Look at how amazing that game looks with DLSS 3…
I’ve heard the argument that it adds input delay but other shooters are adding this technology so why not add it to Overwatch?
Look at how amazing that game looks with DLSS 3…
I’ve heard the argument that it adds input delay but other shooters are adding this technology so why not add it to Overwatch?
Honest Answer.
Blizzard cant get their stuff together to make OW2 more ballanced.
You think they can strike a deal with Nvidia to add feautures? * _ *
I uh
…
You know no dlss makes the game look best right?
Like
Dlss 2 upscales an image to get as close to native res as possible, and gives you a big performance boost
Dlss 3 has the same upscale and also introduces frame generation to artificially boost fps (which I’m again tbh but idc)
Soooo
How does the game look amazing again?
dlss 3 includes all the features of dlss2, so if you dont like frame gen, you can still use the upscaling from 2 lol.
I mean yeah, i just mean the exclusive stuff dlss3 brings to the table
Edited for clarity though
On pc aren’t those the requirements for it?
Because OW2 already runs good and doesn’t need some crappy dlss or fsr to make it run better. Despite Blizzards failings, OW2 runs good. It’s well optimized and doesn’t need some BS crutch like other games that have dlss.
I’ve yet to see a game to be released with dlss or fsr that runs good without them. Even high end PC’s have to ahrd time unless they use that crutch.
DLSS is for poorly optimized games or games that use raytracing (a laughably useless graphics feature to date) so that they can run at normal framerates while actually running at like half resolution.
OW2 is actually very well optimized and doesn’t need super resolution features to run at high framerates.
Because it would require a lot of work to add it to the game with little benefit to none to most users
It’d be nice, it’s just unfortunately not a priority for them.
And DLSS 3 could push that good performance even further beyond!
After all isn’t it a good thing to have the headroom to add additional fancy effects?
Like dynamic weather effects that they showcased for the PVE?
Or you could run the game at 200% render scale at 4K…
Yep it’s more important that they work on a dating sim right?
Having a game look pretty may seem trivial to some of us but this is a lot of the time the deciding factor of whether a player decides to get the game or not…
Heck! I’m super tempted to get on that “the finals” game purely because of how good it looks…
DLSS 3 is great because it bypasses any CPU bottleneck so even people with a weak CPU get nice and smooth gameplay even at extremely high resolution…
And Overwatch 2 is meant to be a big graphical overhaul compared to OW1…
If they don’t want people to poke fun at them for basically not upgrading the game then they need to implement these technologies as well as significantly bump up the graphical fidelity…
Especially when PVE releases and they get a fresh chance to impress people and convince the masses that it’s truly worthy of being described as a “sequel”…
“The finals” is probably the worst/most confusing game name ever, esp for titles/thumbnails
right beside Crucible from Amazon (the failed hero shooter)
Actually it’s a great game name… Heh…
When the kids’ parents ask what they’re doing while they’re up in their room they get to tell them that they’re “studying for the finals”…
I mean, would take some tome to adapt from fsr. Dunno if the effort would be valid, considering that ow is a multiplataform and fsr is easier do work on all their plataforms.
Seems a bit counter productive, at least on short time frame.
In the future? Maybe. But the input lag isn’t that amazing to justify. I mean, who would have a dlss 3.0 card and really bad cpu that wouldn’t even handle overwatch properly?
Competitive games doesn’t seen to be fit with the downside of it. Reduced the responsiveness unless you reach way more frames to compensate, meaning having similar experience as if having 1/3 to a 1/2 of that framerate.
If didn’t had that amount of input lag, would be more easier to recommend. Feels more interesting on games with less Action per minute keystrokes.
I expect newer fsr versions. But I wouldn’t have my hopes that up for dlss 3.0 anytime soon.
At the cost of making your game look like a blurry disaster during extreme movements which is oh idk, all the time in the ability fuelled fever dream that is an overwatch teamfight.
Every Graphics Card feature is useless if you look at it like that, graphical quality is useless to the game’s play-ability but makes the game look better.
I don’t really like my games to look like they came out of a PS2 graphics-wise, that’s not why I spend money on systems, so while it might be useless to you, someone else does enjoy it.
I’m not impressed with this game, in terms of graphics…
Overwatch may have many problems, graphics are not one of them. You can’t compare it with games that don’t have a cartoon-esque universe such as Overwatch.
And when it comes to that new game “The Finals”, there are already other games in the market with kind of “more realistic” graphics and I believe most of them are better in terms of visuals (only).
Maybe the gameplay is fun (I didn’t look into it) but I fail to understand why some people from these forums claim this game (specifically) is so beautiful when there are dozen of games that have better graphics …
Definitely not true. There are plenty of very useful graphics card capabilities that actually unlock new rendering techniques for developers that dont have a massive performance hit. In fact many often provide significant performance improvements.
Hate to break it to you the game will never be truely balanced, were talking about a game with thousands of unique interactions that get’s considerably more complicated with each new hero.
if you want a balanced game, go play something simple like CSGO. If you want a game of ever grow hereo’s each with their own host unique abilities and combo’s. Then you play OW.
If you have an NVIDIA card, you can go to the 3D settings, enable dynamic super resolution (DSR) with “DL”, which is probably the same deep learning algorithm as the current DLSS. Then resolutions above your monitor resolution unlock in any game so you can play with nice anti-aliasing, which works pretty well in OW.
There is also a smoothness setting which imo should be low.
I believe if my calculations are correct and according to my current research that these are two different and distinct technologies…
You can see DLSS has a very major effect on the frame rate and this is amazing!
You can get the same performance in 45 w package as in something with triple the power budget! Wow…