All these changes are based on what we will probably have with OW2 releases (PvP OW being F2P, a bunch of new heros…)
-the game is now based on a 1-3-2 forced composition, Zarya, hog and Dva are reworked a little to fit more in the DPS category and are moved there
the goal is to make DPS and supports Qs faster, because you will only need 1 tank player for games to start
-New competitive mod : 6v6 competitive play. Basically the same as current competitive play model (with your rank being your own) but you can only play with a group of 6 players already built before launching the queue. Classic competitive play now only allows you to solo or duoQ. Top 500 of these 2 game mods are dissociated
a team game needs a team Q
-you now have to click on a ready in a 15s window before a competitive match actually starts to be sure you are not AFK. If the Q is cancelled because someone was not ready, you get priority Q
Quality of life change
-Map votes : after the game started, a gamemod is randomely selected between hybrid, 2cps, payload and Koth. then, the 12 players vote for their favorite map. A map is randomely selected between the 3 most voted maps. Map pool is no longer a thing and all maps are playable.
it will allow you to play on maps that are not hated, without forcing you to always play the exact same map. The least played maps will be reworked by the team
-Hero bans : after the map is selected, each players vote for the hero they wanna ban in each categories. The most voted heros of each categories are now unplayable for the rest of the game. Then the game starts like currently with the average SR being shown etc… You can not interact or see any players before all the votes (including maps and hero bans) are over to avoid abusing the system.
With all the new heros since release ( and with OW2), it will allow players to avoid mistakes made by the balancing teams at a certain degree. It will also allow to balance the game in all ranks, since some heros are overpowered depending on the players skills. So the banned heros may be different depending on the rank you play at
-You can now see your teammates SR, even if the profile is private
Quality of life change
-A new rank is created : Legend [4500-5000]. It’s a glossy black icon, with black lightnings. It has priority over the top 500 icon but still shows your rank. If you finish legend at the end of a season, you get a legend credit. Legend credits can be used to buy black and white themed legend skins.
Ranked system currently has no challenge in high ranks, we need to spice that up with more content for the top players, and more entertainement for the viewvers
-Once you reached Master, you will need to picture scan your ID/passport card in a new blizzard developped mobile app to be able to play in competitive play. if your account is getting banned for cheating with real evidences, your ID is banned forever and you can not play in competitive master. if you re getting banned for toxicity, your ID is getting banned for 2 weeks
In 2020, everybody who is able to buy and play Overwatch has a mobile phone, and if you are a kid your parents have one. Cheating is becoming a serious and massive issue in master/gm, specially abused by boosters. It would also limit the number of smurfs at these ranks. PvP OW is probably going F2P with OW2, so we need an efficient anti cheat and boosting control. Furthermore, a mobile app like this can legitly be made in a month by a small dev team with a high security scanning system to avoid fake papers