PLEASE READ WHOLE POST BEFORE COMMENTING, but please comment. I want to know other sides’ arguments for certain heroes, especially Mercy and Briggite.
Mercy:
- Res is now back to being an ult
- Added an E ability that ups healing and damage boost by 20% for 4 seconds
Developer comments: Mercy has virtually no downsides/weaknesses when picking her; she has mobility, self healing, a decent ult and very good healing with minimal skill and only some brainpower. With res coming back as an ult, you have to earn res and it is a nerf compared to how OP she is. I think this single change is enough, to brigning her back to being more balanced. Unpopular opinion, but mass res mercy was a little under powered. With this E ability it should keep her balanced. Please give elaborate feedback with this, not just “I disagree”.
Brigitte:
- Shield health reduced from 600 to 500
- Shield bash: You now have to have shield up for 0.5 seconds before having to shield bash, cooldown increased from 6 to 7 seconds
- Fixed bug where she can’t block shatter
Developer comments: Brigitte requires no skill or brains at all, and has a big impact in game. With a lower shield health and higher bash cooldown, there will be some cooldown management required to have as much of an impact. With shield bash needing to have shield up for 0.5 seconds, there is no counterplay to this instant, skilless, longer than usual stun. I understand counter arguments saying that you should just play out of her range, and I aggree that’s an easy counter to her, but I still think she should be nerfed a little because of all of the stats (winrates and pickrates) backing up that she gets way more out than what she puts in (low skill, high reward)
Reinhardt:
- Is now immune to Doomfist uppercut when having shield up, will still take damage
Developer comments: There is no counterplay for this stun that not only stuns, but puts you in the air for too long making it very easy for the enemy to get to your team while you are stuck in the air. SIDE NOTE; his bugs are already in the process of being fixed
McCree:
- Combat Roll cooldown decreased from 8 to 6 seconds
- High Noon: Removed delay between firing and the shot reaching the skull
- Fixed flashbang hitbox bugs
Developer comments: While McCree should still have mobility as a weakness, this weakness is too detrimental. Also Combat Roll is generally a weak ability, no reason to have it on a high cooldown. I don’t know why there was ever a delay in firing on his ult, he’s a hitscan, there should never be a delay unless you have high ping.
Ana:
- Now recieves 15 health everytime she hits an ally or enemy
-Fixed bug where her arm looks glitchy when throwing nade
Developer comments: Mercy outclasses Ana in every way while also being easier, this buff isn’t huge but should give her a little more of a fighting chance. Her lack of mobility should stay as a weakness, if Ana had no weaknesses she would be at Mercy level but even more OP.
Sombra:
- Spread decreased by 10%
- Speed during stealth now returned to 75%
Developer comments: Sombra should do more damage while at the same time requiring skill to do so. Her spread shouldn’t be decreased by a lot because it’s in her playstyle to be relatively close to someone when trying to kill them. Sombra shouldn’t be able to contest while in stealth because stealth is infinite and she will be able to be a stall hero thats more effective than Mei. SIDE NOTE: Her bugs are already in the process of being fixed.
Bastion:
- Turret form: Damage very slightly decreased (I don’t know the numbers), but added critical hits back to turret form
- Configuration: Tank now grants 50 extra armor
Developer comments: Bastion is extremely niche and while I hate playing against him personally, I have to agree that he is too niche to play consistently.
Torbjörn:
- Turret can now be thrown in a 15 meter radius in all directions. When thrown it starts out as a armor pack looking box and turns into a turret as soon as it hits the ground. The turret instantly levels up to level 2. Level 1 for turrets removed.
- Can now give armor packs to turrets
Developer comments: Same for bastion, Torb is too niche to play consistently. I don’t think this will make him too powerful, but it should make him more viable.
Mei:
- Fixed delay bugs with Kyrofreeze and wall
This is all I can think of right now. Please try and keep the feedback civil.