So, I’m not a game designer, I’m only a gold player, and I’m also a pretty dumb person, so take what I say with a grain of salt.
So onto my point which I’ve given you no good reason to read.
See, to my understanding, jeff “the chef” And Geoff “The cheof” are of the opinion that it’s better to make characters stronger in their respective strengths than to get rid of the weaknesses. This makes sense, I mean, weaknesses are necessary. You balance strengths and weaknesses, that’s no problem.
However, this philosophy seems flawed to me. For one, You need to take it into account with what other characters already can do. My good buddy really enjoys playing mcree, but We’re on console and in gold, so, no matter how good he does, he feels discouraged because it feels like soldier would just have done the job better.
My second point is that, in a lot of ways, that’s how you make a character oppressive. I’m a sombra main, but the sombra rework is a good example of this. She had bad damage, bad spread, and had delays all over her kit, not to mention that she is the most talkative stealth character ever. When they reworked her, they made her spread better, which was good, but they also increased her hack speed of all things. And what happened? People were upset and felt oppressed. And then they put los checks in place so now only the sombra players feel oppressed and she’s basically in the same place she was, except for in owl, like that matters.
Tl;dr Not all weaknesses are created equal and when there’s a clear imbalance between one character and another, that’s an issue to me.
Thank you for reading!
P.s. Very excited about Ana changes!