Ana
- Transfusion / Symbiosis / Mutuality
Ana gains a self-heal regeneration for 2 seconds after she heals a teammate.- Biotic Grenade
Slows down enemies 20%
Speeds up teammates 20%
Would give Ana some better self sustain, and escape options, like her counterparts Moira/Ana.
Mei
- Blizzard
Freezes enemies 17% slower
Activates instantly after a 0.5 second casting (17% earlier)
Blizzard blocks mobility skills (just like Graviton Surge)- Icewall
Cooldown reduced by 2 seconds- Cyrofree/Iceblock
Reloads blaster to full- Tank
Move Mei to the Tank Classification, so people build proper team compositions around this low damage hero. (i.e. only 90DPS, less than Mercy)
Mei has always been an awkward hero to play. Never quite good enough as a tank, never quite good enough as a DPS. Considering how many people freak out when getting killed by her, let’s buff Mei to be better at being a proper offtank.
Torbjorn
- Hammer swing
Can repair and upgrade his turret at the same time.
Simple, effective. Allows Torb to be used more offensively, rather than being a joke-tier character that people actually have gotten banned for playing.
Bastion
- Transformation: Sentry
During the activation of this ability, Bastion jumps into the air and rapidly transforms. (Like the Rhegar mech from HoTS animated cinematic, or POTG cinematic). Bastion maintains his horizontal momentum during this jump.- Transformation: Tank
During the activation of this ability, Bastion jumps into the air and rapidly transforms. Bastion maintains his horizontal momentum during this jump. Transforming out of this ability is just as fast as transforming out of Sentry
Just a bit of mobility, and reduces his extended slow vulnerability when getting in and out of a transformation.
Lucio
- Ultimate: Soundwave
Lucio instantly gains this 500 shield from this ability.
Shield decay starts when it starts for teammates.- Crossfade:
When hacked by Sombra, Lucio is switched to healing mode, and is able to heal teammates.
Switching to speed boost is locked for the duration of the hack.
Removes the massive indirect nerfs Lucio has gotten from Ultimate/Sombra changes. Doesn’t make sense that every other healer can heal when Hacked, except Lucio.
Roadhog:
- Passive: Thick Skin:
50% reduced Ult charge given to enemy damage and friendly heals- Passive: Armor Penetration:
Within 7m range, shotguns do 100% damage to armor.- Chain Hook:
If it connects on both players screens, then it pulls in regardless of momentum around walls.
Roadhog can easily feed 900 Ult charge to an enemy team before dying.
Roadhog’s firepower is cut in half by armor, Brig is bad enough, and Torb rework is around the corner.
Roadhog can’t even reliably kill a 200HP hero without armor. Armor makes it nearly impossible.
It really feels horrible to hook someone, have them take damage, and have them get off of the hook for seemingly arbitrary reasons.
Brigitte
- Shield Bash
3 second cooldown after using Shield Bash
Colliding with a charging Reinhardt or rocket punching Doomfist, puts both players on the floor
If Brigitte goes in for a Stun, she has to commit to a melee brawl, or get saved by friendly tanks. She can’t just get in safe, stun, and get out safe. And the collision thing just makes sense. No matter how good her shield is, it’s gotta have less impact than Doomfist.
Hanzo
- StormArrow
Reduced to 3 arrows for it’s duration, Damage raised back to 80- Ultimate: Dragon
Can not be damage boosted -OR- Raise the ultimate charge requirement by about double
StormArrow should probably be used to finish off a kill after getting a bodyshot, getting a single kill, or pulling off some fancy stuff with headshots. Not just instantly nuking Winston without ever landing a headshot. Also Dragon is really powerful now, and either needs not to be damage boosted, or to be far less frequent so that healer ults can recharge in time.
Reaper
- Passive: Armor Penetration
Within 7m range, shotguns do 100% damage to armor.- ShadowStep
The first half of the ability is 3x faster and invulnerable
No changes to the second half of the ability
The TANK SHREDDER, isn’t that great at killing tanks, and now that Armor is getting tossed everywhere he’s having a lot of trouble being relevant in this meta. Also the changes to ShadowStep would make it far better for retreating, like in the Winston cinematic. Disappearing into smoke.
Sombra
- Hack
While hacking an enemy, if that enemy deals damage to her, the hack is put on a 2 second cooldown. Damage from other enemies only interrupts the hack, and it is not put on cooldown.- Cloak
Taking damage while invisible only causes Sombra to briefly flicker visibily.
Minor tweaks, but would make a lot of difference is making her feel less “Glitchy”.
McCree
- Combat Roll
Reduced cooldown by 2 seconds- Passive: Huckleberry
If the last shot to kill an enemy is a headshot, Combat Roll cooldown is reset.
Would give McCree some very flashy outplay ability. Pine would be amazingly fun to watch with this.
Mercy:
- Instant single target rez in Valk
- No permaregen in Valk
- No changes outside of Valk
Would make it so that Valkyrie is much more of an active playstyle, instead of a passive playstyle. Would trade less vulnerability in Valk, for more vulnerability in Valk.
Ultimates
- Channeled Ultimates
Can be canceled whenever the player chooses by pressing right click (Like McCree)- Projectile Ultimates
No longer disappears midair when stunned or killed. Lag shouldn’t matter for this.
Would make it so that these Projectile Ults don’t feel buggy. And Channeled Ults (Which are generally weaker and more situational), aren’t a death sentence half the time.
