Let me preface this by saying that I really enjoy Moira, and find her to be a lot of fun. She’s my second Go-to healer after Zenny.
Now with that being said, I think she needs one tiny tweak.
Every game I go into that has a Moira on my team (that isn’t me) I always see them flanking, and trying to solo-kill like a dps character. I ask them to try to stay with the team, and focus more on healing, but they don’t listen… You all know that.
So here’s what I suggest.
Reduce her damage by 50%
Increase her self healing by 50% to compensate the loss of damage. (Not sure if healing is based off damage, or if it’s it’s own set of values. Not sure how Overwatch does it… WoW has them tied together for Warlock Drain Life)
Keep her Ult Charge the same, and keep her resource gain the same.
Maybe this will either discourage bad players from playing her in general, or force them to focus more on healing and less on solo-kill chasing.
But in all seriousness, something needs to be done about it. I’m tired of seeing this character used as a dps. Mercy may be able to deal 200 damage in 2 seconds, but her gun is also a projectile to make up for it. You have to actually think about where you need to shoot, and hope you land the shots. It’s not easy-mode like hit scan weapons. Lucio is the same, except he shoots 4 out with a delay between shots. Zen does a lot of damage, but again, has projectiles, and a slower shot rate. Even Ana’s shooting from the hip is a projectile. She has to use her scope to snipe if she wants instant damage. Moira just latches on, and deals damage. There’s no drawback to it. Every other healer has a drawback to their weapon. You either need to predict where you’re target will be, or you have slower fire rates. (Or sniping for Ana)
Personally I’m dreading Brigitte because I feel she’ll be the exact same. Her passive is literally go hit things and you’ll be healed. It encourages solo play. Which is fine for a hero that can take it. At least people playing her as a dps will still technically heal her group while doing so. Moira doesn’t. She either damages or heals.
What? her M2 does the least amount of damage in the entire game, literally.
She would never take any damage if you did that, with those changes she would kill no one and never die, which is completely broken for obvious reasons.
That’s the one thing Moira has that needs to be nerfed! This is so backwards it’s not even funny…
There will always be bad players, especially in bronze… Completely breaking a hero because there are bad players (in bronze…) that are playing the hero wrong isn’t the answer.
giving her 45hp/s self healing makes her even stronger doesnt matter if her damage gets reduced because you wont get to kill her without a one shot kill like widows headshot
Did you not read the explanation I gave for it? Or did you just read what you wanted and skipped over the rest.
If her self-healing is directly tied to the damage value, you increase the healing number to compensate for the loss in damage.
If she deals 50 damage, and heals 50 health as a result, you decrease her damage by 50 and increase the healing. Now she does 25 damage, and still does 50 healing… She wouldn’t actually heal any more than she currently does.
you can’t balance around players not playing the character right. I’ve had orrisas that never stand on the point instead just barricading themselves in a corner.
That’s why I asked if they’re based off the same number. Damn you people don’t read. IF HER HEALING IS BASED OFF HER DAMAGE NUMBER YOU INCREASE THE HEALING SO IT BALANCES OUT THE DAMAGE NUMBER…
If it’s not, than you obviously don’t increase the healing. It’s not hard to understand.
Key word being “if” here, you don’t know how it works, so who are you to say how to balance it?
Again, more if. Either way, you would completely butcher her already terrible damage, because a few players in bronze are playing her wrong. Do you see the problem here? I hope so.
I don’t think you realize that a 50 percent drop in damage is not a “tiny tweak”. Soldier’s bullet damage being decreased from 20 to 19 was a “tiny tweak”. A 50% decrease in damage will have moira do 25 damage per second…thats less dps than the quick melee. The melee does 25 damage immediately on impact, while your nerfed moira would have to stay attached foe a full second to deal the same damage
You don’t nerf a character because people are playing her ‘wrong’? If the playstyle is truly bad they will be punished in skill rating anyways. So why even bother trying to enforce the ‘correct’ playstyle. If the playstyle is viable then fine, having many viable playstyles on a hero makes them more interesting to play. I do not think DPS moira is a viable one though.
Anyone remember the days of DSPStanky? It would be dumb to nerf Lucio’s damage back then because of people playing like him.
Like I said… If the healing is based off damage. You buff it. If it’s not, you leave it alone. You’re hung up on me saying increase the healing portion, that you’re completely blind to the leave it alone part.
When Moira, Mercy or Ana deal damage they either have to swap weapons or ignore healing an ally. This is detrimental to the role of these three, because they are designed primarily to heal, and are not providing much by dealing damage