We need an explanation, the blog post said performance stats like the one in the Scoreboard don’t matter in Comp for the system .
Then what does matter beside win / loss ?
This created to me more confusing.
How the system recognise this player played well or bad when the match ends ?
Are u indirectly saying a player that doing everything he can and another one throwing in the same team will gain or lose the same amount of points cus stats don’t matter ??
The blog post says the amount of MMR u gain / lose depend on several factors like how recently u last played .
How recently u last played !!! What does that even mean ? How the system understand and decide how I recently played when Stats don’t matter ?
The Blog post was a very good one overrall, but it has created more confusing when addressing some points .
It mentions the factors that don’t matter and not taken into consideration for MMR gain / loss , but don’t go deep on the factors that matter .
Also it mentions the example of new players against OWL pros when addressing the full reset topic , then it says the percentage of OWL pros is 0.00001% !
So u understand that’s an extreme example , and the chances of it happening is very very low , yet u mentioned it !
The removing of rank decay / reset is the right direction, but why season 4 and not 3 ?
U have technical issues to remove it in time for S3 or what ?
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If it is just all about the win/loss then what happens when there is a leaver on your team?
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It’s all just made randomness to keep players addicted.
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Winning.
Dopamine hits.
That’s all.
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Probably mostly wins and losses. Though one would hope that leavers would impact it as well. However, they aren’t going to ever tell us if leavers impact MMR changes because then in losing matches, you could get rewarded for attempting to bully somebody else into leaving.
I think you misunderstood this bit though.
It’s talking about when was the last time you played a game of overwatch. I can see it wanting to have somebody who came back after several months of not playing gain or lose mmr faster than they otherwise would. They’re probably rusty. They also maybe did a deep dive on a different FPS and came back an aim god. Either way you’d want that person’s mmr to be more volatile.
From what I understand the MMR apparently calculates each person individual number and accounts that into the end… If you beat someone with higher mmr than you, then you win more MMR…otherwise you win lower “MMR points.”
The same applies to losses. If you lose to someone apparently “carried” then you will lose more MMR than losing to someone on your same skill level…
I might be wrong though…but MMR’s work likew this from the games I play…
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That has been the only thing that always matter. you never gain sr for losing anyway. Idk why people act surprised when that was always the case.
This is also why the scoreboard was the most useless thing that was added to the game.
Individual stats don’t matter, other than contributing to the win or loss. Winning the match is the only thing that matters as far as MMR or SR.
It’s pretty straightforward.
Well, not quite. If winning is the only thing that matters (as it should be), then MMR doesn’t need to be there, at all. Why have a hidden score if the published score will do the work for you, make things more efficient, simplify the code, and make everything more explainable and relatable?
MMR needs to go. SR can matchmake you, pay you out, score and rank you. MMR existed for years because they were rigging behind the scenes using hidden performance data. If that’s gone now, bye bye MMR.
Otherwise still a fake scam.
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MMR is needed for modes outside of Competitive. There’s some matchmaking in other modes.
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True. So could we have comp just be based around MMR only then? No SR, just show the MMR all the time so we see where we stand proper?
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That would be nice, but it would probably be too volatile and confusing if you played other modes. Imagine if you grinded comp and hit 3500. You play a few QP or arcade matches with friends, but you lose. You go back to comp and your rating is now 3460 despite not playing any comp. That would confuse and anger people.
Would get even crazier if you start considering other temp comp modes. Just because you’re a GM at Lucioball doesn’t mean you’re GM in standard comp.
In OW1 , it was not the case , we had performance based SR below Diamond.
Also , if it’s only about win loss , then how players are ranking up with a negative set and others are deranking with a positive set !
Also , I don’t get it how for example the carry player and the under performing player both can gain / lose the same amount of points !
That performance based sr was was just 1-4 extra sr points and absolutely pointless.
You still get most of your sr from wins.
If Stats don’t matter, then what does?
Playing the objective. this isn’t tdm unless you go to arcade and play tdm.