even punch him out of his slam if you time it right. I almost feel bad sometimes…almost.

Just play Sombra. You don’t even need to be good on her. Just literally hold right click on him when he comes rolling by. You can do nothing all match but focus Hammond and you’ll still be useful for your team since the enemy is down a tank and you are only down a DPS. How do people mess this up?

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