I looked around a bit and didn’t find anything about it, and i also tried thinking of how I could go about making ice physics, where everyone has slippery movement, but I just can’t seem to think of how to go about it. Would something like this be possible?
If you wanted to do that it would probably require you to do everything manually i. e. Slowing down movement in the beginning, then slowly accelerating and make the character gradually slow down to a stop but there might be other ways that I don’t know of.
Try low gravity, just a trick
play around with “start accelerating”
you only need to activate it once, then it will continuously apply acceleration and re-evaluate the values you put there for direction and speed.
I suggest using “velocity of (event player)” for the direction to get the player’s current movement direction, so you can apply more acceleration in that direction, to simulate low friction.
for acceleration speed, you can use the “speed of (event player)” variable and multiply it with a number until you find a good value. Another thing I would try is subtract “speed of” from a number, like “25-(speed*3.2)” for example.
you can even put “is on ground” as a multiplier to the speed to make the acceleration only occur when the player touches the ground.
These are all theoretical examples with theoretical numbers. In order to get it just right, you’re going to have to experiment with it until you get good values.