Mine packs: health packs restore one mine charge.
Blast from the present: Riptire detonation radius increased by 50%.
Flashtrap: Deploying trap restores all mine charges.
Quantum Entrapment: deploying trap provides 50 overhealth that decays over time.
Kind of ridiculous, huh?
Hope we get a balance patch ASAP. The imbalance in perks between characters in the same class is kind of ridiculous.
Except you miss the part where a few key heroes currently are pretty much useless with perks added because the perks don’t give any substancial improvements.
Junkrat’s one of them.
But things like Ashe gaining ammo refund on ANY scoped shots, as long as they are consecutive is perfectly fine on a borderline meta pick. We don’t get that here on Junk, instead you can throw your trap 50% further… where it literally doesn’t matter.
You can also gain a RIPTire boost… on most supports that have improved DPS and other DPS who also have improved DPS or even, a roll on a headshot cooldown that garantees that if he rolls (Cass), he only takes 150dmg.
Oh, and while most people firsthand think the 40% nade speed is good, it’s only-so good at CQC or hyper-long ranges, it actually deters your mid-range game significantly IF you apply “floor” or “feet” zoning at which you slow INTENTIONALLY your nade’s speed in order to meet people at the right spot. Now it just sends the nade somewhere you don’t want.
And last but not least, a VERY generous buff on a complete useless application, aka, “arming” a mine, in which case, NEVER happens the higher you are. There is only 1 good application to it, and that one is a double-edged sword. The mine perk increases your CC to mine up in the air significantly… but it also means you’re vulnerable more.
NGL, they can prob just take away the downsides and he’ll be fine.
Like, make his nades go faster and make him retain the ammo count. The rest of the perks are actually pretty fun. It’s no earth-shattering changes, but it does put in work.
Oh no, if baseline trap was like that, we can definitely expect complaints and nerf posthate but making it perk? It allows us to get away with so much dumb stuff.
I like the options of basically having easier way to deploy trap, cause once you learn the angles, dropping them into enemy backline without wasting a mine is very valueble.