The most fun part about playing Mercy is her movement with GA (Guardian Angel) and AD (Angelic Descent). I thought I might share some ideas to improve Mercy’s movement to make it feel more fluid.
Angelic Decent
Current: Mercy immediately falls slowly to the ground.
Proposal: The angle at which Mercy falls to the ground is made noticeably smoother, letting her travel much farther through the air with Angelic Descent before hitting the ground.
What it does: Angelic Decent is upgraded from a featherfall to a true glide that can be used to travel between platforms. E.g. Mercy’s ally wanders out of reach while she’s on a ledge. Instead of leaving high ground, Mercy would glide over to a ledge that’s closer to her ally.
Guardian Angel
Current: Mercy flies to an ally. How she does this depends on the targeting mode chosen in the options menu under “advanced settings”.
Targeting mode descriptions
“Prefer Beam Target: On”
Pulls Mercy to her beam target when she activates GA.
This lets Mercy apply the leniency of her beam to GA: she can fly backwards, around corners, and over ledges with Prefer Beam Target On. It lets Mercy be much more evasive when caught in close quarters combat, at the cost of having to completely disconnect her beam if she wants to fly to someone else.
“Prefer Beam Target: Off”
Makes Mercy manually target an ally to fly to.
With Prefer Beam Target Off, Mercy does not need to disconnect her beam to fly to someone else. This lets her heal or boost an ally even as she’s flying away from them, allowing Mercy to min/max her healing uptime even while she’s running for her life, and micromanage her team’s health over wide areas… but at the cost of being screwed if they spread out too far. Mercy can’t effectively use this version of GA for evasion when that happens.
Proposal: A third targeting mode option is added. “Prefer beam target: contextual” combines the behaviors of the default targeting modes.
When this third option is selected, which ally Mercy flies to is based on whether or not she has one lined up in her crosshairs at the time of GA activation. If Mercy is targeting an ally when she uses GA, she’ll fly to them. If Mercy is not targeting an ally, she’ll fly to her beam target by default.
What it does: Guardian Angel currently behaves like an entirely different ability when you change the targeting settings, to the point of having to completely re-learn your positioning and evasion patterns when you switch. A third option that combines the best of both worlds would smooth out the creases between them, and give even veteran Mercy players more to learn in order to master the use of Guardian Angel.
Bunnyhop/Angel hop
Current: Pressing “jump” during GA cancels it and makes Mercy slingshot past her cancel point at a notable speed. With the precise use of a bug (where you crouch before using GA and jump at exactly the right time) Mercy will instead cancel GA to spring into a superjump of varying heights.
Both techniques (bunnyhop and superjump) are considered part of Guardian Angel’s uptime, so GA’s cooldown doesn’t start until the bunnyhop/superjump finishes.
Proposal: The superjump bug is made official. Pressing crouch at any time during GA will cancel it into a superjump of a standardized height.
What it does: making the superjump more accessible and consistent will give Mercy the much-coveted (sort of) independent vertical mobility that her players have wanted for a long time now. It can be used for re-positioning, evasion, or even just getting a better view of what’s going on. When combined with the upgraded Angelic Decent, Mercy would be able use a teammate as a jump pad to get to a ledge from just about anywhere. Just be careful of snipers!