Ideas to fix the competitive mod with OW2

All these changes are based on what we will probably have with OW2 releases (PvP OW being F2P, a bunch of new heros…)

-the game is now based on a 1-3-2 forced composition, Zarya, hog and Dva are reworked a little to fit more in the DPS category and are moved there

the goal is to make DPS and supports Qs faster, because you will only need 1 tank player for games to start

-New competitive mod : 6v6 competitive play. Basically the same as current competitive play model (with your rank being your own) but you can only play with a group of 6 players already built before launching the queue. Classic competitive play now only allows you to solo or duoQ. Top 500 of these 2 game mods are dissociated

a team game needs a team Q

-you now have to click on a ready in a 15s window before a competitive match actually starts to be sure you are not AFK. If the Q is cancelled because someone was not ready, you get priority Q

Quality of life change

-Map votes : after the game started, a gamemod is randomely selected between hybrid, 2cps, payload and Koth. then, the 12 players vote for their favorite map. A map is randomely selected between the 3 most voted maps. Map pool is no longer a thing and all maps are playable.

it will allow you to play on maps that are not hated, without forcing you to always play the exact same map. The least played maps will be reworked by the team

-Hero bans : after the map is selected, each players vote for the hero they wanna ban in each categories. The most voted heros of each categories are now unplayable for the rest of the game. Then the game starts like currently with the average SR being shown etc… You can not interact or see any players before all the votes (including maps and hero bans) are over to avoid abusing the system.

With all the new heros since release ( and with OW2), it will allow players to avoid mistakes made by the balancing teams at a certain degree. It will also allow to balance the game in all ranks, since some heros are overpowered depending on the players skills. So the banned heros may be different depending on the rank you play at

-You can now see your teammates SR, even if the profile is private

Quality of life change

-A new rank is created : Legend [4500-5000]. It’s a glossy black icon, with black lightnings. It has priority over the top 500 icon but still shows your rank. If you finish legend at the end of a season, you get a legend credit. Legend credits can be used to buy black and white themed legend skins.

Ranked system currently has no challenge in high ranks, we need to spice that up with more content for the top players, and more entertainement for the viewvers

-Once you reached Master, you will need to picture scan your ID/passport card in a new blizzard developped mobile app to be able to play in competitive play. if your account is getting banned for cheating with real evidences, your ID is banned forever and you can not play in competitive master. if you re getting banned for toxicity, your ID is getting banned for 2 weeks

In 2020, everybody who is able to buy and play Overwatch has a mobile phone, and if you are a kid your parents have one. Cheating is becoming a serious and massive issue in master/gm, specially abused by boosters. It would also limit the number of smurfs at these ranks. PvP OW is probably going F2P with OW2, so we need an efficient anti cheat and boosting control. Furthermore, a mobile app like this can legitly be made in a month by a small dev team with a high security scanning system to avoid fake papers

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What horrible ideas.
1-3-2 will cause DPS queues to go up not down.
Hero bans are antithesis to one tricks and mains which is common in overwatch

I already spoke to you about one tricks

and 1-3-2 WILL reduce DPS and supports queues. Did you attend math class ?

Did you ?
You are taking half the tank players / heroes out of the queue and forcing those left to play a single hero or get harassed causing more to quit.
Supports will rage quit as their role gets 3x as hard due to one tank.
Blizzard has stated they like the idea that people have mains and one trick so I doubt they will change things to stop it.
One tank = 1 option which is bad.

The tank category is the least popular

Both main tanks and off tanks are unpopular, and most people playing offtanks (specially hog and zarya) in games were DPS players willing to switch.

there are way more dps player than off tanks players, and I would say there are 50/50 between MT and OT players.

so yeah, queues will go down for supports and dps because you will be able to fill one Tank category slot with a DPS. So the game can starts even if you don’t have a second tank = slower Q times for dps and supports

Your assumption is that the number of tank players stays approximately the same, whereas the number of DPS players won’t increase, despite their queuing times being lower. Its not that simple.

