I was and am still in the stadium playtest, ask me anything

NDA is lifted. Anything is fair game except for questions about major bugs/extremely OP builds. I’m in class right now, so I’ll be able to answer in around 50 minutes or so.

Just wanna bring up that Ashe in the alpha was extremely fun, like playing a mad bomber. You could spam out 8m dynamites that split into 3 more 8m dynamites.

3 Likes

Was Kiriko dangerous in that mode? Did you run into any good Kiri players? Im interested in if she could duel and drop people like in the two tap days.

1 Like

I was reading that you can switch back to 1st person mode, which I’d feel inclined to do.

So my question would be, do you think 3rd person view is preferable… or looked at another way, would 1st person view limit you in any way?

They won’t let people discuss extremely OP builds?

1 Like

She wasn’t really dangerous, but she was super slippery. One of her powers lets her make a clone of herself when she teleports, and it was really easy to mistake it for her with all the chaos going on.

Also she was kind of annoying to me in particular because she was a good counter to Ashe dynamite builds. Another power let her get 10% ult charge for every debuff suzu cleansed.

With how chaotic the game can get in later modes, I think 1st person would definitely be limiting. You can get away with it during rounds 1 and or 2, but it might be too hard to keep up after that.

They asked us not to, yeah. They’ve probably been balanced out by now, I think it’s just so that we don’t fear monger about something that’s no longer strong/possible

3 Likes
  1. How does aiming feel in third person
  2. How competitive is it? Like are people playing to win or are they just picking whatever abilities sound fun?
  3. Are there any heroes you don’t like much in the normal game but like in stadium?
1 Like

Can you make a clone Kirko toss triple explosive Kunai?

1-10 how true is the following statement:

stadium is OW if you let people select from a bunch of april fools-like abilities for a few rounds

Does stadium have that MOBA feel, or is it more like a between rounds shooter? More Deadlock or more Valorant?

1 Like
  1. It was fine enough on hitscan, Ashe and Ana being a little weird cause they shift to 1st person when zooming in. Some projectiles like suzu were a bit jank cause they were off center from where you aimed.
  2. Really hard to say. Since everything was new, there was a mix of both people that wanted to mess around with powers and others that were theorycrafting and minmaxing. There was a lot of discussion going on from the latter group though, so I think it might be more on the competitive side.
  3. Cass was more fun for me than he is in normal OW. He can pump out satisfying damage numbers.
1 Like

Adding my perspective since I was also in the playtests.

Some characters felt off, but overall it wasn’t bad. We only had the option for 3rd person.

Barring a few outliers that would throw a projectile and it’d hit a wall when your reticle was in the open and away from walls, it felt fine. Like Marvel Rivals.

For characters with a scope (Ashe and Ana), you go into first person mode during the scope and exit back to 3rd person. That was a bit of an adjustment to get used to, but overall it isn’t bad. Everything is clearly visible, and you can swap the camera to either side to ensure that you have clear view. Also nice to see your own character and their skin.

They were playing to win. Because the rounds are shorter duration, you don’t really have the time to joke around. Going up to their spawn to wave hi usually meant you lost like, 25% of the match time. People also picked different perks for the most part to test other things out, but would still try to use them to the best of their capability. It’s just going to be a trial-run thing as we start familiarizing ourselves with it. There are a lot of options for how to build out your skill tree. It’s…really tough to know what’s best unless you keep trying.

It’s all pretty much the same. It can even out; you can increase your sustainability/survivability against certain heroes but they might also be increasing their lethality. For the most part, I ended up liking the characters I dislike a bit more in Stadium because you can build your perks around them to alleviate what you didn’t like about them.

Genji would constantly dash me and burst me down. So I gave myself some armor and added lethality so he started backing off me faster.

3 Likes

I have not played Deadlock or Valorant, but it felt absolutely nothing like an actual MOBA to me. It was largely still OW-style gameplay of team fights on an objective, but with a shop/upgrade phase between rounds. It was closer to junkernstein’s lab than anything MOBA-esque.

2 Likes

Oh another one, how often did it actually go all 7 rounds?

No :wilted_flower:

Like a 4 IMO? The powers (the ones that I gusss would fit in april fools) play a big role, but there’s a lot of focus on pure stat-building. Things like 20% more damage on headshots and 10% faster attack speed and the like

Not very often in my experience. Most games I played ended before 7 rounds without mercy rule. Ending via mercy rule was actually more common than going all 7 rounds for me.

4 Likes

They adjusted how points were distributed towards the end of the playtests, which is important to keep in mind. Out of around 50 matches, I got to round 7 maybe…twice? It doesn’t sound like a lot, which is why I wanted to add the prior context.

After the adjustment, every match went to round 5 or 6 at least (around 7 matches), and I got to round 7 twice. The winning team succeeding by a small margin. The way they adjusted the points is a lot fairer and made for less stomps, without handicapping the winning team or boosting the losing team.

Yeah especially before the adjustments. I literally never made it past round 4 before that. :melting_face: But now it seems like it’s in a pretty solid place. I found myself going to higher rounds than before and I only ever felt like I was getting stomped once.

2 Likes

Ooh, I have a good question! Which hero offers the most dynamic playstyle differences? I am trying to figure out who will be the most fun to one trick and whoever has the unique perks is probably the winner, ya jive?

1 Like

I didn’t play all of the heroes, but you can pretty much change up the playstyle on any hero drastically. From what I saw my teammates playing, it looks like Mei could become muuuch more aggressive rather than defensive.

4 Likes

Do you prefer vanilla or stadium?

I really only played support but Reaper was probably the one hero I personally saw having various different styles of play.

Kiriko and Juno are like completely different heroes with how much you can change their kits. I was two tapping people as Juno with my torpedoes and then on Kiri I was giving allies over 100 overhealth, attack speed, and movement speed with suzu….which I had THREE of (though Kiri clone does not give the additional buffs, it only cleanses)

Tanks honestly I have no clue, they are all very strong but I think Orisa is the strongest. I saw a lot of Rein/Queen/Orisa

1 Like

Do you feel like going between Stadium and Regular5v5 could throw off your muscle memory? Or does the 3P view make the game feel completely different?