If Sombra nerf goes through it will simply means PTR is a waste of everyone's time

I’d like to help! Here’s how they’re nerfing her:

  1. Translocator can now be destroyed by opponents.
  2. Translocator now is heard from 20 meters away (as opposed to 5) (that’s a 400% increase!)
  3. She moves slower in Stealth. (33% slower, to be precise)
  4. Her Stealth detection range is doubled (from 2 meters to 4 meters) (that’s a 100% increase!
  5. Stealth can no longer contest points
  6. Although not a direct Sombra nerf, the 25% increase to how loud combat is - which includes when Sombra comes out of Stealth - affects Sombra greatly.

That’s 6 nerfs total, all MASSIVE nerfs. The three mild buffs she received - infinite Trans, infinite Stealth, Trans can be destroyed through the “Interact” key - are greatly outweighed by these 6 hard nerfs.

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at this point if they don’t give a heads up about getting rid of these changes or changing these changes significantly, then why try?

To wake up the rest of the community about Blizzard’s negligence and ineptitude. Even if they don’t care about the Sombra changes, they can see what a stink we’re raising. And if we’re ignored by Blizzard, it’s going to say to those people, “wow, these guys care this much about salvaging this character and Blizzard just ignored them, what’ll happen if they try to rework a character I really like?” Eventually one of the characters they like WILL get ‘reworked’ (it’s how these things work, sadly) poorly, they’ll raise a stink about it, Blizzard will ignore them as they ignored us, and they (much like I’m sure the Sombra changes would lose a number of us) will leave the community and move onto another game.

Clearly someone who has never played Sombra.

Players with 500+ hours on her say its a huge nerf. Streamers say its a huge nerf. TOP500 Sombras are saying its a huge nerf. Pro league players are saying its a huge nerf. But yeah, Tjgalon, who played Sombra once on quick match, knows best!!

Mercy is the highest picked and highest win rate as a support, both before and after the rework. Please do not compare this and Sombra, they’re different on every level possible

Because not enough people are playing to make the feedback feel like solid evidence. Which is why few of balancing issues aren’t taken care of after put to live.

honestly agree. PTR is a waste of time. It takes so long to come to live too

The PTR is more for bug testing than balance testing.

They do balance testing in-house, then bug testing with all of us. Obvious mistakes with cooldowns/damage/etc. get fixed.

So true balance testing doesn’t really occur until it hits live where it becomes a properly integrated part of the game.

It sucks, but oh well… At the very least it brings new metas or new considerations, even if they’re temporary.

I definitely agree with what you said there. I mean look at PTR right now. It is constantly crashing. Can you imagine the chaos if the buggy patch were push to the live server?

That’s what it’s always been for. Balancing is not a PTR function - PTR is for finding bugs, stress testing, and building hype/floating weather balloons for future changes.

Feedback on changes isn’t something that’s only tied to the PTR, but something that matters in all aspects of the game. The PTR is more about bug testing, and not a mechanical play test. Besides, I think Blizzard weighs in statistics a lot more then they do player feedback, which is why they would want these changes to go live, so they can get the most accurate player statistics. Based on previous hero changes, we most likely won’t see any significant change to Sombra again, until at least a month after this goes live.

Feedback regarding bugs.

Jeff clarifies the purpose of PTR here

Why should anyone have to adapt to something objectively inferior?

“Middle east is a great place to live you just have to adapt to not having any rights.” - insanity.