I thought Mercy was supposed to be useless now?

Mercy has a 56.7% winrate in GM, 51.85% in Master and 52.2% in diamond since the last patch.
50.09% across all ranks, higher than Ana at 49.9% but somehow all the silver/gold mercy mains on this forum are still complaining about her being absolutely useless? :thinking:

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For once can people not pull out the overbuff statistics as their only contribution to the discussion? I canā€™t speak for every one but when I complain about Mercy, Iā€™m not complaining sheā€™s useless and has bad winrate.

Iā€™m complaining she has zero burst heal, canā€™t heal thru anyoneā€™s attack (e.g. winston), has an awful and stupidly designed quicksand single target rez, and her ult is a glorified ā€˜escape the angry genjiā€™ button and nothing more. Iā€™m complaining how she has become less fun, less intense to play, less powerful, and less heroic with every single nerf in a row they give her

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Oh no, everyone hit the deck!

In all seriousness Iā€™ve felt sheā€™s been fine for a while. But Iā€™m the minority on the forums who plays her and still enjoys her.

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Winston only deals 10 dps to someone Mercy is healing

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Okay i will make a new thread about this, but as an answerā€¦ MERCY IS A POCKET, A SIDEKICKā€¦She herself is not good, but boosting Phaara, Widow, Mcree will dictate her pickrate. Her winrate purely depends on the skill of those heros she is pocketing.

That is why you saw her winrate being higher in high tiers, where she should be bad and lower in low tiers where she should be good right now. Phaaras and Widows especially are so much stronger in higher tiers and garbage in lower tiers.

So while overbuff is bad in terms of accuratelly showing pick/winrates in general, itā€™s even worser with mercy who fully depends on the hero she is being the sidekick for.

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He/She meant that everyone dies too fast when pocketed by Mercy.
Her healing is miserable and her Ultimate - well , letā€™s not talk about thisā€¦

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It just bothers me when people bring up the Winston thing. He went from dealing 0 dps to a pocket to 10 dps, as if thatā€™s something worth complaining about.

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Overbuff appears to be fluctuating at the present.

Mercyā€™s pickrate in GM was the following:

10th: .65%
11th: 4.31%
12th: 6.47%
13th: 2.43%
14th: 5.4%

Itā€™s possible sheā€™s bouncing up under the latest patch but, Overbuff may be having a momentary issue.

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It was just an example.

His attacks are still survivable when pocketed by Mercy.

But her ultimate has 0% fun , isnā€™t gamechanging at all , is the weakest of all supports.

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With all the private profiles - it appears that Overbuff isnā€™t the perfect resource when looking for pickrates/winrates

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If they buffed the healing on it to about 80hps, I think it would be in a good spot among them.

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She isnā€™t designed to have that.

Itā€™s more like Mercyā€™s teammates overestimate how much damage they can tank after her nerf, and thus stay in the action way too long. Regardless, Mercyā€™s schtick is more about consistency. She provides healing on demand, sheā€™s the best for topping people off. Realistically, I think thereā€™s something off about a hero that can just left click an ally and suddenly they become immune to another heroā€™s primary fire for as long as she feels like holding it down, but then again, Iā€™m also in favor of a healing buff for her. I just donā€™t think we should use this idea that she should be able to heal through peopleā€™s attacks objectively, I feel like thatā€™s asking for the wrong quality.

Which simultaneously is apparently the most OP part of her kit that just canā€™t ever be balanced! Weird how this works out.

Resurrect is a wonderful ability and the weaknesses that come with it are negligible when you actually play around them. I have few troubles going for resses I feel confident in, including ones in the middle of the fray, because I understand her weaknesses and vulnerabilities and play around them. Getting a +1 in your man advantage every 30 seconds, surprisingly, isnā€™t actually an awful ability, and it even makes sense that it has the weaknesses it does so that counterplay can exist.

