Ranking points are based on wins Vs losses, that’s the only thing that really matters, however could there be some kind of modifier system for your performance in a match? 20 points for a win, minus 20 for a loss, match modifiers applied of course, expected win, uphill battle etc. fine
But then, why not an extra percentage point for most damage above character/rank average, most elims, least deaths, healing above character/rank average, most time capping points or anything else considered good play.
This way, you may lose 20 in a few games in a row, but if you perform well, don’t throw, give up or tilt too hard, you can soften the blow, gain a few extra percentage points and feel like you can actually progress by playing well.
Thoughts?
Edit: Realised this may very well have been discussed before…will happily delete if you’re all yawning into your facepalms