Not gonna waste my time with an intro. Let’s get right into this.
Base Health: 150
Passive: Domination. Whenever spy kills somebody four times in a row without dying to them (can die to other people, but the target cannot assist in his death), he starts trash-talking them.
Primary Fire: Ambassador
Fires a 41 damage round with more severe falloff than McCree. However, when landing a headshot, falloff is removed and spy deals a flat 102 damage headshot. However, every shot has a cooldown period to be able to land headshots, and shots fired in this time period have random spread. Fire rate is 1 shot every 0.9 seconds. Cooldown for headshot is 1.5 seconds.
Melee: Big Earner
Spy’s melee deals reduced damage, but if attacking from the back, instantly kills the enemy. On a backstab kill, Spy gains a speed boost for five seconds.
Alt Fire: Dead Ringer
Spy, upon taking any damage while casting Dead Ringer, resists 75 percent of the hit, cleanses all debuffs, and fakes his death, going invisible and dropping a fake body, gaining a speed boost for 4 seconds. Invisibility can be cancelled at any time, but it is on a resource. A full charge of Dead Ringer takes 15 seconds to recharge.
Ability 1: Sapper
Spy can sap an enemy’s electronics or deployables. When sapped, an enemy’s mobility abilities or the deployables are disabled. Deployables are slowly destroyed over time. Spy needs to be in melee range to use this. Has a cooldown of 6 seconds. A sapper can be removed by being hit by a melee attack (a teammate needs to melee the ally to remove the sapper from them).
Ability 2: Disguise Kit.
Spy can disguise as any enemy or ally at any time and gains immunity to knock backs. However, the disguise is removed when he is stunned or slept. There is no cooldown to this ability. He can also be effected by burns and anti to spycheck.
Ultimate: Diamondback
Spy pulls out a second revolver with 6 stored critical hits. He can fire them off dealing a full 102 damage per hit. He can indefinitely hold this weapon, but ultimate charge cannot be earned until he has used all six bullets.
Yes, I created a class specifically meant to grief lol.