If they cant find a way to nerf Sojourn... why not:

Base stats

  • Maximum HP reduced from 200 to 175.

Non-dev comments: As the devs said themselves, one of the most impactful changes in winrate is changing the character’s health, plus, Sojourn’s slim hitbox makes this even more acceptable.

Though i think there are ways to nerf her problematic part of her kit like :

Railgun (Alternate Fire) (One/Two of these)

  • Maximum damage reduced to 100
  • Charge now decays 3 seconds faster
  • Can no longer get charged or reset it from hitting non player objects.
  • Fall-off range reduced from 40-60m to 20-40m
  • Now takes 1 second to fire and slow down Sojourn’s movement speed by 25-50% (not sure) while firing.

Overdrive (This always goes through)

  • Compesation buff reverted wich has it charge rate go down
2 Likes

Honestly, I think they should just make the hero do up to 75 damage with the rail and 150 with a headshot. Then damage boost still wouldn’t let her one shot. You can compensate her by reverting the primary fire spread. Just lean into rail being a finisher, with the true gun play being her projectiles. I also lowkey think the rail is too big and easy to land, and should be smaller. The .01 size was too small, but scaling to .1 is too big. Just make it scale from .01 to .05. If you need to compensate her for this, compensate her with more projectile buffs (maybe projectile speed or less spread). That’s my personal thoughts on how to balance her anyway, I know literally nobody ever likes anybody’s specific balance ideas, so usually I refrain from giving them.

Edit: it was pointed out that she now has a 1.5x critical mulitplier instead of 2x, so the numbers suggested here don’t work. It would be up to 100 damage and up to 150 with full rail and critical hit.

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Thats what nerfing it to 100 with 1.5x HS multiplier does btw.

100 x 1.5 = 150 x 1.3 = 195.

Not literally nobody but close enough.

Here’s an indepth analysis of her current numbers.

If you want more details just read the post.

But her “Weapon Spread” doesn’t exist.

Oh I forgot her multiplier was nerfed, you’re right. 100 seems like a better base value anyway. Thanks!

True

Interesting, i dont think thats the most problematic aspect of her kit though.

Plus her spread appearently does exist, its just pretty big and works by only activating past the first few shots.

Yep, also if you go with 75 then back to 2x HS, she might become too mechanical skill reliant so theres also that.

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Well then I challenge you to read my post and re-evaluate your analysis.

It’s the same as Brig and Bap.

Where 90% of the community didn’t understand why they were broken.

It has nothing to do with CDs on long timers, and everything to do with uptime.

Sojourn has insane uptime thanks to 0 damage falloff, and seemingly 0 spread.

I did do a skim through, its a bit long with a bit too much focus on plot development…

But even then, thats not what breaks Sojourn, you dont see Sojourns getting as much value from her primary than her alternate.

The real issue with Sojourn the way i see it, is that she can hold her alternate for virtually forever, after easily farming from tanks, wich also gets a ridiculous amount of value on headshots wich is very difficult to play around, specially when damage boosted.

Increasing her spread does nothing against tanks and too little vs others, since all she needs to do is hit 1 of them to keep her charge and reset it.

Then also her ultimate wich was one of the strongest DPS ultimates in the game and got uneeded compesation.

The post talks about her Alt-Fire, but if you didn’t read it, you wouldn’t see the numbers discussed.

This is the problem with today’s society.

Her Ult isn’t breaking the game.

She has to aim it and at best you’re facing it what? Twice a round?

Yeah, nope. Losing fights to Ults is a skill issue.

As i said, too long is the problem, you wrote a whole chapter when you only needed a page…

But the conclusion you get is to nerf her primary spread, thats not going to fix her actual issues, she would still be able to hold it virtually forever and farm it easily from tanks.

Yes it is, it was before with 2x HS mutiplier, now she doesnt even need to headshot to get ridiculous amounts of value since it got compesated with quicker charge rate, its too strong.

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Your thoughts on why she’s broken are statistically and numerical wrong. Yes, discussing every number in her kit is essential to understanding what separates her from other heroes.

If you lack the reading comprehension to read through it, just say that next time!

Yes it is.

It’s going to fix her entire kit.

And if you read my post you’d see why the issue is her lack of weapon spread, enabling her to play at longer ranges, better control her CDs, and thus escape what should exist as a counter to her (Dive comps).

Sojourn in her current state outranges every DPS but Widow. She needs to be forced into closer engagements so she doesn’t hold a natural range advantage over 95% of the roster.

Nah nah, you literally wrote this:

That was unnecesarry.

Theres too much unessessary banter on the post, thats why its too long, why banter with yourself on the OP? I dont see the point.

If you think upping her spread on her much less lethal part of her kit wich she spams on tanks to actually get value with her alternate is going to nerf her all that much, i have some bad news for ya.

With her alternate fire.

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They can nerf sojourn, they just don’t want to.

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They dont want to because on their own words, they dont know how to nerf her without making her too weak on lower ranks but thats baloney…

No it was 100% necessary. Again, you not having read the post wouldn’t understand.

There is no available number via Blizzard or a 3rd party site stating the exact weapon spread of Sojourn’s weapon. So I went ahead and playtested it myself, as I knew everyone would whine “But Weapon Spread!” and the results were as written.

I offered that same test to any other player out there so they can see for themselves that Sojourn having weapon spread is a myth.

And once again, if you actually read the post, you’d have seen I suggested her overall ammo count takes a nerf, as does her charge requirements, effectively restricting her charge from 2 per magazing to 1.

And when was that ever an issue before? They have hero bias for a while now, as long as that persists, this game won’t have any sensible balance.

No its not, all you needed to say was :

I tested it on the training range and on my friend, not write a whole story…

Not enough, not in a way that matters, 5 ammo is barely going to cut it.

Yeah, my thoughts exactly, new lead has some weird ideas lemme tell ya.

Widow and Tracer (and any high skill expression character) has had the same issues for years now and that is fine.

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I don’t think Sojourn gets butchered like how you are suggesting (keep in mind she already had harsh nerfs). It’s Mercy that makes her unbearable, who also turns other dps with good damage output into monsters

I dont think this butchers her, its one/two of those nerfs + her ult nerf or -25 max hp + her ult nerf.

Mercy just exarcebates the issue and has her own kind of problems, even without damage boost Sojourn is broke.

I’ve seen Torb turrets with higher IQ.

Holy :face_with_symbols_over_mouth: mate!

That’s enough internet for me today! :joy:

If you can’t connect the dots that’s on you!