If aim=skill, then new Moira takes more skill than Tracer

Interesting how in one patch Moira became more difficult than Tracer or Soldier. Think of it:

  • Her M2 requires actual tracking. You have to aim perfectly, it’s no longer forgiving, and her beam can’t headshot, so she has to track a 200hp target for full 4 seconds. While Tracer can kill in under a second if she headshots at least half of her clip (given her spread - it’s very likely to happen).
  • Orb now requires impossible precision. 1 meter range is nothing, it’s literally hitting the enemy model, a direct hit with Pharah rockets. And you’re given one chance every 10 seconds, and its effectiveness drops instantly whenever it hits more than 1 enemy.

So if we measure a hero’s “skill” by his “aiming requirement”, then Moira takes as much skill as “infinite skill cap hero”, aka Tracer. And while I may not agree with these changes (as they might alienate a huge portion of the playerbase like they did with Sym 3.0), they are very interesting. Because you can’t call Moira “braindead” anymore, as she’s much further from “easy to play” now.

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No, Soldier still requires way more tracking.

Moira, even though she does require a little bit more imput mechanically, still isn’t pinpoint like Soldier nor does she have spread or penalty for holding M2.

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Soldier can be annoying to play, most of the times if you fail the rocket you are dead. I guess it’s my fault for going close range with soldier vs a sombra that just hacked me.

Moira still has a forgiving aim, and that’s fine. she needs it.

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Terrible bait, try again next time

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People can and will call things whatever they want. Doesn’t mean they are right. In fact I’d argue anybody who uses the term “braindead” to refer to anything are wrong.

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It’s so funny to see people who complain about Moira taking no skill react to the experimental patch, because they’re so desparate to find anything bad about her they’ll just start making up nonsense

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Oh man, it’s one of those threads again. :joy:

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The difference is damage. Soldier’s tracking might be slightly more demanding to score a hit, but he requires far fewer hits to get a kill.

If this were basketball, Moira would have to land 3 free throws in a row. Soldier would need to land a single 3-pointer, and have 3 attempts.

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OP is right, I’m not sure why everyone is so against it, must be that they are thinking of old moira and not new moira.

Moira’s Grasp in it’s current nerfed state still requires less tracking than Zarya and Sym.
The hitbox is still bigger than every other characters primary fire hitbox.
Last time I checked, Tracer doesnt get a free 150dps Orb-Turret that damages people for her :woman_shrugging:

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headshots are still harder to hit than a player model, but in a way you’re not completely wrong, it takes longer for moira to kill things than a lot of characters because there’s no bonus damage apart from her damage orb that’s kinda fickle.

but i do see some potential for the orb in closed off spaces especially or banking it off a wall to finish someone off that’s out line of sight.

but as far as potential for skill is concerned, no moira isn’t even close when it comes to aiming, high skill cap means to take advantage of every possibility you get, in which case a tracer if she wants to be really good has to constantly hit headshots or else she’s just not worth that much.

or like say for example widow, if you can’t hit headshots with her, a lot of her power goes to waste, so skill requirement in one way is about not wasting power to utilize the character correctly.

but moira could use her power correctly and still come up short which is why she’s hard.

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Have you actually tried the orb in practice? Unless the player is dumb enough to walk in a straight line towards you, the orb almost never does 150DPS

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I stopped reading there.

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You cant be this detached to actually think like this. Even with the changes her primary is still the most forgiving aim in the game. If you think Moira requires anywhere close to the amount of tracking someone like Soldier does you do not actually play the game.

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I generally track with 45% Tracer accuracy these days, and there’s no comparison. Moira’s beam hitbox is still the size of an actual character model, still making her tracking requirements more forgiving than that of any hero in OW besides Winston, AND THAT’S OKAY.

There’s a lot of misinformation circulating right now. Instead of adding to it by exaggerating her tracking requirements, you should be celebrating her phase mechanic which is arguably the most skillful support ability in the game!

Given her spread, it is very UNLIKELY to happen. Please be careful when discussing mechanics you don’t fully understand. That’s precisely how this Moira debacle started.

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Sym has to have perfect aim at close range and still gets called a no skill braindead hero, what makes you think that baddy Genji mains will stop calling Moira brainless.

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Also this.

Skill isnt just expressed through aim, pretending that team Fade who has a very demanding timing is somehow ‘‘brainless’’ just shows how much brainrot aim elitists have.

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i try experimental and hate to break it down to you, her RMB hitbox are still enormous, i cant really feel the difrence tbh

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another guy… winston dont needs aim and no one says that he is easy.

moira was easy because she needs less aiming, positions and game sense than other supports to get high value.

  • aiming? no… autolock.
  • position skills? no… 20 meters infinty self healing… with a fade and self healing orb.
  • game sense? yes, some but other supports needs more.
  • ultimate is hard to use? no.
  • ultimate is hard to farm? no…
  • needs reload?? no…
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lol

https://streamable.com/ebvx24 (yes, this is with experimental changes)

The “actual” and “perfect” tracking, by Moira main standard.

Regardless, the reason Moira was and is braindead has always been more just having no aim beam. It’s the no aim hitbox + 20m range + self-heal + no reload + fade + no aim orb. The entire kit was built for players who lack mechanics, game sense, and any kind of understanding of how this game is played.

And that has not changed with those experimental card tweaks.

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