I do not think the mass rez comes back, but I’m always of the idea that the rez should be an ultimate one.
The rez as a skill is a very powerful skill, you can not keep it as a regular skill without gain. Blizzard to keep it on the E, has nerfed mercy for 13 times consecutively. This thing has fueled an inconvenience for many who play mercy.
The last nerf, which I consider useless and unnecessary, mercy has become an off support. Currently if you use mercy, you use it only to follow and support one team dps (widow, hanzo, pharah). Needless to try to heal the main tank in mid fight.
Balanced? In my opinion no, using a main support only to support a single dps in a team game is bad as a concept.
I play from the beta, I know mercy very well, I do not just play mercy, but I play all the support. OW game almost always in team tournaments. At the team level, current mercy, you only use it to support only one dps during team fight. The return of the dive a little 'favors mercy. But the underlying problem remains, with 50 hps it is useless to try to heal the main tank in mid fight.
At the team level, if you play mercy, the main tank must play in a very defensive way, hoping that the duo mercy-widow / pharah / hanzo (but also wanting junkrat, soldier, etc, depends on many factors) can kill an opponent to have a tactical advantage. Moira? Much better but has other problems, needless to talk about it, but at least in mid fight its main support work, it does so and also ana.
I understand that for many, even those who often play competitive, do not realize the burst healing factor. But if you play team, and if you are the main support and call your team to play defensively because as main support, you do not have burst healing, you would understand what it means.
The problem of total healing is unimportant in this game. Or at least it is not as conclusive as many believe. A lucio can also have the gold medal for total healing, but he can not save the main tank or delay his death in team fight. OW in team fight is a fight for the first pick. Who does it first, wins. (At least often). Obviously it does not depend only on the healing burst of the main support. For this, however, I have always found the rez as unfair as a 30-second cyclical ability, denying the first pick. Rez must return to ultimate.
They nerfed one of its basic weaknesses, just to keep the rez on E. Ridiculous.
One of the reasons to do a rework at mercy, and to keep her engaged in mid fight with her team. Already this idea of rework, currently has failed. Another reason was to make it more fun. Now I do not know, indeed none of us know if the majority of players who use mercy, consider the current mercy funny or not. But I read many mercy main on the forum that do not find it funny at all. It 'a statistical number, a proof that it is not funny. I repeat, maybe I’m not the majority, none of us knows.
The rework in addition, has disaffected many mercy main his iconic sentence: heroes never die. This is to say the trauma suffered by a significant part of the community. On a purely emotional level. But we are in a game, emotions are important. So for those who are not mercy main and do not care, you must understand the discomfort of this situation. The emotional side must not be criticized. Furthermore, it is not easy to accept 13 consecutive nerfs (one nightmare year). I accepted the first 12, they were necessary, but the latter was not.
If even this post of my annoys you, ignore it, and read things that interest you. I do not like this conflict situation for a hero. With heavy accusations of various kinds, both on one side and on the other, you have fueled toxicity on the forum.
In my opinion the solution is to bring a single rez as an ultimate, with no movement limitations with 1 second cast time. On E put some utility (pacific I like it).
Obviously bring back 60 hps.
A single rez for an ultimate is really a small thing, but at least this problem ends. Then it depends on the ability of the players to load the ultimate as much as possible and use it wisely.
This proposal of mine tries to meet those who are against the rez. Virtually 3 - 4 rez per game are acceptable.
Furthermore, the distance remains 5 meters.
I do not care if mercy stays in the meta or not. But with 50 hps and with this free rez, it does not give satisfaction to have done a good job. Valkyria contradicts the concept of mercy game play. One of the sides of his “fun” was knowing how to escape with the GA, from the opponents, with valkyria is reduced to something too easy to fly and watch while holding a key is not the best. Standing on the ground you have to commit yourself to survive and focus more on what you do. Valkyria must be eliminated.
One of the problems of this rework was the flattening between a good and a bad mercy. Free rez and valkyria has incentivized a game too easy. As I said valkyria makes it difficult, too, to kill mercy(15 seconds, an eternity).
To conclude, I respect the work of the devs, it is not easy. But the latter decision on mercy is inexplicable. It seems you do not know anything about how this game works. At least on the support side. This is demonstrated by the mistakes in the past: on ana, moira, brigitte and mercy (in a year you have not yet solved your problem)
It’s true when you say that support is an overpower role, but this situation (not only of mercy, but also of ana, brigitte, moira, symmetra now dps, lucio) you created it. One of my ancestors said: “there is no worse thing than a man who does not recognize his mistakes and does not remedy it”.
Obviously the criticism of what I wrote, I accept them, but as I said do not accept insults because I use mercy. I use it and I do not have to explain to anyone because I like it.
Not being a native English speaker, as a boy I was studying French (I am a 41 year-old old man), I certainly made syntax and grammatical errors. I hope I have explained myself well. Otherwise sorry.