If we nerf Cree again, because he in all likelihood will still be too statistically good, what will be different? Has the game really shifted enough to make vintage McCree good? I say no, considering power creep is higher than when Cree was at his worst.
The changes I am hearing as most popular right now are back to 200 HP. If we WERE to do that in addition to his other nerfs, what would be different between him then and when he was battling sombra, bastion, and reaper, for the lowest winrate in the game? People like to say winrate doesn’t matter to balance and I literally don’t understand how you can say that when such a statistic literally denotes an imbalance. People say the pick rate makes up for it but Tracer has AROUND where Cree’s PR has been, actually more at times, and her WR in GM isn’t bad, isn’t okay, isn’t good. It is excellent.
Then, some suggest FB nerfs. Which would be huge and instantly tank him. Still, I would prefer an actual different direction we can build on than a revert to Cree being one of the worst characters in the game.
I still think the actual correct direction is to nerf FTH combo from 600 to 450. You could do this in multiple ways.
People suggest 45 damage per bullet. I think this is a bad direction, frankly. If Cree can’t kill people by the 4-5th bullet, genjis and reapers and many others just kill you for flashing them, and many others simply have to pop their escape. For a ten second CD. It makes it a almost useless ability, and at that point you might as well rework it completely.
Others suggest a CD on FTH. This could work, but honestly, if it’s a CD I want it to be better. When storm arrow and dynamite exist, 300 damage channeled over a second with insane spread be one of the worst CD’s in the game. Decidedly D tier. Not as bad as widow mine mind you, but bad.
I think the ACTUAL way to do it is to make roll only give you three bullets. Frankly, Cree having 12 shots is a lot for a character like him anyways. Extended periods of uptime should really be a luxury afford to Ashe and Soldier. And in Ashe’s case, she pays for it with an extremely long reload if you can’t manage it. This will rectify McCree’s endless shooting into the enemy and doing lots of poke damage with no consequences. The other side to that is it creates a much bigger window for tanks and their shields to play around Cree. 300-450 just creates way more space for them to operate, but is still well within the realm of being punishing if used correctly.
TL;DR: If we nerf Crees health he will be no better than he was when he was one of the worst heroes in the game. This shouldn’t be the aim of balance. Nerfing flash would be too fundamentally destructive to the hero. FTH is what needs to be looked at, and I state some of the popular ideas above and then give me own, which is to nerf roll to giving three bullets only.