not one change was made to movement despite it’s one counter being heavily toned down
But waaaaaaa Genji still needs buffs >:’(
Indeed, the movement is the reason supports are free meals. You can just dive in, kill them, and dive out, no effort involved.
They even buffed it by making it a passive lmao
Hahaha although they realized their mistake and removed the speed buff. Now hanzo has no DPS passive at all.
Not gonna happen. Quit or practice aiming for this FPS game. The whining is played out.
Sounds like a you problem. Actual good Supports die a hell of a lot less than anyone else on their team. Skill issue.
yeah let’s keep the DPS crutches lmao
I understand why they can’t, bc its too much work and would take a long time for players to readjust. But idk why we can’t have silences that apply only to movement (similar to how Zarya grav selectively disables movement abilities).
Like Sombra could be buffed in that way, make hack disable all extra movement (and probably ults too) for the full hack time. Its not as invasive as disabling all abilities, and helps target an area that has very few counters right now.
They could also give Ana’s poison the same effect while its active, so if she can land the first shot, it helps her survive getting attacked by making the fight more even (instead of the common suggestion to give her mobility).
Those are just examples, the Ana one sounds like itd be maybe too big of a buff, but I think more mechanics like that might be a good alternative to stuns.
Edit: Also, it could also be a solid upgrade to Widow mine, notorious for being useless. She can use to to disable someone from diving her for a while if placed right.
Sounds like you’re down with Swift Step, Fade, Guardian Angel and all the tech surrounding it, the immortality abilities and pretty much everything that gives a character an advantage or survivability removed then. Or does this only apply to characters that killed you and hurt your feelings?
I already know the answer, this forum is just funny af.
Especially on tanks. I know how people love to complain about tracer/Genji, but tank mobility is a serious problem for supports.
very nice job pulling all that nonsense out of thin air
Movement abilities are only a crutch on DPS characters, got it.
Anyway, try some tryhard FFA out, you might start landing shots and stop crying about something that wont ever change.
So how does:
3s cooldown for exo boots
3s cooldown for GA
8s cooldown for fade
Lucio cannot wallride for more than 6s (like ball’s grapple)
sound?
Its a hero issue, you get the massive choice of Lucio, Kiriko, or Moira, and that’s it. Everyone else is useless. We can almost play Mercy, but that won’t last once Sojourn gets her well deserved nerf. But sure, you keep telling yourself that.
Long as Genji gets:
Double jump has a 4 second cooldown
Wall climbing has a 4 second cooldown
Dash doesn’t a reset
Dash has a 12 second cooldown
Dash moves him half the distance
Than sure.
That you mentioned Moira of all people and not Baptiste and Ana tells me all I need to know. Anyway, Mercy isn’t useless, she’s just boring, as she always has been. Brig is in a spot of no real identity, and Zen is still powerful but obnoxious to use on a good majority of the current map pool.
lol why? I’m not the one complaining about toning down movement.
If you don’t like movement, nerf your own first. I like mine and have no problem with others having it.
Lol why right back at you.
I told you why.
You are the ones complaining about movement lol…
orrr improve movement for everyone