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Math is lost on you.
Let’s use these numbers with 222
In queue is 1 main 1 off tank 2 support and 6 DPS. 4 DPS are waiting.
Now move the off tank to DPS for 132
We still have 4 DPS waiting
Moving heroes to DPS moves the players too.
Removing heroes from tank will never help queues

main tank players number will not go down

because it will still be better for them than it was before roleQ. And the higher you will get, the more chance you will have to play with a dps that is going to play a Hybrid offtank/dps with you because it will be the meta

What makes you so sure about that? You are drastically changing how tanks are played in this game. Many tank players openly stating that they don’t want to solo tank.

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Right now there is no main tank just tank.
Moving their hero choice to DPS moves the player to DPS do you not understand that ?

most of them are not even diamond and do not understand the game

That’s not an argument. The majority of players is in Plat and below. I again raise the question, what makes you so sure that player bases won’t shift or tank / support players quitting?

Off tank/DPS will be waiting in the DPS queue also adding players to that queue. Supports that give up the role because healing 1 tank and 3 dps will suck will also move there.

most tanks would move to play dps role, thus lowering the amount of tanks in game, and increasing dps players… wont lower the queue times, it will increase it

they brought back dive so its more fun to watch OWL, theres so grand scheme here, its straight froward

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to respond to your einstein maths, Tank players do not wait in Q, they will almost instantly find a game, even more the higher you get.

so let’s say you have 20 dps waiting, 12 supports waiting, you will have to get 4 tanks, main or offtanks to queue before one game can starts, with only 4 dps in the game

with 1-3-2, you will now be able to start a game when only 2 main tanks player Q, and will be able to start games in 3 different configurations :

2 main tanks, 6 dps and 4 supports
2 main tanks, 5 dps, one offtank, 4 supports
2 main tanks, 4 dps, 2 offtanks, 4 supports

since off tank players are a minority compared to dps players, they can be neglected if we talk about a dps population. So games will most likely (70-90% of the time) be played with 5-6 dps players instead of 4, and game will be able to start with only 2 tanks

the only issue remains for offtank players, who will be gobbled up in the DPS population

That’s not an argument. The majority of players is in Plat and below. I again raise the question, what makes you so sure that player bases won’t shift or tank / support players quitting?

you can not balance a game around what is not played properly if it is a competitive game. Game experience will be better for supports and dps players, same goes for main tank players (since they are sure they wont be at least 2 main tanks in the game, only people I could see leaving are OT players). 3 dps comps were played in pros in the past, and tanks didnt struggle at all

And you don’t see the problem with that ?
Anyone leaving is bad for the game.
And you still fail at math.
I’ll use bigger numbers maybe will help ?
Say at any given time now there are
1000 tanks 7000 DPS and 3000 support playing.
Now that makes 500 teams with 6k DPS and 2k support waiting in queue.
Now let’s move 1/2 the tank players and roster to DPS
So 500 tanks 7500 DPS and 3k support
500 teams with 6k DPS (including the players of what you called off tanks) and 2k support waiting.
In both cases no tank queue , shortish support queue and long DPS queue.
No fix
Once supports get exasperated they will add to the DPS queue too.

Tank players DO NOT Q
they instantly tag in a game

you need to use 0 as your waiting tank number

then u can start again

Yes they do but it’s instant and I do have 0 tanks waiting in all my examples.
6k DPS and 2k support waiting with 500 active teams which are the ones playing.
I see reading and math are issues ?

you have serious issues

for 1000 tanks you will have 1000 dps in your games
for 500 tanks you will have 1500 dps in your games

however the 500 off tanks you moved represent 0.0666…6% of the DPS popultion in the second case

so in the 1500 dps in a game, only 100 will be offtank players

meaning the increase for dps players will be +400 what is an increase of 40%

the queue times will be 21% faster for DPS (in your exemple), but longer for offtank players for sure

1-3-2 is gonna be worst.
Rein Sigma Orisa are only the meta tanks, other moves to dps increase q times.
2-3-2 is the best but I also doubt if it’s less than 10 mins all ranks.

And devs must redo balance for all roles again when with 2-3-2 they can just increase LP of tanks like total mayhem.