I wonder what the texture sheet of every hero is

like the texture of the 3D models. I am curious over how that looks tbh

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what do you mean? they bake all the diffuse textures in one image. it’s more comfortable in this way.

like I wanna see the textures before they went onto the model

ah i understand now, well i would like to send you one, but i think i can’t do that, so you have to ask somewhere else xD

Can you not easily get the texture sheets from the SFM models?

I’d kill to see their painter file (assuming they use substance at Blizzard) and their rigs for the characters, as a 3d character artist myself

Why? They don’t seem unusual in any way. I mean, I would like to know if they use blend shapes or a rigging for facial animation. They’ve stated they don’t do mo-cap, so.

Just to see the process and see if there’s any cool techniques I can pick up. It’s a shame we can’t even see the character models and skins in-game closer than 10 feet away from the camera, like in hero gallery/death cam etc let us scroll the mousewheel to zoom

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