Non-dev comments:As the devs said themselves, one of the most impactful changes in winrate is changing the character’s health, plus, Sojourn’s slim hitbox makes this even more acceptable.
Though i think there are ways to nerf her problematic part of her kit like :
Railgun (Alternate Fire) (One/Two of these)
Maximum damage reduced to 100
Charge now decays 3 seconds faster
Can no longer get charged or reset it from hitting non player objects.
Fall-off range reduced from 40-60m to 20-40m
Now takes 1 second to fire and slow down Sojourn’s movement speed by 25-50% (not sure) while firing.
Overdrive(This always goes through)
Compesation buff reverted wich has it charge rate go down
Honestly, I think they should just make the hero do up to 75 damage with the rail and 150 with a headshot. Then damage boost still wouldn’t let her one shot. You can compensate her by reverting the primary fire spread. Just lean into rail being a finisher, with the true gun play being her projectiles. I also lowkey think the rail is too big and easy to land, and should be smaller. The .01 size was too small, but scaling to .1 is too big. Just make it scale from .01 to .05. If you need to compensate her for this, compensate her with more projectile buffs (maybe projectile speed or less spread). That’s my personal thoughts on how to balance her anyway, I know literally nobody ever likes anybody’s specific balance ideas, so usually I refrain from giving them.
Edit: it was pointed out that she now has a 1.5x critical mulitplier instead of 2x, so the numbers suggested here don’t work. It would be up to 100 damage and up to 150 with full rail and critical hit.
I did do a skim through, its a bit long with a bit too much focus on plot development…
But even then, thats not what breaks Sojourn, you dont see Sojourns getting as much value from her primary than her alternate.
The real issue with Sojourn the way i see it, is that she can hold her alternate for virtually forever, after easily farming from tanks, wich also gets a ridiculous amount of value on headshots wich is very difficult to play around, specially when damage boosted.
Increasing her spread does nothing against tanks and too little vs others, since all she needs to do is hit 1 of them to keep her charge and reset it.
Then also her ultimate wich was one of the strongest DPS ultimates in the game and got uneeded compesation.
As i said, too long is the problem, you wrote a whole chapter when you only needed a page…
But the conclusion you get is to nerf her primary spread, thats not going to fix her actual issues, she would still be able to hold it virtually forever and farm it easily from tanks.
Yes it is, it was before with 2x HS mutiplier, now she doesnt even need to headshot to get ridiculous amounts of value since it got compesated with quicker charge rate, its too strong.
Your thoughts on why she’s broken are statistically and numerical wrong. Yes, discussing every number in her kit is essential to understanding what separates her from other heroes.
If you lack the reading comprehension to read through it, just say that next time!
Yes it is.
It’s going to fix her entire kit.
And if you read my post you’d see why the issue is her lack of weapon spread, enabling her to play at longer ranges, better control her CDs, and thus escape what should exist as a counter to her (Dive comps).
Sojourn in her current state outranges every DPS but Widow. She needs to be forced into closer engagements so she doesn’t hold a natural range advantage over 95% of the roster.
Theres too much unessessary banter on the post, thats why its too long, why banter with yourself on the OP? I dont see the point.
If you think upping her spread on her much less lethal part of her kit wich she spams on tanks to actually get value with her alternate is going to nerf her all that much, i have some bad news for ya.
No it was 100% necessary. Again, you not having read the post wouldn’t understand.
There is no available number via Blizzard or a 3rd party site stating the exact weapon spread of Sojourn’s weapon. So I went ahead and playtested it myself, as I knew everyone would whine “But Weapon Spread!” and the results were as written.
I offered that same test to any other player out there so they can see for themselves that Sojourn having weapon spread is a myth.
And once again, if you actually read the post, you’d have seen I suggested her overall ammo count takes a nerf, as does her charge requirements, effectively restricting her charge from 2 per magazing to 1.
I don’t think Sojourn gets butchered like how you are suggesting (keep in mind she already had harsh nerfs). It’s Mercy that makes her unbearable, who also turns other dps with good damage output into monsters