I think we could have infinite money (Gold and competitive points) on the test server (PTR) so we could test skins, emotes and others. Because the test server does not affect the official, it would not do any harm.
Most people wouldn’t use the infinite currency for testing purposes, rather they’d just buy the best looking stuff and emotes and things of that nature. This may take away more players from the main game than Blizz may be comfortable with. I dunno, just a thought.
maybe only in the practice range.
The PTR imports your user data from a couple months in the past, including your credit and CP.
It makes it more difficult to give you infinite credit and CP on the PTR because that data has to be added for all users. They might be able to reduce the number of credits it takes, but I get the feeling that the value is automatically assigned when they’re given the designation of Rare/Epic/Legendary/Event.
Of course, I suspect there’s a need to test that the skins are selling correctly as well. They could change the skins and emotes to the proper amount about midway through the PTR as well, just to test that the store is working for them, but then there would be a lot fewer players who would actually test the transaction system since most would just buy the skins when they’re first shown.
It’s just an idea, I think it has more advantageous than disadvantageous points, mainly because Blizzard always tries to do what is best for the players.
I’m not saying it isn’t possible and I think there are ways around it that work for everyone. I’m just saying reducing the price of skins to 0 or giving infinite credit exposes you to a lot of risk and doesn’t add any more benefit if the goal is to test out the new skins.
For example, since we know the PTR is a one-off thing, we can add a PTR “event” that gives players 1000 (or however many you think is enough to buy the new skins) credits to spend when they login to PTR. That is easy to code and it doesn’t apply to the account afterwards, but it gives players credits they can use to play around with the skins and test more of it out.
Otherwise, testing the cosmetics out in this way isn’t that big of a priority (although you could argue perhaps about small oversights like Barbarian Zarya’s missing rib, which is a skin flaw that still needs to be fixed) compared to the actual gameplay and balance issues of the hero.