You are misusing her ultimate, plain and simple. Many good Mercy players out there make good use of Valkyrie and definitely see its potential. If you can only conceptualize Valkyrie as ā€œreach the skybox hahaā€ then you arenā€™t being creative enough to actually use her ultimate where itā€™s supposed to work.

Extremely subjective, and youā€™re welcome to having that opinion. However, I entirely disagree with how fun or intense she is. Sheā€™s definitely getting weaker ā€“ I mean thatā€™s sort of the point of nerfing an overpowered hero ā€“ but I still feel just as heroic as before, if not more so now since Iā€™m more actively involved with the game and making big plays on my own without relying on a Q to solve all my problems.

As for the topic, it really goes to show that people undervalue Mercy based only on what nerfs they saw. Mercy still has many situations sheā€™s applicable in, especially in ladder where not everyone is playing the most metarific game to exist in total mirror match fashion. Sometimes, enemy teams donā€™t run what is considered the most optimal team, and Mercy can very well be the pick that undoes them. Other times, playing around Mercy or trusting someone to play Mercy well, is a lot better than just hammering Ana into every comp ā€œbecause sheā€™s the best healer.ā€

Even when Mercy had a 48% win rate, likeā€¦ thatā€™s not terrible. Thatā€™s actually not horrible, thatā€™s about what youā€™d expect from a hero thatā€™s just out of meta and got hit with nerfs that make her more difficult to adapt to.

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Sheā€™s still not performing to a standard weā€™d like. However, she rebounded hard in GM. The Pharah rework contributed, and she still has her niche and map applicable circumstances.

Talking about stats around here is useless tho, as everyone has their mind made up and they just selectively acknowledge stats that suite their narrative.

There are those that will, and always have, argued Mercy is horrible if she doesnā€™t have Mass Rez. They will just use whatever angle (Junkensteinā€™s Revenge event for instance) to try to lend credence to their perspective.

Best to treat them the same way the devā€™s do.

Ignore them. Let them work through the stages of grief together, and donā€™t be bothered with them getting hung up on a step and repeating the same thing they have said for a year now again and again. The need to talk it out. They need to support each other. Grief is tough.

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They should do a lot of changes to Mercy tbh. Like :
1.Removing the AoE healing in Valk but increasing her healing potential (DB remains the same) - this may increase her skill ceiling
2.Make Rez earnable (The problem that started it all)
3.Buff Her normal healing output (revert it to 60 if needed)

Mercy needs to be more skillful than what she is now.
She has Zero self defense - at least she can have good healing to compensate for it.

(Also , maybe some pistol buffs - saw an idea of it being a hitscan, this will be fun :grin: :smiling_imp:)

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Pharah got crazy buffs so mercy is the best to pocket this new immovable object.

mercyā€™s still garbage its just shes only capable of pocketing now and pharah is her power pairing.

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What do you want Mercy to be?

She has always been the pocket healer. Pharah, Widow, reworked Hanzo. Sheā€™s single target pocket healer through and through.

Soā€¦ Sheā€™s doing that rn. What more are you wanting?

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with her 50 HPS she spends way less time damage boosting in fights. Making her even more one dimensional, similar to Valk.
I know how to use Valk, I have spent a lot of time playing Mercy, but since her latest nerf, you have to switch from dmg boost to healing way faster to not let everyone die. it just sucks to take more decision making away from her

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thereā€™s actually no reason you needed to rank shame in this post

none

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I donā€™t think anyone argues that she is useless. I hope not at least.

Mercy plays well into a high mobility composition because of her capability to freely move between players ā€“ where Ana cannot.

Anaā€™s winrate is dipping ever so slightly due to the increase in Doomfist picks. Doomfist is overall stronger than Tracer/Genji, both, in the current meta.

Mercy plays well into an enemy Doomfist because she can freely move to her teammates after being displaced. The only real chance you have of dying to a Doomfist is the rocket punch.

In any case, a lot of people are unhappy with her ultimate and current healing pace.

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This.

Thank you. :blush:

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