OW with friends vs without friends is two very different games. OW with friends is one of the most varied experiences in the FPS market. OW without friends is the most frustrating one. The vast discrepancy between solo and group play needs to be addressed if this IP is expected to carry a PvP experience into a sequel game. Especially if its expected to turn a profit.
I’m confused by your thread
OW2 PvP will be available to all current OW1 players, the other section of OW2 (which is the Co Op stuff and the stuff I personally am most excited about) is the other part
Agreed. But the trick is how you do that.
Aside from… Making a PVE version.
Maybe they can make a ARAM equivalent of Overwatch?
Yes it will, it will also be VERY dead if issues aren’t dealt with.
If overwatch 2 wants to survive the release needs to be few months later then cyberpunk 2077 smh.
How so? OW2 PvE will definitely be a favorite for a lot of people, especially people that don’t like to play Competitively 100% of the time. I came to Overwatch because of the intense lore and interesting stories it offered through their cinematics and such.
However, that said, the people that love Competitive near and dear to their heart will most definitely keep playing Competitive. OW2 has been said to release like 4 or more new heroes on release, and could also possibly have TONS of reworks for all sorts of heroes just due to the engine upgrade alone. I’m still pretty optimistic about the whole thing, but I guess we just have to wait 3 more months and we can get our answer in February.
Games will be on the market that comfortably compete with PvE OW and arguably do what it does better. So really the PvP experience, the part of the game that’s the core of the game, needs to improve. As things are more and more people don’t care to play comp and QP isn’t far behind.
I mean I don’t blame the people that don’t play Competitive. It is a toxic wasteland 99% of the time and some people just really don’t like that section of the game. The only way to improve such areas is to balance the game to exactly 100%, which is impossible, and some people need to understand that.
Again, I can definitely see reworks happening with several characters for the release of OW2 (mainly the troublesome heroes like Brigitte, Genji, Widowmaker, etc.)
Balance if far less important to me than gameplay experience. I don’t care how OP a hero is if the player behind that hero fundamentally doesn’t understand how to play the game or just flat refuses to even try and learn. Another thread said it best that the overwhelming majority of players stubbornly choose to ignore learning the fundamentals of OW, meanwhile Blizzard outright refuses to put the tools in place for those of us that do to seek each other out. Instead we get incomplete tools like the group finder.
So what do you want them to do? I personally think Overwatch’s gameplay is some of the most fun to learn and adapt to over the 2 years I’ve played it. It contains Aim, Stuns, Positioning, Teamwork, many things I never had to worry about (minus aim) in the last game I binge played (CSGO).
Yes, but because of how team reliant OW is you are at the mercy of other player’s knowledge set on those traits.
I like soloqing more
So you want them to change the basic principle Overwatch is made under? Honestly not worth it in the slightest as many think the system is fine as is. I do wish they pushed Open Lobbies more for players to join groups and que for competitive, as of right now its only a tiny yellow bar under your ques and not directed towards competitive.
I don’t want them to change anything about the game. What I want them to do is actually incentivize playing together as a team with like minded players. There are currently layered systems that discourage that.