Blizzard is gonna be sidetracked with the task of going back to change a bunch of voicelines, sprays, comicbook scans… anything mentioning “McCree” for the sake of pandering.
That equates to scheduling for the actors to come in, managing their schedule, their payment, doing a bunch of retakes, coding in the voicelines, debugging due to the changes in code… basically a bunch of unnecessary labor, money and energy spent that could all be spent just completing Overwatch 2.
This could’ve all been avoided if people realized that it’s just a damn name. Anyone in the world named Jeffrey isn’t due for a name change because Jeffrey Dahmer existed. Hell, there’s an old cowboy-themed arcade game from the 90s called Mad Dog McCree. Just associate his name with that, and be done with it.
And doing voice over work takes zero development time away from OW2 when the voice over people have not even recorded their lines for OW2 (do not worry about this as this is usually the last, or one of the last, things done). So it is taking away time from the voice actors doing other jobs… ya you know absolutely nothing about development whatsoever.
localization is not relevant to OW2 right now, voice lines obviously not relevant to OW2 right now and obviously the same is true for the rest of that list with the sole exception being art assets of which that is a days work for 2-3 designers because they are not redesigning something they are simply editing existing work which is actually a pretty easy job.
If you think this takes time away from OW2 you are delusional. There is no other word for it.