I think Juno might need a healing nerf

Let me know what you think but I feel she does way too much healing for the utility she provides. I get she needs good mobility because she has no self heal against a dive. But the ability to heal/dmg and provide speed boost is pretty strong. I think if her healing was a bit toned backed she’d be perfect. What do you think?

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I personally think if they nerfed anything it should be the torpedoes on healing and damage. Shouldn’t be able to heal her team for half their HP while also dealing about 45% of a DPS/supports HP.

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They can reduce her healing to zero for all I care. That’s not why she is fun. If my teammates die, they die! Nothing you can do about it.

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No. Không. Not exactly.

genuinely just remove her pulsar torpedoes

lock on abilities are so cheesy. it’s just one of those no aim or effort abilities to burst heal or deal like 40% of a 225hp heroes health

did we learn nothing from magnetic grenade?

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Wait, THAT’S what you want nerfed? All of this Juno crying was over her hidden missiles? I…

I am impressed.

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eh nah it’s all of it. torpedoes, overall healing output, speed boost, brig etc

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i mean, she does good numbers…but then, she really doesnt do any more than moira…ive seen moira hit 12 to 14 k in qp…same as juno.

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Even broken clocks are right or something like that. On Juno, I will often see poor bastards on low and I just simply fly, lock on and literally fire and forget. I don’t even bother to look at my kill, I just turn around immediately to keep healing or whatever. Maybe enemy lock on should be looked at, and maybe reduce the damage at the very least, but obviously some of that damage needs to go right back into her gun.

I’m not a broken clock

Anyways, Juno is fine, minus a potential look at her lock on missiles. Enemy side of them.

It’s really not. The kit as a whole is overtuned, whether people think it’s healthy or not

She consistently has the most healing in every single game I see her in by a HUGE margin which could probably be confirmed by devs

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IMO what they should do is

  1. Add one second to hyper ring’s cool down.
  2. Reduce the burst healing on the torpedos.

Leave glide boost and primary fire alone.

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I’d just rework it to keep the lock on animation but they only activate for the ones you pass your reticle over. At least that way there’s still some decent positioning and decision making requirements to get value out of it.

On a tank that has the DPS passive on, a Juno heals around as much as an Ana healing a non-debuffed target. It’s a bit silly, imo.

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Her ult is also rather strong so that probably could get nerfed. I think ult and the pulsars are the priority for nerfs.